"Where's my medal?"
—Havoc's very first line in the game.
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Command & Conquer: Renegade is an FPS spin off from the popular Command & Conquer series of video games. Taking place during the events of the first game, you play the role of a rogue commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
Tropes used in Command & Conquer: Renegade include:
- Badass: Havoc, and others.
- Badass Crew: Dead Six. See Five-Man Band below.
- BFG: Several weapons, but especially the Chainguns (See Gatling Good below) and the Merlin Personal Ion Cannon.
- Big Bad: Gideon Raveshaw.
- Body Horror: Nod's Project Regenesis, which infuses its subjects with Tiberium, with nasty results.
- Came From the Sky: In the penultimate mission, there is a crashed UFO, presumably of Scrin origin, in the ruins. It is locked with a Level Three Security Door and contains a "Black Widow" Volt Auto Rifle.
- Chef of Iron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers.
- Crew of One: In Renegade you can somehow pilot any vehicle all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of eight. However, in multi-player, it is possible for a second player to jump into your tank and take control of the turret for you.
- In the case of the Mammoth you can get in the campaign mode, it's possible it still retains most of the crew, Havoc just gets to bark the orders to them.
- Dark Action Girl: Sakura.
- Deadpan Snarker: Captain Nick "Havoc" Parker.
- Double Agent: Sakura turns out to have been feeding GDI intel the whole time, her working with Nod was a ruse to put her in a position to do so.
- The Dragon: Carlos Mendoza and Sakura.
- Elemental Absorption: Tiberium mutants are healed by Tiberium-based weapons, like the Chemical Sprayer.
- Expy: The standard assault rifle is basically the M41A pulse rifle, minus a working grenade launcher. It even has the same 100-round magazine capacity.
- Five-Man Band: Dead Six. They are:
Nick "Havoc" Parker |
- Game Mod: Lots. The most famous being Renegade X, which eventually became a standalone game.
- There's also mods which attempt to bring other games of the series into Renegade fashion, which includes: Reborn for Tiberian Sun and Firestorm, Red Alert: A Path Beyond for Red Alert 1, Apocalypse Rising for Red Alert 2 and (Possibly) Yuri's Revenge
- Gatling Good: The bullet-firing Condor and the laser-firing Tarantula.
- Honor Before Reason: Captain Parker disobeys orders at least twice because civilians were in trouble. His reaction to being greeted by MPs when he returns to the carrier after the first implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6.
- I Like Those Odds: In the ship level of Renegade, a prisoner Havoc just freed asks him if he intends to take on the ship's crew alone.
- Incredibly Lame Pun: An exchange from Renegade between Sydney and Havoc:
Havoc: Cow. |
- I Work Alone: Nick "Havoc" Parker invokes this repeatedly. He doesn't want to work with his old team again (all soldiers equally as competent as he) to begin with, when he does meet up with them he orders them to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
- Lightning Gun: The Black Widow Volt Auto Rifle.
- Nintendo Hard: The game is utterly and completely unforgiving. Even on "Soldier" difficulty ("Normal"-equivalent) the campaign is loaded with hordes of lethally-accurate, heavily-armored respawning enemies. It's got rocket troopers who can one-shot you, hordes of mobile mooks that respawn indefinitely as long as officers remain alive, flamethrower and chemical troopers who can kill you in seconds if they get close enough, and plenty of tanks and other vehicles that can splatter you in moments if they catch you in the open. The last level is especially hard; the loading screen even specifically says that you should save often, as this is a really hard mission, and they are not kidding. There's a good chance you will be killed within ten seconds of the start of the final level if you don't react immediately to all of the bad guys, and within a couple of seconds when fighting Petrova if you don't leap for cover immediately. It also has one area with infinitely respawning, hyper-fast enemies, and another area with a central room connected to a number of smaller rooms; every time you step into one of the smaller rooms, new groups of bad guys will spawn in the main room, including Black Hand soldiers armed with rocket launchers. Prepare for pain.
- No Campaign for the Wicked: Nod is only playable in multi-player. This is the only game in the franchise where this trope applies.
- One-Man Army: Havoc.
- One-Winged Angel: Raveshaw and Petrova infuse with Tiberium to confront Havoc.
- Prison Episode: Parker is captured and stripped of his weapons in one mission.
- Psycho for Hire: Carlos Mendoza, General Gideon Raveshaw's personal bodyguard, was so bloodthirsty even for the most "extreme extremists" and was kicked out from a Columbian separatist movement before he joined the Brotherhood of Nod. The guy always laugh madly and scream threats when he fights.
- Shout-Out: A screen in the opening cutscene is actually a screen from the first Command & Conquer game, Tiberian Dawn.
- This Is Gonna Suck: When Sakura appears in a RAH-66 Comanche helicopter after she got kicked out of a plane that Havoc is hijacking, blows him a kiss, then proceeds to shoot him down.
Havoc: Yup, she's pissed. (Sakura shoots out an engine on his plane) Real pissed! |