Quotes • Headscratchers • Playing With • Useful Notes • Analysis • Image Links • Haiku • Laconic |
---|
A Programming Game for the original 1984 Macintosh, later ported to Commodore 64 and Apple II, with a Windows version currently in progress.
In ChipWits, players use an icon-based programming language to create robots which will explore a challenging environment. The surprising result is that children have fun learning about operators, registers, stacks, and conditional testing.
Provides examples of[]
- Arcade Sounds
- Cool Shades
- Giant Enemy Crab (Electrocrabs.)
- Life Meter
- The Merch (ChipWits Revival Tour T-shirts!)
- Must Have Caffeine
- Ridiculously-Human Robots (Rolling steel boxes fueled by pie and coffee...)
- Rollerblade Good
- Scoring Points
- Shout-Out (The eight-spoked environment is called Octopus' Garden.)
- Sliding Scale of Robot Intelligence (Level 1 only)
- Stealth Pun (The visually oriented Icon-Based Operating Language, or IBOL)
- Timed Mission (The ChipWits have lifespans measured in cycles.)