Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
Tropedia
157,225
pages

Graphical depictions of a statistical quantity, most often the player-character's current status. Most often takes the form of a straight or circular line that empties and fills as the stat's value changes.

A graphical representation is often preferred to a numerical point-count display, as it reduces the feeling that the game is entirely numbers-driven, despite the fact that all computerized games must be so. RPGs are the perennial exception, as long-time players really seem to like numbers. A graphical display is also easier to understand at a quick glance, which is all you can find time for in a non-turn-based setting.

Ammo counts are usually depicted as just a set of numbers, often rounds in weapon/rounds in reserve; however, a graphic to accompany this quantity is becoming more common.

All items (10)

Advertisement