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I Wanna Be the Guy caused this to be created.[]
I told you it's an Eldritch Abomination that can warp through time. We must put a stop to The Guy's evil game before December 30, 2068, or all games will become Eldritch Abominations hell-bent on the the extinction of mankind.
- If this is confirmed, will we have job classes like in Final Fantasy I, III, and V? If so, I call Blue Mage!
Action 52 was created in order to put an end to crappy cash-in games.[]
By exemplifying everything terrible about games of the era (terrible glitches, half-assed level design, total lack of game balance, etc.) the developers sought to inspire all other development teams to spur themselves on to greater heights, sacrificing themselves in the process. They're unsung heroes of the industry! To quote the AVGN:
...The whole point [was] to make so many shitty games there'd be no shitty games left to make[!] |
- Too bad they failed.
Action 52 was badly done on purpose.[]
It cost 200 dollars, it was advertised heavily and preached false expectations. It sounded like a good deal, so people bought it only to find out the pice of shit they had aquired. It was just a big scam. The promotional material was pitched more to investors and rental stores than consumers, suggesting that they were the real targets of the scam.
The Action 52 are supposed to be protecting you from the rest of the cartridge.[]
Think about it. Dr. Morbis is trying to take over the world, so he creates several subspecies, including the Action 52. When the Action 52 run out on him, he tries to figure out how to maximize the effectiveness of his subspecies. The solution? Wear down their defenses with a massive onslaught of bad video games! Hence, Action 52.
Meanwhile, the Action Gamemaster (presumably you) has just caught on to Dr. Morbis's evil plot. To prevent you from revealing his plan, however, the game sucks you into your TV set. When you come to, the Action 52 have already found you lying in the forest. You explain the plot to the Action 52, who agree to help you take down the evil Action 52, escape out of the game, and bring an end to Dr. Morbis once and for all. This would explain why all the enemies in the Action 52 game are sprites from the other 51 games.
- Considering the character is called the Action Game Master (i.e. one who has mastered Action 52), this makes the whole ordeal make a lot more sense.
- If this is the case, then Cheetahmen 2 is a prequel.
Action52 is an Eldritch Abomination that could have been an awesome but dangerous game that was instead translated into a shit normal game.[]
All of the games in Action52 were originally good games, but they caused terrible effects on players because they weren't from this reality. In order to "flatten out" the eldritch aspects to make it safe to play, the gameplay was broken. In other words-if you find a copy of Action52, and it's not shit, run as far as you can. And definitely don't play Time Warp Tickers.
- Jossed, they could easily have made the graphics shittier as opposed to the gameplay.
Mash Man is actually Fuzzy.[]
At the very least they seem to be the same species (http://www.youtube.com/watch?v=BOK 7 Pc Uz Qv U http://www.youtube.com/watch?v=Rf Toe Qgk U Io). Perhaps we are meant to believe that Fuzzy, not being able to make the impossible jump in Fuzz Power, eventually lost his hair in the process and needed to travel to another land in order to learn to jump higher. How would he find this type of training? Go to some place where he would have to jump on top of and consequentially mash several hostile creatures to survive, of course!
On a lesser note the man from Sombreros is actually Billy Bob (Billy Bob takes place after he got thrown in jail for killing unarmed crooks. He suffers from Taxi Driver style delusions, and resorts to violence when he feels justice must be taken into his hands or that "the bad guys" are responsible for Marylou's "disappearance"), and the ship from Atmos-Quake is actually a self-contained battle suit which the guy from Non-Human wears (his mission went from bad to worse Doom style; what they believed were space pirates, simple and arrestable, actually had A MIND OF THEIR OWN).