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A genre of video game that is essentially an electronic Collectible Card Game. It may be an exact conversion of a real-world game, or it may be something entirely new. If it's a new game, there will probably be rules and game mechanics that wouldn't be possible in a real-world game. If the game has a plot, of course, you can expect the card game to be Serious Business, maybe even not being considered a "game" despite the obvious rules workings.

To simulate real Collectible Card Games, you'll have to get cards randomly rather than choosing the ones you want (though in real life, you can usually find single cards in game stores), either by receiving them after battles or by buying booster packs at an in-game shop.

Examples of Card Battle Game include:



Games with Card Battle elements[]

  • EA Sports' FIFA and Madden NFL series have a mode called Ultimate Team, in which players manage a team using virtual trading cards.
  • Super Robot Wars Original Generation Gaiden has as bonus mode that tries to distill the classic Turn-Based Strategy formula into Card Battle Game. It doesn't work all that well, since it requires cards with amounts of text that would be impossible in real life and rolling huge numbers of dice to determine damage, but it's still a good Guilty Pleasure.
  • Xenosaga had a complete card game called "Xeno Card" as a minigame. Unlike other role playing game card games (such as Triple Triad and Tetra Master), Xeno Card was a complete Card Battle Game, complete with boosters, rarity, card types, stack rules, phases, and such.
  • Ultimate Marvel vs. Capcom 3 has a new mode called "Heroes and Heralds" in which there are multiple collectible cards that can be used in normal gameplay; they add many kinds of Status Buff such as speed boost, super armor, new combo strings, and many more.
  • 7th Legion, a 1997 RTS that uses cards to boost units.