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Harveys New Eyes 699
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“Hello, adventure game fans. The spyware that we have installed on your computers is telling me that a lot of children are sitting at the monitors tonight. That’s why I won’t be telling the story I had originally planned. That’s really too bad. It would have been a good story, full of entertaining explosions and a giant robot opossum, but also with a lot of expletives and gratuitous violence. The story I’m going to tell you instead is a little different. It is about Lilli, the best-behaved girl in the whole world…”
The Narrator, introducing us to the game
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Edna & Harvey: Harvey’s New Eyes (Harveys neue Augen in German) is a spin-off of Edna & Harvey: The Breakout. Despite the title, Edna and Harvey are no longer the main characters. This place is taken by Lilli, a little girl living in a convent school which doubles as a Boarding School of Horrors and an Orphanage of Fear. Edna does, however, feature as Lilli’s only friend. You see, Lilli is not particulary popular among her fellow students. Even the mother superior, who hates children in general, has a particular resentment of her. And as if all that weren’t bad enough, Dr. Marcel, the evil head of the asylum from which Edna escaped in the previous game, is invited to the school to perform some new therapy of his on the children. When Edna finds out about that, she decides to go into hiding — and no moment too soon, because Lilli falls victim to said therapy: Via hypnosis, Dr. Marcel places a set of commandments on her:

  • Thou shalt not contradict adults.
  • Thou shalt not lie.
  • Thou shalt not play with fire.
  • Thou shalt not use pointy objects.
  • Thou shalt not touch alcohol.
  • Thou shalt not go to dangerous places.
  • Thou shalt not lose your temper.
  • And never shalt thou do as thou pleasest.

Lilli finds a way to, one by one, make the commandments deactivatable via Journey to the Center of the Mind, but only one commandment can remain deactivated at a time.

It is now up to Lilli to find her only friend and put a stop to Dr. Marcel, all the while working around the commandments that have been imposed on her.

Tropes used in Edna & Harvey: Harvey’s New Eyes include:
  • Adventure Game
  • Ancient Conspiracy: Frank suspects a church conspiracy behind everything.
  • Art Style Dissonance
  • Artifact Title: For some reason, somebody insisted on leaving “Edna & Harvey” in the English title even though they are no longer the main characters. This was not always the plan.
  • Attack of the 50-Foot Whatever: A huge version of Mother Superior Ignatz is roaming about in the trance version of the convent school.
  • The Bad Guy Wins: Again, one of the possible endings.
  • Bedsheet Ghost
  • Bloody Hilarious
  • Break the Cutie: Lilli
  • Chaos Architecture: Averted. The parts of the asylum you get to visit in this game look just the way they did in the first game. You even get to see what’s behind that door you couldn’t click at back then.
  • Chekhov's Boomerang: Once again, there is a puzzle that needs to be repeated towards the end of the game.
  • Child-Hater: Mother Superior Ignatz and Dr. Marcel
  • Continuity Nod: Lilli can walk into one of the old 800x600 backgrounds from the first game. She will wonder about it for a while and then turn around.
  • Covers Always Lie: Harvey never leads Gerret or Lilli anywhere, Gerret never holds a knife, and the man in the bee costume doesn’t fly (actually jump) off the roof of the asylum until Lilli has reached it.
  • Cutting Off the Branches: This game follows the ending in which Edna pushes Dr. Marcel down the stairs.
  • Driven to Suicide: Birgit, after Lilli has gotten her into trouble with Mother Superior Ignatz.
  • Dual World Gameplay: Lilli’s subconscious is an alternate version of reality. In each of the three acts it has a different theme: Prehistoric times, The Wild West, and Tabletop RPG.
  • Copy Protection: The game comes with a code wheel [dead link] that looks suspiciously like the Dial-A-Pirate wheel from The Secret of Monkey Island. However, this one is more complex: Every face consists of three layers rather than two and you have to match up two different kinds of faces, which is why there is a set of faces on both sides of the wheel. Fortunaly, you only have to go through the copy protection once every twenty-four hours.
  • Extreme Doormat: Lilli
  • Foreshadowing: You can see the asylum in the background of most outdoor scenes.
  • Friendless Background: Lilli
  • Gaiden Game: The developers insist on calling it a spin-off rather than a sequel because you don’t control the same character.
  • Genki Girl: Again, Petra.
  • Harmless Villain: Shawny prides himself on being a bully, but all his shenanigans are hilariously tame.
  • Heel Face Turn: Mother Superior Ignatz
  • Hollywood Nun: Mother Superior Ignatz
  • I Am the Trope: “Call the police? Ha. Lilli, I am the police!”
  • Imaginary Friend: It turns out that Edna is this.
  • Incredibly Lame Pun: When Lilli talks to an Indian shaman who is also a computer geek:
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Shaman: You’re probably wondering what kind of server I use. It’s an Apache.
Lilli: :(

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  • I Just Want to Have Friends: Lilli
  • Journey to the Center of the Mind: Lilli travels into her own mind, which is an alternate version of reality.
  • The King of Town: Once again, King Adrian.
  • Kleptomaniac Hero: Well, let’s just say it’s a good thing “Thou shalt not steal” is not one of the commandments.
  • Lemony Narrator: The narrator always describes the events on screen in a kid-friendly, if sardonic, manner, even if he needs to stretch the truth a little to do so. For example, he will describe a tire swing hanging from a termite-infested tree near a precipice as “completely harmless.” It is not known whether he will have a British accent in the English version.
  • Madman in The Attic: The phantom, who turns out to be Dr. Marcel’s other son.
  • Mental World
  • Mini Game
  • Monster Clown: “Lilli had never seen a live clown before. Only the dead one who would stand by her window in the night.”
  • Moon Logic Puzzle: One puzzle requires you to top a pizza according to Adrian’s, Peter’s, Petra’s, and Drogglejug’s wishes: Adrian wants tomatoes, but no blueberries. Peter wants blueberries, but no bananas. Petra wants broccoli, but no tomatoes; and Drogglejug wants bananas, but no broccoli. This would be an impossible task if it weren’t for the fact that all these people are colorblind: Adrian has red/yellow color blindness, Peter has red/green color blindness, Petra has yellow/green color blindness, and Drogglejug has green/blue color blindness. You have to take advantage of their respective forms of color blindness by dyeing the toppings in such a way that the pizza looks satisfying to everyone. How to do this exactly may stump you for a while until you realize that “color blindness” in this case literally means that they can’t see things in the offending colors! This means that Adrian won’t recognize his favourite topping — tomatoes — unless they are some outlandish color!
  • Motif: Eyes
  • Multiple Endings: Three, this time.
  • My God, What Have I Done?: This is probably what goes through Lilli’s head when she suddenly realizes that she has killed her fellow students.
  • Name's the Same: This game has a Lunchlady Doris.
  • Neat Freak: Once again, Mr. Frock. Though he temporarily becomes the “dark Mr. Frock” who “eats gummi bears without a napkin.”
  • Obliviously Evil: Lilli kills all her classmates without realizing it.
  • Occidental Otaku: Shy and Suka
  • Overly Narrow Superlative: “Lilli had never seen such a sad man in a bee costume.”
  • Pixel Hunt: Once again averted. Like in the predecessor, pressing the spacebar will highlight all hotspots and exits.
  • Pokémon-Speak: Once again, Drogglejug. However, his RPG character Lord Droggelot speaks normally.
  • Press X to Not Die: Parodied. At one point of the game, Lilli is at the top of a ladder, trying to reach a ledge, while somebody is trying to pull her down. Suddenly, something that looks like a round X button appears on the screen. While it does react to pressing the X key, doing so doesn’t actually help. If, however, you click on it, Lilli eats it, and the narrator reveals that it was, in fact, a “floating energy Smartie” which gave Lilli enough strength to reach the ledge.
  • Restraining Bolt: The commandments that are imposed on Lilli.
  • Seppuku: What Lady Justice does after you’ve proven to him that lies can be good.
  • She Who Must Not Be Heard: Lilli
  • Snake Oil Salesman: As part of the Wild West version of the area in the second act.
  • Teacher's Pet: Birgit
  • Twist Ending: During the entire game, the player operates under the assumption that Edna did not, as implied, die in the “push Dr. Marcel down the stairs” ending of the previous game. But at the end of this game we find out that yes, she did! The Edna we see in this game is just a figment of Lilli’s imagination.
  • Unreliable Voiceover: What the narrator says doesn’t always sync up with what’s happening on screen.
  • Unusually Uninteresting Sight: Noone seems perturbed by the corpses of her fellows students Lilli leaves all over the place. Mother Superior Ignatz even awards Birgit a scout badge as if she were still alive.
  • Video Game Tutorial: One that explains the basics of 2D point’n’click adventures and one for each minigame.
  • Widget Series
  • The Wild West: One of the themes of Lilli’s subconscious.
  • The X of Y: The Valley of Uncomfortable Memories
  • Zip Mode: Double-clicking on an exit will take Lilli there instantly.