Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
Tropedia
157,225
pages
A Treatise of Schemes and Tropes.png This a Useful Notes page. A Treatise of Schemes and Tropes.png

A video game trope, this involves instances where you must go back through a section (whether a single room, an entire level or more) you have already visited before.

When done badly backtracking can be one of the purest types of Filler there is, with you being forced to go through lots of already-explored areas for no reason other than to extend the play-time of the game.

Due to this, backtracking tends to be much-maligned. However, backtracking in itself is a neutral trope that can be used for good or evil, and certain series even have it as a central gameplay aspect.

When done right backtracking can make an area feel far more real than if you just followed a straight line through it. It can also show contrasts, such as a familiar area going through major changes (such as exploring the Doomed Hometown before and after its destruction), or having familiar scenery but completely different enemies and gameplay. Also, in games where the protagonists get more abilities over time, heading back through previous areas much faster due to newly accessible shortcuts (as well as new areas) and blowing everything away easily can contrast with how much trickier navigating and surviving a location was before (this can be one of the biggest strengths of the Metroidvania genre).

Of course, sometimes these can merge or cross-over, so, for instance, backtracking through a familiar area under total safety (the kind of sequence that generally comes under Filler) could help you wind down after a particularly intense section, or something seemingly from the "good" type can be handled poorly and feel more like Filler (something Metroidvania games do occasionally).

See also Level Grinding. Compare and contrast Remixed Level.

Examples are not used for this trope as the nature of Accentuate the Negative would probably result in it devolving into Complaining About Video Games You Don't Like.

Advertisement