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Basic Trope: A Level Cap so absurdly high, that most players will never reach it—in fact, it might not even be necessary for completion.

  • Straight: In Heroes of Troperia, the level cap is 9999, but the Final Boss can be easily defeated when the characters are around level 75.
  • Exaggerated: The level cap of Heroes of Troperia is literally infinite. However, enemy level scales with yours, so grinding is ultimately pointless.
  • Downplayed: The level cap is high, but not absurdly so, and can be reached with a reasonable amount of grinding.
  • Justified:
    • The game developers deliberately put in the level cap to make One Hundred Percent Completion next to impossible, making players spend more time and/or money on the game or simply give up.
    • On an MMO, levels are used for tracking how the player base for that game plays, and how it is supposed to be balanced. The high level cap is just a formality in order to help track the progress of one player compares to another, or how far the most hardcore of players can get.
    • ...or it's part of a hidden Aesop, and meant to show a personal belief or ideal
  • Inverted: The characters in Heroes of Troperia max out in level 10, which can be reached in about 30 minutes out of a dozen hours of gameplay.
  • Subverted: While the game says that the maximum level is 9999, there are no enemies above level 100, and they eventually give 0 EXP when defeated as your characters increase in level.
  • Double Subverted: ...except for enemies and bosses in the Brutal Bonus Level, which are level 101~9999.
  • Parodied: Snarky monsters that are the EXP-equivalent of Money Spider. Those monsters openly mock the player (not the player characters, the player himself/herself) during battles.
Cquote1

  Bob the Trope Guy: "Don't YOU have anything better to do? Have you done your homework? I think you should go to work, no? D00dz, reaching level 9999 isn't worth ruining a marriage!"

Cquote2

Stop! You must be Lv9999 before you can go back to Absurdly High Level Cap!

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