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  • The extra lore for ARCHON states that undead, whilst under the control of a Necromancer, are fully aware of everything they are doing but unable to intervene, trapped inside their own bodies.
  • Several entries in the SCP Foundation's database consist of this. The horror inherent to this trope is part of what makes SCP-231 one of the most horrifically disturbing things imaginable.
    • SCP-439 is one of the crossovers between And I Must Scream and Body Horror.
    • Then there's SCP-451, who believes everyone else in the world has disappeared and doesn't notice any of the people around him. His journals even reference the Trope Namer story and relates it to himself, adding "What's the point in screaming if no one's around to hear?"
    • Anyone who touches SCP-596 is kept alive forever until they release it, even regenerating from any injury. Not that you would want to be however, since you're kept alive in permanent agony, and the only way to let go is for someone else to touch it at which point you die. Victims can scream (and do, only stopping once their vocal cords are too shredded to continue... until they heal again.) but since they can't do anything else they still can't communicate.
  • The Sentinel's backstory:
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 The stronger, having cast her spell in aggression, found herself imprisoned in a darkness containing all manner of monsters and vicious creatures.

In this place, blind and filled with rage and fear, she found the farthest thing from peace.

Centuries passed, and for the god in the box, each scraped over her like nails on skin....

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    • The Overseer gets a similar fate. The difference is that while he uses his time in prison to calm down and reach peace, the Sentinel remains angry.
  • The web fiction novel Eudeamon (sic) plays with this - the sentence for criminal offenders in the society of this story is to be turned into a moving latex statue that has no legal existence and is punished for interacting with other people by an extension of sentence (brutally unfairly, even when that interaction is being assaulted, beaten and possibly raped by gangs who take advantage of the legally unpersoned status of these "Banes"). The process reverses when the "Bane" neural network computer designed to oversee the sentence develops sentience and invariably sides with their host body instead of the legal system, but then is played straight again if the sentence is ended and the now-former bane is forcibly disconnected from an unembodied lover who knows them as thoroughly as they know themselves.
  • Somewhat played straight with the Harbingers in the Lords of Shadow RP. While they are still human, with every death, they are cloned into a new body and retain every memory up to and including death and the brief void after death.
  • Killar the Slaughterling, the Tal'Vornian God of Death is an almost perfect example of this trope, having been kept trapped in a dimensional cell exactly the same size as He is for millenia whilst being completely aware. He was somewhat unstable before, but now He's positively nuts.
    • The Tal'Vorn Order Sect has a spell that accomplishes this trope as well, the suitably named Eternal Torment. The spell, as its name might indicate, makes the individual functionally immortal, whilst being in perpetual agony. The people themselves are usually stored in things called Torment Engines and then any trace of their existence systematically destroyed.
  • Arcana Magi Zero opened the story with Alysia Perez turning to stone and completely aware of it, resulting in post trauma.
  • Red vs. Blue: Tex would have fallen victim to this trope, her mind is imprisoned forever in an A.I capture unit. However this is subverted in that Church traps himself in the capture unit in order to save her or at least be with her.
  • Ruby Quest: Could apply to several characters, but is most explicitly stated by Bella, who pleads for death:
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  Every day for over a year now, Bella has had to watch the sun rise and set, from just barely below the surface. Strapped to this wall, right next to the exit, able to watch the outside world, but never touch it.

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Subject HYPERION log

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 OCT-1-2163: Subject HYPERION recovered, brought to interim lab for study. Limited regeneration observed in spite of catastrophic wounds and radiation dosage, halting presumably as nutrient stocks depleted.

OCT-3-2163: Subject regains consciousness. Immediate hostile response. One casualty. Suppress applied.

OCT-5-2163: Heavy restraints constructed. Nutrient drip administered.

OCT-6-2163: Metallic shell constructed secured to subject bones to prevent further regeneration.

OCT-21-2163: Suppress partially countered. Subject regains consciousness. Immediate hostile response, but unable to defeat restraints.

NOV-5-2163: Subject remains uncooperative.

NOV-19-2163: Subject remains uncooperative, but begins displaying periods of apparent sleep.

JAN-5-2164: Biological studies to date proving less fruitful than anticipated. Subject moved to QUADRANT FIVE. Subject remains uncooperative.

FEB-1-2164: Containment shell undergoing unexpectedly rapid corrosion.

FEB-6-2164: Shell replaced with newly acquired xeno alloys. Modified to allow access to subject nervous system through wounds.

FEB-20-2164: Nervous system experimentation begins.

SEP-8-2164: Shell displaying no significant detereoration. Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

DEC-7-2164: Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

AUG-25-2165: Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

OCT-18-2165: Nervous system experiment to be run during period of subject sleep. Subject remains uncooperative.

OCT-22-2165: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

DEC-1-2165: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

MAR-9-2166: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

APR-11-2168: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

FEB-15-2169: Subject requests that it be killed. Request repeated between one and twenty times per hour for next four hundred and ninety days.

JUL-23-2173: Subject remains conscious. Has ceased almost all action. Has ceased responding to auditory stimuli regardless of duration or intensity. Remaining eye tracks movement.

SEP-8-2182: Subject consciousness impossible to determine. No longer reacts to any stimuli in meaningful way.

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