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Black Sigil: Blade of the Exiled is a role-playing video game released for the Nintendo DS handheld system.

The plot involves our protagonist Kairu, who was born in the world of Bel Lenora, a world built and filled with magic. Kairu has the misfortune to be born without any magical ability at all, in the 15 year aftermath of another magic-less person's war of terror. Naturally, no one other than his immediate family trusts him.

Black Sigil is an homage to Super Nintendo RPGs of the mid 90s.

Tropes used in Black Sigil include:

  • Adventurer Archaeologist: Rogurd and Gavin. They're hunting for "IT" specifically.
  • All Myths Are True: You'll see. The first instances come in Cythere, when you hear about Dragons, as well as an underwater sea monster near a neighboring island. The second instances are all the clues and comments you'll get in Genufa's library.

Scholar: Of course, considering how much writers like to embellish stories, this could be something as silly as a locust outbreak though...

  • Almost Kiss: Kairu and Isa, thank's to Juji's judicious application of oars.
  • "Alone with Prisoner" Ploy: Twists it just a tad. Later in the game, after being separated from the rest of the group, Aurora and Nephi are alone in Drakus Tat. Nephi (the local King) has to extract information from his loyal subjects (and Aurora is a known enemy of their master, the Forbidden), so he declares Aurora his slave and brings her to the dungeon to "break her in". He then calls in one of his minions to lure out the necessary intel in what the minions believe is his "interrogation" of Aurora.
  • Always Close: No matter how much time you have left when you exit Apogea, it'll crumble immediately once you're safe.
  • Anime Hair: Nephi's. In a game with otherwise normal-looking character designs, he stands out.
  • Animesque: This game was made by a Western developer.
  • Arbitrary Headcount Limit: There is literally no reason the game enforces a party of three.
  • Armor Is Useless: No matter how leveled you are or expensive your armor, enemies still seem to do as much damage to you. Accessories are useful, at least, in preventing status effects, and granting MP reduction. Armor is more useful for elemental damage protection than it is for damage reduction - see the Onyx Armor, which completely blocks all fire damage.
  • Armor-Piercing Slap: One of Aurora's abilities. It also Charms. Tee-hee.
  • Badass Longcoat: Nephi. Rogurd also counts too, though he's less badass.
  • Badass Long Hair: Nephi too.
  • Badass Normal: Kairu. Even though the game likes to rub it in your face that Kairu is useless without magic, he's easily your most versatile character. Then he gets some magic of his own and he gets all the better. Vai/Asi also qualifies, having a similar skill set.
  • The Battle Didn't Count: This is how Mondu keeps getting away.
  • Behind the Black: Way too many secret passages would have been immediately obvious were you actually Kairu.
  • Black Magician Girl: Aurora, leaning towards the Tomboy variety.
  • Black Market: There's one at Tradefair.
  • Black Sheep: No one in Duke Averay's duchy bothers to hide their contempt for Kairu, especially in contrast to the adoration for his sister Aurora and his father.
  • Blessed with Suck: Kairu, who lacks any kind of magical ability. This makes him perfect for awakening ancient evils.
  • Boisterous Bruiser: Rogurd.
  • The Caligula: King Zodiat loses it and lays waste to his glorious civilization. Later we find out that the evil spirit controlling him is the one who pushed him over the edge.
  • Canis Latinicus: Used for spell names (but not abilities). Nox Ico, Curo Orbis, Magus Absorbus...
  • Can't Drop the Hero: Averted. You can drop Kairu from the combat party anytime you have four or more characters to choose from. You don't even need to do a sidequest, either.
  • Capital Letters Are Magic: IT, the Forbidden.
  • Captain Ersatz: Blacktooth the pirate.
  • Chekhov's Gunman: Nephi. Kairu completely forgets that he lent his sword to him, and it comes back much later to bite him in the ass.
  • City Guards: All over.
  • City in a Bottle: Bel Lenora voluntarily sealed itself off from the rest of the world then forgot that the rest of the world existed. Oops.
  • City of Canals: Cythere.
  • Cloudcuckoolander: Nephi and Rogurd both exhibit traits of this.
  • Cognizant Limbs: One of the bosses, Octo Terror, has four targets: its main body and three Tentacles.
  • Collapsing Lair: Apogea Tower, after the scene at top, which leads to a Timed Mission.
  • Combination Attack: Black Sigil takes a page out of Chrono Trigger in this respect. Every character can combo with another character for three different moves. No Triple Techs though, sadly.
  • Counter Attack: Several enemies can do this, and they usually hit very hard. Many enemies also get off a Final Attack before expiring.
  • Covert Pervert: Kairu politely suggests that the men and women share the same bath. Aurora shoots him down.
  • Curtains Match the Window: Nephi's green hair and eyes. It hints that his ancestry isn't entirely human.
  • Curse Escape Clause: Kairu can nullify the burning mark on his right hand by collecting Armaments. Or so it seems, anyway.
  • Dark-Skinned Redhead: Nym.
  • Did You Just Punch Out Cthulhu?: Rather badass moment when confronting The Forbidden in Vai's body. He declares that all magic is useless against him as he is the origin of all magic. Aurora and Isa look at each other, and proceed to blast him. He doesn't react well.
  • Disc One Final Dungeon: Twice. First time in Xanadu. Second time is in Isapolis. Both times, the game throws a major boss fight after a long dungeon.
  • Disc One Nuke: Storm Strike, a Kairu/Isa Combination Attack. You get it very early and it can two-shot a couple of bosses. It can three-hit the Climax Boss.
    • Nephi and Isa get Nox Toxus, a fairly low-MP Combination Attack that hits all enemies regardless of position and turns practically every regular battle for a good portion of the game into a giant One-Hit Kill Curb Stomp Battle against regular monsters. If they manage to survive, they're hit with about 3-4 negative statuses as well.
  • Damsel in Distress: Aurora wakes up in a wooden wagon, hears people fighting outside, assumes that a handsome man is about to rescue her, and decides to stay put instead of burning her way out. Her rescuer isn't exactly who she expected.
  • Doomed Hometown: Poor Isa.
  • Dramatic Wind: Called upon when Nephi is casting his spells.
  • Dressing as the Enemy: Kairu and company will "acquire" some guard uniforms to board the Imperial airship.
  • Drought Level of Doom: What the gameplay and Random Encounters amount to. It's impossible to get anywhere in this game if you try to conserve your items too much. Triggering a dungeon run without restocking on items can render the game Unwinnable if you don't have a previous save.
  • Dueling Games: BS and Nostalgia. They compete for "RPGs that make us remember much older RPGs." Small victories indeed...
  • Elemental Powers:
  • Everything's Better with Princesses: Aurora seems to think so.

