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Allods Online is an MMORPG whose story is based on a much older series of games, Rage Of Mages and Evil Islands. Like those games, Allods Online takes place on a series of islands known as "Allods", surrounded by a sea of volatile and demonic energy known as "The Astral". The game allows players to play as a member of either the League or Empire, doing quests to aid their faction while trying to destroy the other.
The game features six races: Humans, Elves, and Gibberlings for the League; Humans, Orcs, and Arisen for the Empire. It also features nine classes: Warriors, Paladins, Scouts, Wardens, Healers, Mages, Summoners, Psionicists and recently added Bards.
The game was originally released in Russia, but was given a US and European release. Needs More Love and a better description.
- Allegedly Free Game: The game not-so-subtley urges you to invest some real money. Without cash shop items, the difficulty of the game at higher levels is vastly increased.
- The game is actually really fun if you pretend its a p2p game with unlimited trial.
- An Adventurer Is You: it's a MMORPG, so it naturally has a character class system. The standard classes have varying names depending on the race, for example the Elven paladin is a Paladin, the Imperial paladin is a Comissar, and the Orc paladin is an Enforcer.
- The Tank: Warriors and Paladins
- The Healer: Healers and Summoners
- The Nuker: Mages
- Pet Master: Summoners and Wardens
- DPS Class: Scouts
- The Jack of All Trades: Bards
- A Tankard of Moose Urine: the AFK animation for a female Orc character is sipping from a bottle labeled "9", a reference to a brand of cheap Russian beer "Baltika 9".
- It also has the wine counterpart to that trope: the "Three Axes Port", which is a reference to the Soviet/Russian 777 brand of bum wine.
- The Beast Master: Wardens, who are nature-aligned characters who always has their pet following behind. Summoners might also count, as they can only have a single pet out at a time, but has a bit more variety.
- Bizarre Sexual Dimorphism: Male orcs are hulking brutes with tusks. Female orcs are muscular gray-skinned women with Cute Little Fangs.
- Blood Magic: Summoners use Blood Magic to heal their allies.
- Bribing Your Way to Victory: The game sometimes gets accused of this, particularly after certain changes to the game after a certain patch.
- Church Militant: Paladins.
- City Noir: Nezebgrad. It looks like Moscow in Soviet times, only with street gangs, ethnic violence and a Serial Killer mini raid boss.
- Combat Medic: Healers are exactly what their name implies, but they can also pick up a few powerful melee and magic attacks.
- For this reason they're a force to be reckoned with in PVP, where they strut around in the heaviest armor and using the deadliest of melee weapons like a pure fighter class, only with tons of magic and self-healing to boot.
- This is also one of the few games where the healers do NOT start with a healing ability.
- Crystal Dragon Jesus: Tenses.
- Crystal Dragon Lenin: Nezeb.
- Fantasy Counterpart Culture: The (human) Empire is based on the Soviet Union: the main city named after one of the leaders Nezebgrad, a snow covered area called Siveria; the Arisen culture resembles Ancient Egypt (e.g., mummification), etc. The League is based on Ancient Rus and Imperial Russia. The Elves resembles the French somewhat.
- Floating Continent: The entire game world.
- Fragile Speedster: Scouts wear this hat, focusing on archery and rogue-style combat emphasizing stealth and speed.
- Gainaxing
- Good Republic, Evil Empire: The League is democratic and generally seen as the good guys. The Empire, however, isn't always painted as evil, so this can be seen as a case of White and Gray Morality.
- Groundhog Day Loop: There is a place on Kirah where one day before famous battle repeats itself endlessly.
- Just the First Citizen: the Imperial leader and archmage Yasker notably doesn't style himself "Emperor".
- Knight Templar: The Xadaganians somewhat appears to be like this.
- Lower Class Lout: a stereotypical Orc.
- Magic Knight: Many classes combine magic and melee in this manner, particularly Wardens and Paladins.
- Magitek: Lots of it. The setting borders on Dungeon Punk, but doesn't take itself quite seriously enough for that.
- Also the Arisen are the entire race of magical cyborgs.
- Mighty Glacier: Warriors tend to hit hard and are fairly difficult to kill themselves, being one of the two possible "tank" classes.
- The other example is the Paladin, who tends to focus more on one-on-one combat than the Warrior, but makes up for it with intense survivability, and that's before their healing abilities.
- Mind Rape: The modus operandi of the Psionicist.
- Monochromatic Eyes: Most elves.
- Not So Different: Quests concerning League-Empire War bluntly show that both sides have virtually the same goals and are keen to use identical methods to achieve them.
- Our Elves Are Better: They look more like over-grown fairies than anything else, with their wings. The game also loves playing with how vain and concerned with their looks they are.
- In that sense, you could consider them an Affectionate Parody of elves from other mythos.
- Our Orcs Are Different: Mostly Warcraft style, though a bit darker. While working for The Empire, their main goal is fairly sympathetic.
- Our Zombies Are Different: Arisen are undead, but also cyborgs. They have mechanical limbs and a love for science and magic.
- The Political Officer: the Empire has them in place of priests and paladins. The Imperial paladin is called "Commissar", and the Imperial healer "Political Officer".
- Patron Saint: every character has a patron Martyr and can pray to them for healing and buffs. The Martyrs grant more powerful abilities as the characters level up. In addition, during a festival in honor of a particular Martyr, a character with this Martyr as patron can spend "Jubilee Coins" to get gifts.
- Psychic Nosebleed: An implicit, non-psychic variation. In the Empire tutorial, a Kanian Cleric has created a barrier preventing you from moving forward. He's currently locked in a struggle with two Xadaganian scientists. When you tip the scale and destroy the barrier, the Cleric dies as a result.
- Psychic Powers: Psionicists specialize in this.
- Ridiculously Cute Critter: Gibberlings, who always appear in threes. Yes, even when you play them.
- Squishy Wizard: Mages. Summoners can qualify too. Strangely, this does not applies to healers at higher level.
- Shattered World
- Shout-Out: many. If you are not well-versed in Soviet/Russian culture and history you'll miss a lot of them though.
- Yasker's tower in Nezebgrad looks like the projected-but-never-built Palace of Soviets in Moscow.
- There is a place on Koba Plateau that is surrounded by a Cordon and has some anomalous places with strange artifacts various characters try to recover for profit.
- Stone Wall: Paladins, one of the tank classes that even has a special mechanic that lets one further mitigate damage. Warriors can also be this.
- Tertiary Sexual Characteristics: With gibberlings, it's just about all hairstyle.
- Wings Do Nothing: Played with, the Elves never run on their feet, but strangely the wings do not let them hover over water.
- Prop wings are also a popular fashion accessory in the game. Of course they do nothing.