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  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

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  • Prototype has the Musclemass power. No fancy deviation from unarmed combat... except maybe boosting those attacks' damage outputs to endgame-useful levels once maxed out. Even the Awesome Yet Practical Cannonball move benefits from this, yet overuse will make it fit this trope eventually, since it's one of the more surefire(read: attacking while dodging attacks) ways to quickly down anything amidst the chaos except the game's Dragon.
  • Cobblestone in Minecraft. Not very fancy, but it's durable, incredibly common (all your stone automatically turns into it upon mining), and very important when it comes to crafting.
    • Farming crops. Farming isn't the most exciting thing to do in Minecraft (as opposed to going around slaughtering pigs and cows), but with a reasonably-sized, well-lit, and hydrated farm, you can easily produce enough wheat to constantly feed yourself with bread, at a fast enough rate that you'll never starve to death again (unless you by chance allow Creepers or Endermen to wreck your farm).
  • In a game loaded with air strikes, tanks and helicopters, the weapon that will see the most use in the Mercenaries series will be some variant of the basic Assault Rifle and RPG combo. When you crash the helicopter, blow up the tank or miss the airstrike, whatever you need dead (including a building) will eventually fall with this comparatively humble combo applied in the correct manner. The best part is that you will trip over ammunition for them, so you don't need to worry about cash or fuel costs.
  • The sledgehammer and mining charges are easily the most versatile weapons in Red Faction: Guerrilla. The sledgehammer can tear through almost any structure in a couple swings, and mining charges provide great building destruction, crowd control, traps, and vehicle control. They're also the first two weapons you have access too, and the sledge is a permanent fixture in your equipment.
  • The 3D Grand Theft Auto and Saints Row series have plenty of high-powered machine guns, shotguns, rocket launchers, and gatling guns. More often than not, the standard pistols can carry you through most of the game thanks to their plentiful ammo and excellent accuracy.
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