• Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.


WikEd fancyquotes.pngQuotesBug-silk.pngHeadscratchersIcons-mini-icon extension.gifPlaying WithUseful NotesMagnifier.pngAnalysisPhoto link.pngImage LinksHaiku-wide-icon.pngHaikuLaconic

Such adorable invaders!

A sub-genre of Shoot'Em Up games, which replaces the spaceships, Starfish Aliens, robots and lasers with kittens, fairies, squirrels, candies, and all things Lighter and Softer. The stark space setting becomes Wackyland, and Moe Anthropomorphism abounds.

But the gameplay is otherwise intact, including the difficulty. Yes, despite the facades, these games are still very difficult, and need a lot of skill to beat (especially when they overlap with Bullet Hell). If you think otherwise, be prepared for a good smack in the face with Surprise Difficulty.

Sometimes these games have stories, and others just have Excuse Plots, just like any other game.

Also, as with many Widget Series, this isn't considered that odd in Japan, since cute is seen more as an artistic style, rather than being considered strictly for young children. That means these games are rarely Guilty Pleasures. In fact, these games have found a solid niche among gamers.

Examples of Cute'Em Up include:

Hack and Slash

Puzzle Game

  • In the same vein as this trope, the Vista version of Minesweeper has an option to replace the minefield with a flower garden. The explosion sound effects turn to chimes.
    • It is also possible to mix and match the mines and sounds, leading to a minefield chiming as it detonates, or a field of flowers exploding as they bloom.

Shoot'Em Up