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- City of Heroes has some sad moments for a bright, fun game of playing superhero (or supervillain).
- The Faultline arcs. They open in an area where hope is being reclaimed; an area of the city that had been devastated by a city-shattering earthquake by the crazed earth-controlling villain Faultline is slowly being rebuilt after the horrors of the Rikti Wars. You gain a cheerful, ditzy sidekick, Fusionette, for a while, and her more sombre, but still decidedly Kid Hero-ish boyfriend... Faultline? As you explore deeper into the past of the villain, the zone, and the hero named Faultline, cracks appear, and the mystery deepens. Eventually, you discover that the first Faultline had been a hero, one of the city's best and brightest. But one of his enemies, PsiCurse, had created the Psychochronometron, altering the timeline and making him into a villain to try and turn his foe into an ally. Unfortunately, PsiCurse' knowledge of Faultline was incomplete, and the resultant temporal stresses drove Faultline mad, making him lose control of his powers and killing both PsiCurse and Faultline's closest friend, and setting Faultline down the path that would orphan his young son, Jim Temblor, and leave him torn for much of his life, with two sets of memories in his head. Thankfully, you can get to the bottom of the mystery, and have it end with Jim Temblor taking up his father's mantle to make Faultline a hero's name again...
- The Dark Watcher's aptly named 'The Horrors Of War' arc. mainly the death of Lt. Sefu, but also the truth behind the origins of the Rikti War.
- Seer Marino's arc, "Oh, Wretched Man!" She asks you to find out what happened in the operation that claimed the lives of her brother, Paolo, and their friend, Belladonna Vetrano, and you discover that Paolo survived but was horribly mutated, and Vetrano died and is now a ghost. They're Wretch and Ghost Widow, respectively.
- You call THAT the tear jerker?! Here's what Paolo had to say at the end of the finale - "Wretched words"
- Aaron Walker, and his last, best final program.
- The end of Special Agent Jenni Adair's arc.
- Worst part is that if you are really fast you can get to them right before the building blows up.
- Infernia (and Glacia): superhero sisters who sacrificed themselves to stop the Rikti, only to survive in the Rikti homeworld and eventually be rescued. And then, nine times out of ten, the 'heroes' rescuing her will abandon them to be killed by the Rikti, since completing this particular mission isn't required to complete the task force.
- The end of Who Will Die part 5, where Statesman dies.
- Everything that was to do with First Ward. At best the conclusion is a Bittersweet Ending but YMMV if it's this or a Downer Ending.