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There are an Loads and Loads of Characters in the Anachronauts realm; this page will cover as many as time pertains and be expanded later.

Main Protagonists: First Age[]

Emily Moonthistle[]

The central character of the First Age, she is the last true witch, or human user of Fae magic. Kinda. It's a long story.

  • Blessed with Suck: Quite literally, as it's due to her grandmother's blessing that Emily can't remember spells; she has to copy each spell by hand for each time she wants to use it. Of course, this is because humans reciting spells BURNS THEIR BRAINS OUT.
  • The Chosen One: Her grandmother singled Emily out with Blessed with Suck for a reason. Eventually, the Faerie Queens choose her to be the new Queen of Faeusa, and the bearer of both crowns.
  • Chronic Hero Syndrome: Combines with Walking Disaster Area.
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Emily: It never ends well. I see trouble, I've got two options. I can poke my pointy little hat in the ring and try to help, and then everything goes sideways. Or I can keep my pointy little hat down, ignore it, and then everything goes sideways again. I try to help a pixie glade from being bulldozed by a human settlement, and all that happens is the Animate bulldozers go out of control and level everything in sight. I try to whip up some potions to tidy up a contaminated well at an independent village, and it works great... until I accidentally unmask a conspiracy by a rival village to wipe those poor farmers out and take their land. Triggers a hot war out of a cold one, and I'm lucky to get out alive. And now, I spot something that should not be possible, an organized army of ogres bearing down on an Eastusa settlement... and in thanks for warning them of the dire peril, I'm going to be burned at the stake. Hence. Trying to do the right thing never ends well.

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Emily: I don't care how fancy and shiny their energy guns are, a kick in the junk is a kick in the junk.

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  • Halfbreed: While never explicitly stated but in the Print Bonus chapter a00, Emily has Faerie blood in her, which is why she has Insight, a rare trait only Faeries have, which is passed down bloodlines. In order to keep her sanity, she deliberately stays away from figuring out why she as a human would have Insight.

Scout[]

Scout is of military stock, preferring to be referred to by his position rather than his actual name, as he feels his position is more important. After being killed in the Battle of Austin, Lady Winter made him one of her Winterhounds, undead soldiers who are subject to her bidding; however, she has other plans for him...

  • Cold Sniper: In so many ways.
  • Doomed Hometown: Scout was the last remaining human to survive when Lady Winter assaulted Austin. But, despite his efforts, even he eventually fell.
  • Everyone Calls Him "Barkeep": "Scout" is the Frontliner position he was trained for. His first and last names are revealed in a04 and a06, respectively. Or you can highlight that spoiler text below.
  • First Chapter Spoiler: Scout's connection with Lady Winter and his status as undead is revealed at the end of a01.
  • Meaningful Name: Coincidentally, "Scott" sounds almost like "Scout." This is lampshaded by Emily in a04. "Reinhold" is also an apt description of his service to Lady Winter.
  • Our Zombies Are Different: Type R (for Revenant). Scout is, for all intents and purposes, a person. He looks, talks, and acts like one (if he's a bit antisocial). However, he IS undead, thanks to Lady Winter turning him into a Winterhound.
  • Super-Powered Evil Side: His Winterhound self is a pretty close description, but it's given a thorough discussion in a04.
  • Teleporters and Transporters: Part of the Winterhound skill-set is the ability to transport through shadow; however, it is limited to shadows within visible range.

Una Point Zero One[]

A member of the Orbitals, described by her as "aliens from outer space." Having been born to an Optimist and a Pragmatist, her father and a third party accompanied her to Earth to explore it. After encountering Emily and Scout, she is given leave to determine how Orbital technology made it planetside, and to allow them to accompany her.

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Una: It doesn't really use jets; it uses a quantum gravity coil powered by a mass capacitor to achieve a flight effect. But from watching your films, I assumed you'd understand "jetpack" more.

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Main Protagonists: Forsaken Shores[]

Nelliwyn "Nel" Myfanwy[]

A slave of the House of the Rising Sun and Lady Morgana's Glamour specialist, she is subsequently released from her duties and uses her skills to assist her teammates. Likely due to her upbringing, Nel starts out incredibly dependent on whomever she's "serving," but continues to try and find herself outside of her relationships to others.

Lady Jesse Runeblade[]

Emily's childhood friend who followed her to Archmagus Lilith's Witching Academy. Unlike Emily, who was gifted with an inability to memorize spells, Jesse was the Alpha Bitch of her class, excelling in combat and earning Lilith's favor. During their graduation ceremony, she participated in Emily's beating, but saw the Moral Event Horizon coming and refused to participate in the destruction of her and Emily's home village. In order to try to regain favor with Lilith, she launched an assault on Olney, causing the events of a01.

Gilbert Gearhaus[]

A runaway from The British Empire (consisting in this case of (at least) all of Western Europe), Gilbert worked as an Honored Calculator for Gearhaus Industries. After designing a device which would allow one to navigate across the ocean without disturbing the kraken, he realized it would be used to further the Empire's expansions, and promptly decided he'd had enough of his servitude and left for the Americas, taking the prototype device with him so the Empire couldn't abuse it.

The J-33 Valet and Equerry System ("Jeeves")[]

Gilbert's companion automaton. One of the few automata in the Empire that can perform a variety of tasks, Jeeves tends to the day-to-day worries of his master, as well as any side tasks given him.

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Officer Briscoe: You four and yer, whaddyacall it, Robbie the Robot or whatever it is--
Jeeves: Batman.
Briscoe: --right. Even yer robot's off his nut, 'cause Batman wears black an' has pointy ears.

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  • Steampunk: Jeeves runs off of aetheric steam.
  • Terse Talker: Jeeves can only speak one-word sentences, but his vocabulary is expansive enough that he can make each word-sentence count.


Main Protagonists: London's Fog[]

Benny the Broker[]

A demonic broker who can and will trade anything. Originally working for The Mister (in theory), after his one charge was fulfilled and his obligations released, he continued his trade in...well, trading.

Chloe Manchester[]

Introduced as an Ordinary High School Student who crosses paths with Benny at the wrong time, she reappears as an Eastusa agent with the government's Anachronism Task Force (the human equivalent to the anachronauts), and joins the expedition by request of Eastusa President Petersen. In lf03, it turns out that Chloe is actually the reincarnation of Cha'ai, who Ben'ai views like a little sister, and that she is a Guardian Angel, whose primary purpose is to go to London and release the angel Raphael.


Recurring Protagonists: Second Age[]

Agent Elisa Morales[]

Protagonist of sa04 and sa06. Originally part of the FBI's FACT (Faerie Artifact Control Team) Team and then subsequently the Anachronism Task Force, Morales doesn't consider any mission with casualties a success, which is why she has the third-lowest success rate of missions on the FACT (91%).

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Petersen: You get the job done right — meaning if someone does slip your net, they don't slip twice. The bad guys DON'T win, not in the long run. Every smuggler you've gone after, you eventually got, and the final takedowns were flawless. You're tenacious, but thoughtful.

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Supporting characters[]

Primary Councilman Ono[]

Una's father, and one of the overseers of duties on Arcology #A076. Introduced in a01.

Eserver the Mirror Fiend[]

Lord of the Mirror Realm, servant of the Winter Court. Introduced in a04.

Lady Morgana[]

Lady of the House of the Rising Sun in New Orleans (and Las Vegas in the Second Age). Sister to Archmagus Lillith. Introduced in a06.

Archmagus Elriel[]

Emily's instructor at the academy in the First Age; promoted to Archmagus at the dawn of the Second Age. Introduced in a06.