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A 2015 video game, part of the Fire Emblem series, where Nintendo decided to adopt the Pokémon strategy with another franchise to gain more money, creating two physical versions of the game and adding a third one as DLC.
The plot of the game revolves around a war between the kingdoms of Nohr, a European-like medieval country, and Hoshido, a Japanese-like medieval one. The protagonist is a young Hoshido-born noble (Kamui, in Japan; Corrin, in the West) that was kind of adopted by the king of Nohr as his own son/daughter. And "kind of adopted" actually means that the main character's step siblings do treat him like family, but the adoption involved the main character's real father except not, the King of Hoshido, being killed and the protagonist being kidnapped by the king of Nohr. When the game begins Corrin earns the right of getting out of the Gilded Cage s/he has been living with for years so they can experience the world. . .
All versions follow a similar plot up to Chapter 6, where Corrin is forced to chose whose side s/he must take in the war. The decision is already taken for the player if you purchase one or other physical version, but the Golden Path is added by the DLC, as is the opposite choice. But no matter what the player chooses, Corrin will have to take up arms alongside his or her chosen group and fight opposite armies to finish the war that has already begun.
Developed by Intelligent Systems and Nintendo SPD. Published by Nintendo in 2015-2016.
- Absurdly Spacious Sewer: Due to the surface streets of Nohr's capital city, Windmire, experiencing a rise in bandits and Faceless; Windmire's residents have migrated to the sewers of the city, which is large enough to convert into a city and , in Birthright, even serve as a battlefield.
- An Axe to Grind: It's the Weapon of Choice for Fighters, Berserkers, and Wyvern Riders.
- And it comes as an secondary weapon for Generals, Great Knights, Heroes, and Wyvern Lords.
- An Ice Person: Flora and Felicia have ice powers, coming from them being from the Ice Tribe.
- Armor-Piercing Attack: Luna is a skill that causes one of your attacks to ignore half of your opponent's defensive stats.
- Blade on a Stick: While lances are staple of the series, Fates is the first Fire Emblem entry to include naginatas, which are literally blades on a stick.
- Boxed Crook: Hans is a criminal that Xander himself arrested, but Garon decides to recruit him into helping the Avatar with a mission, apparently.
- The Cavalry: The avatar's first assignment in Conquest is to single-handedly quell a rebellion from the Ice Tribe. Overhearing Iago's plans to interfere, Elise and her retainers come to the Avatar's aid in Chapter 7 to fend off a hoarde of Faceless that Iago had summonned.
- The next level has both of Leo's retainers appearing, commenting that Leo sent them because he felt that Garon's stipulation was unusually harsh.
- Chapter 10 of Conquest is a siege level and there's no end to the invading Hoshidans. But the situation changes when Camilla and her aides delegate their mission to Xander and Leo to help the Avatar and their group drive off the invaders.
- Fragile Speedster: Ninjas and Master Ninjas generally rely on their high evasion to stay alive, which is caused by having a high Speed stat, low Defense, and mediocre health.
- While Samurai and Swordsmasters are moderately more durable and just as evasive as the ninjas, on account on being a front-line class; they typically can't take much of a beating compared to their Nohrian counterparts. Plus, their Duelist's Blow skill boosts their evasion whenever they start an attack.
- Good Scars, Evil Scars: Gunther has a big one who clearly was made by a blade diagonally slashing through the left side of his face. If that isn't a non-verbal sign that he is an experienced warrior, nothing is.
- Saizo has one over the eye of his that was gouged out when he failed to avenge his and Kaze's father's murder.
- Azura is said to hae a big one under her clothes, but it's never seen onscreen.
- Just Following Orders: Hans' reasoning for his actions, that were indeed all ordered by the king of Nohr. Nobody really buys it.
- Lightning Bruiser: Statistically, Great Knights and Paladins fall into this role on account of their high movement range and attack power. But the Great Knights are heavily geared towards the "bruising" part while Paladins are little bit more balanced and having a slightly larger movement radius.
- Heavily Armored Mook:
- Knights and Generals are infantry clad in reinforced armor and have an oversized shield to go along with it.
- While Great Knights are tangently related, they wear thicker armor, which gives them better Defense than Paladins and a weakness to armor-effective weapons.
- Hold the Line: In "Unhappy Reunion" of Conquest you're tasked with defending a road that leads out of a harbor for 11 turns and if a single Hoshidan reaches it, you lose. And fitting in with Conquest's reputation for being the hardest of the three routes, this early level is one of the more difficult maps in it due to the escalating number of enemies.
- Honor Before Reason: The Avatar in Conquest refuses to kill enemies that were already defeated and can no longer attack, no matter how badly Garon will see this kind of action.
- Leeroy Jenkins: Deliberately invoked, but averted. The test that Garon gives the Avatar seems to be a pacific exploration mission... Until the party meets Hoshidans and Hans provokes them into battle, intentionally. Turns out Garon wanted the Avatar to fight... and die.
- Lethal Lava Land: Birthright has "Burning Falls," which is technically a river of oil set ablaze, but that doesn't stop the superheated terrain from damaging your army.
- