YMMV • Radar • Quotes • (Funny • Heartwarming • Awesome) • Fridge • Characters • Fanfic Recs • Nightmare Fuel • Shout Out • Plot • Tear Jerker • Headscratchers • Trivia • WMG • Recap • Ho Yay • Image Links • Memes • Haiku • Laconic • Source • Setting |
---|
A conversion of Dead Rising for the Wii (mistaken for port, since many think that is a catch-all term for such things). Specifically it was a conversion in terms of setting and assets, but a remake in terms of gameplay (the game engine is the same one used in the Wii version of Resident Evil 4). Cries of it being a cheap cash-in were raised (although they were wrong, the game had to have all the assets remade from scratch, which still cost some millions, if not the amount of a big budget game), and worries that there would be almost no zombies in the game (also wrong). Most of the reviews seemed to vary depending on whether the reviewer actually still thought those things or not.
Provides examples of:[]
- Action Commands
- Adaptation Distillation: Many redundant weapons were dropped in the Wii version in favor of making each weapon more effective on its own.
- Adaptation Expansion: The Wii version adds some new things, such better gunplay with a IR pointer, multiple save slots, linear mission structure, and bonus missions after beating the game.
- And Your Reward Is Clothes
- BFG: The M2 machine gun is mounted on a jeep, but Frank can just carry it around after he defeats the prisoners.
- Blown Across the Room: Cletus' shotgun has one hell of a kick, which is why his boss fight is so damned frustrating.
- Bottomless Bladder: Amusingly averted; while Frank isn't required to use the restroom, doing so is the primary method of saving the game (although there are others). This makes even more sense when you realize that liquids restore much more health than solid foods, so Frank is usually carrying (and drinking) lots of mixed juices.
- Breakable Weapons: While all melee weapons still break over time, all have increased durability as you level up. Guns don't break in this game, and last as long as you need (save for a couple plot relevant breaks).
- Chainsaw Good: Both averted and played straight. Averted with the chainsaw you find (Slow, prone to needing startup time, and is low on durability), and straight with the mini-chainsaw you can obtain from an early boss (One-handed, powerful, and very fast).
- Combat Pragmatist: Many things you see in the mall can be picked up and used to clobber Zombies.
- Deadly Lunge: More common than in the original game, to make up for fewer zombies.
- Defeat Means Friendship: It takes defeat for Isabela to start to cooperate with Frank.
- Cletus lives in this version, and opens his shop for you.
- Degraded Boss: Jo, Kent, and Cliff were human bosses in the original version, while Elite Mook zombies in this version.
- Drop the Hammer: The sledgehammer is one of the most useful weapons.
- Empathy Doll Shot: When Frank meets Adam. He glances into a passing Space Coaster car and sees two bloody dolls propped up in the seat.
- Escort Mission: Much easier this time. You can actually take down the enemies that get in your way instead of trying to avoid them. In fact getting the best score requires you to take a direct route for the shortest time, which means killing all zombies in your direct path. Just, as with the previous game, don't abuse the "Follow" button.
- Evil Knockoff: The Kent Zombie, who uses grenades and a mean kick to attack.
- Experience Points: Unlike other entries in the series, this game primarily gives you XP for killing zombies.
- Fan Disservice: Frank does the grind when trying on women's clothing (including the bonus bikini outfit). Grab the Brain Bleach, you'll need it to remove the Squick and Nightmare Fuel.
- First-Person Snapshooter: Although the camera is only used once in one mission.
- Fisticuffs Boss: Brock.
- Friendly Fireproof: Played straight. And it's necessary, as the game encourages outright attacking enemies.
- Gas Mask Mooks: The Special Forces soldiers.
- Getting Crap Past the Radar: "That was awesome! Just watching you got me excited!"
- Guns Are Worthless: Totally averted in this version. The Wii's IR pointer makes guns invaluable. Although melee weapons are still important since you still need ammo for the guns.
- Heel Face Turn: Cletus lives in this version, and you can buy stuff from his shop.
- Improbable Aiming Skills: Played straight this time, since the Wiimote allows precision aiming.
- Infinity-1 Sword: The Mega Buster and Beam Sword are still great weapons, but the Chicago Typewriter is still a good way to finish boss battles easily, and you don't need to complete the extra missions with S rankings.
- Katanas Are Just Better: Sort of. They are top tier melee weapons, but are slow until you get the book to attack faster.
- Laser Blade: The Beam Sword and Toy Laser Sword.
- Lethal Joke Item: A lot of the toys have been seriously boosted in killing ability here. You can kill zombies in one hit with the Toy Laser Sword at Level 10. Seriously.
- And the Servbot heads and cones can still be used as hats, as long as you kneecap a zombie first, but they make pretty effective bludgeon weapons otherwise.
- Ludicrous Gibs: The Ice Auger is a laugh riot. Using it impales a zombie on the tool's spinning auger, upon which you lift the spinning, flailing undead into the air and pummel other zombies with it. Limbs and bits of flesh fly off in every direction with each hit you land. Fun for the whole family!
- Made of Iron: Pretty much all the Psychopaths can take dozens upon dozens of bullets to bring down and are unrelenting in their desire to turn Frank into meaty chunks.
- Meganekko: Jessica.
- Multiple Endings: Averted this time.
- New Game+
- Nonstandard Game Over
- One-Man Army: Played straight. Not only can you just kill any zombies in your way, missions encourage it.
- One Size Fits All: Averted. While Frank can try on clothes from any shop (including children's shops) the clothes sometimes don't fit him properly, which only adds to the surrealism.
- Pragmatic Adaptation: Generally, you're not gonna get all the features from the original game, but it's still pretty damn faithful.
- Press X to Not Die: The convict battle, but is actually easier than the way they were fought in the original game.
- Quicksand Box: This version was specifically designed to address the complaints.
- Respawning Enemies: Both versions have the zombies appear out of nowhere, but in this version you can see them respawn far more often and closer. Some claimed that was to fake the zombie count, but again, the original version did the same.
- Real Time Weapon Change: You can use the d-pad to switch among the four types of guns when in aiming mode (pressing the type already selected reloads that gun).
- Say My Name: The Halls do this for each other as you take them down.
- Scenery Porn: About 90% of the mall in the original version is recreated here, but as the detail of the mall is overlooked in the original game, the detail here is overlooked, even though this version didn't even stream the areas.
- Secret Level: A lot of the rescue missions require getting a minimum grade on certain standard missions.
- Shirtless Scene: For whatever reason, enemies that capture Frank love to strip him to his skivvies.
- Shout-Out:
- Mega Man's Mega Buster is the game's ultimate weapon, Servbots make cameo appearances, and Frank learns a few Street Fighter moves as he levels up... sadly, however, he cannot pull off a Hadouken.
- "Jill's Sandwiches", and the Black Ops soldiers sent in look like H.U.N.K.
- The Cultists look suspicously similar to the killer from the Scream slasher film series.
- Suicide Attack: The Cultists will from time to time attempt to grab or pounce on Frank while holding a lit stick of dynamite.
- Stop Helping Me!: Fortunately purged from this version.
- Timed Mission: This uses them to get the best rankings.
- Unlockable Content
- Wide Open Sandbox: Also averted, save for in between escort missions.
- Wrestler in All of Us: The Suplex move.
- Zombie Apocalypse: Well duh.