Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconicLibrary science symbol SourceSetting

Ancient Magic: Bazoo! Mahou Sekai! is an obscure console RPG released for the Super Famicom in 1993; it was never released outside of Japan, but an unofficial fan translation is available.

Tropes used in Ancient Magic include:


  • Alas, Poor Villain: Shadozel
  • Artifact of Doom: The titular Bazoo.
  • Arbitrary Headcount Limit: For most of the game, fate conspires to limit your party to four people. When it's time for the big final assault, though, it's revealed that Palu's Mirror can only teleport four people.
  • Ascended Extra: At one point in the game, a random castle guard, Garland, joins you for a single battle. Some twenty to thirty hours of play later, near the very end of the game when you're assembling your party for the big final assault, you have the option of magically summoning him to bring him with you. He reacts with suitable shock to someone he barely knows yanking him out of his life to save the world.
  • Awesome but Impractical: The titular Ancient Magic spells tend to be overpriced and not very useful against bosses, which are the only really hard part of the game.
  • Boring but Practical: The 'Charm' spell (which inflicts sleep very cheaply and with almost no chance of failure) remains useful throughout the entire game.
  • But Thou Must!: You can actually accept an offer to stay and become the heir to your uncle's title rather than become a wizard... but the plot won't advance until you go back and tell him you've changed your mind, at which point it proceeds as if you'd refused originally.
  • Dropped a Bridge on Him: Lot and Nash are immediately stated to have been killed offscreen at the start of the playable stinger.
  • False-Flag Operation: Nash had the princess of the elves kidnapped and made it look like the Veranede tribe was responsible in order to get them on your side in the war... and ultimately just to make the Sword of Plot Advancement that he needs for his big plan.
  • Gondor Calls for Aid: Near the end, you have to go from kingdom to kingdom meeting with leaders to gather support.
  • Hidden Elf Village
  • Immortality Immorality: The mages at the mage guild immediately react with horror to the fact that Jerah would use his magic to seek something as crass as immortality. When you actually meet him, Lot instantly demands to know how many people died in order to let him live forever.
  • Optional Party Member: You can get the archmage-king of Selas and the and the king of your elves on your party near the end of the game, if you reject every other character when they're presented as options.
  • Required Party Member: The game pretends to give you the option not to bring Romal with you near the end, but even if you say 'no' to him, he'll force you to take him anyway.
  • Sealed Evil in a Can: Played with twice.
    • First, there's Emperor Jerah. The player accidentally opens the tomb of the ancient, immortal undead king Jerah, which looks like this trope... and then Lot casually suggests that they just walk out, close the door again, and leave Jerah locked in his tomb. Later, an invading army releases him by mistake and gets brutally murdered when they attack him, but after that he doesn't really seem interested in doing anything beyond wandering the desert.
    • And then there's the entire Veranede Tribe, who may not have been so 'evil'.
  • Shout-Out: If you use a magic pool to summon the barbarian-type character for the final assault, he exclaims "What sorcery is this?!"
  • So Long and Thanks For All the Gear: Happens constantly, since for the vast majority of the game you have no control over your party, and people leave or join without warning. Not only do you have to buy gear for people, but spells as well, and spells can't be swapped between characters once they've been learned.
  • Spanner in the Works: Lot, for Nash's plans.
  • The Chessmaster: Nash is responsible for just about everything that happens in the plot.
  • The Magic Goes Away
  • The Stinger: A playable stinger with one final dungeon follows the credits, set several years after the end of the game.
  • What the Hell, Hero?: The player gets a lot of flack for genociding the Veranede Tribe.
  • Who Wants to Live Forever?: Jerah doesn't seem particularly happy with the eternal undeath that his immortality serum got him.
  • With Great Power Comes Great Insanity: Lot can't control the Bazoo as well as he thinks he can.
  • Wizarding School: Most of the game revolves around one of these.
Advertisement