Aurora: Princess Aurora? Doesn't sound too bad.
Kairu: I think you're spoiled enough already.


NPC: Those Genufans are so dark and secretive! We can't trust them.


Aurora: Oh, look! One of those strange Save Point circles that ward off monsters! We can rest there for the night!


Guard A: That slim guy sure had a girlish build...
Guard B: And a girlish voice...
Guard A: And a girlish face...
Guard B: You thinking what I'm thinking?
Guard A: The military will toughen him up.
Guard B: Yeah...

  • Heroes Want Redheads: Nephi definitely takes a liking to Aurora immediately upon meeting her. Shame he takes awhile to become a hero.
  • Heroes Prefer Swords: Kairu, Isa, and Asi all use swords.
  • Hidden Elf Village: A couple. There's a village (which name I forget) in the mountains after you're chased out of Fort Domfriu, and Bel Lenora voluntarily isolated itself from the rest of the world.
  • Hopeless Boss Fight: Used as a plot element in the opening chapter. Duke Averay sends Kairu to fight a monster which can only be killed with magic, hoping it would trigger his latent magic.
  • Hot Chick With Two Swords: Isa. Kairu seems to like it.
  • Inn Security: Isa arranges a good night's sleep for Kairu and Aurora. Of course, you're awoken in the middle of the night by a siege breaking out.
    • A second time when you get a free night's rest while sailing on a ship, you're awoken in the middle of the night by pirates capturing the party.
  • Interface Spoiler: Minor, but you'll occasionally find weapons for a character you don't have yet.
  • I Thought Everyone Could Do That: Aurora runs around Fort Domfriu righting wrongs by using magic. This is when the party goes to Artania, where magic users are nearly extinct, and the ones still alive are considered to be evil. It doesn't take long before she's arrested.
  • Jerkass Facade: Nephi. Having lost his dragon powers, and believing that Asskicking Equals Authority is the only thing that matters to the dragons, he has to keep up appearances, such as taking Aurora as a slave. She gleefully plays along, much to Kairu's shock when the matter is brought up in front of him.
  • Jumped At the Call: Early on, Aurora forcibly joins Kairu when Kairu is banished from Bel Lenora by his adoptive father. She constantly exclaims about how amazing their adventures will be.
  • Law of Cartographical Elegance
  • Like Brother and Sister: Averted with Kairu and Aurora. Each of them find their own romantic interests during the game. Romantic tension isn't even hinted at. It helps that Kairu was adopted into her family.
  • Maginot Line Rule: One NPC in Cythere invokes this:

NPC: There's talk of an imminent attack by Sammarkand, but I'm sure our military can handle it.


Mondu: SHUT UP! Don't make me repeat myself you gangrenous ball of slime!