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File:Conduit-2-box-art-wii 9793.jpg

Conduit 2 is the sequel to High Voltage Software's Nintendo Wii First-Person Shooter The Conduit. Once again, the player is Michael Ford, a former Secret Service agent caught in the middle of an Alien Invasion set in the near future. Taking place immediately after the first game, Ford must travel around the world, engage in firefights against dueling alien factions, and try to wrest the fate of the Earth away from Mr. Adams and his supporters.

New gameplay features include a nonlinear single-player campaign, a larger selection of weapons, individual character classes and attribute enhancements, and split-screen local cooperative and competitive play.

This game is developer High Voltage's attempt at fixing the shortcomings from The Conduit. Instead of making the engine and actual game simultaneously, they focused entirely on the game. Instead of making levels with no planning, they made actual concept art. The respawning egg sacs, static cutscenes and exploding Drudge mines were removed. They toned down the hype, perhaps a bit too much - Sega chose April 19th as the date for the game's release, the same day as Portal 2, Mortal Kombat 9 and SOCOM 4, and Conduit 2 was released with next to no fanfare. The sites that did review it criticized the game for a short, disjointed single-player campaign and perceived deficiencies in the voice acting, level design and story but praised the multi-player, which improved upon the original despite it already being the game's strongest point.

Tropes used in Conduit 2 include:

"Aren't you a disembodied alien in a ball?!"


"Sweet! Now they're fighting each other!"

  • Every Bullet Is a Tracer
  • Epic Fail: Spoken straight by Michael.
  • Faceless Goons: Every enemy in the game has a mask or helmet of some sort. Even if you shoot said helmet off.
  • Frickin' Laser Beams: Averted with the Carbonizer Mk16. Totally travels at the speed of light, so you don't have to do any leading.
  • Gun Accessories: Averted. Weapons can't be customized at all.
  • Heroic BSOD: When Prometheus sacrifices himself in order to give Michael's Destroyer armor the power to stop Adams.
    • Also, Take Up My Sword, which is basically the reason for Michael wearing the Destroyer armor in the first place.
  • Hostile Precipitation and Thunderbolts and Lightning is the name of game in the Oil Rig level.
  • Humanoid Aliens
    • Insectoid Aliens: The Drudge, who now come in even more exotic and bizarre varieties.
    • Lizard Folk: John Adams and the other members of his faction.
  • Idiosyncratic Difficulty Levels: Like the prequel, difficulty levels are named after the five levels of the Homeland Security Advisory System: Low, Guarded, Elevated, High, and Severe.
  • In-Game TV: Subverted. There are radio shows, but no TVs.
  • Instant Death Bullet: The HVS45 handgun.
  • IKEA Weaponry: The Phase Rifle and Carbonizer Mk16 (though only in animation), definitely the Widowmaker turret.
  • I'll Kill You!: Said straight from Michael, after Adams tells him that his family and everyone else in D.C. is dead.
  • Indecisive Parody: High Voltage claimed that the game is supposed to be "tounge-in-cheek", and portions the game are clearly taking the piss (Ford's Duke Nukem-esque dialogue for instance), but other parts of the game are done completely seriously (like the conspiracy objects), and still others are ambiguous (the ending). High Voltage later admitted that they had a much more serious story planned, but the huge amount of cutscenes required and the reaction people had towards the original heavy-handed storyline meant that they rewrote the entire script at the last minute.
  • Infinite Flashlight: In the metro of D.C.
  • Infinity+1 Sword: The Dark Star, which can only be found upon completing the game.
  • Insecurity Camera: Present In Katarina's fortress, in Siberia.
  • Invisibility: Capable with the AR-C Eclipse's secondary.
  • La Résistance: The Free Drudge, who aid Mr. Ford against Adams' plans.
  • Large Ham: Ford's lines are delivered in the most over-the-top manner possible.
  • Lightning Gun: The Deatomizer Mk4, TPC Launcher, and Carbonizer Mk16.
  • Lightning Bruiser: The Trust Advancers and Drudge Scarabs can move pretty fast when they really want to. The latter of which can take you out in two smacks.
  • Locked Door: Played fairly straight in China, albeit with elemental symbols instead of keys.
  • Lost World: The Lost City of Z.
  • Magnetic Weapons: The Phase Rifle is actually a railgun.
  • Monumental Damage: D.C. has seen better days. Even when you return, they're still blowing the place to hell.
  • Mook Maker: Conduits and Egg Sacs.
  • Muzzle Flashlight: Well, it's there if you need it.
  • Mythology Gag: Before the game came out, the developers promised abilities you could equip to your loadout like healing teammates in multi-player with bullets. In the game, there is an upgrade that gives you an extra radiation grenade and makes it so those grenades heal you and your teammates while still damaging your enemies. The description for the upgrade includes the line "Because we couldn't teach the bullets to love".
  • No Sidepaths, No Exploration, No Freedom: Averted; the single-player campaign will include a central hub to allow the player to choose the order to play the levels, and multiple routes to each level's objective are available.
  • No Body Left Behind
  • Nobody Poops: Averted, there's a bathroom on the oil rig in the campaign.
  • Noisy Guns
  • Organic Technology: All the Drudge weapons.
  • The Other Darrin
  • Oh Crap: Played straight right after Michael switches a primer on the Oil Rig, only to have the Leviathan devour that whole corner of the room and roar at him.
  • Outrun the Fireball: Inverted when Michael must jump out of the way of an oncoming train as soon as he gets out of the subway in D.C.

Michael: "For once, that's a train that I'm glad to miss!"
Prometheus: "Technically, the train missed you.
Michael: " really know to ruin a good quip, don't you?"


"Seriously, how do you go to the bathroom in that?"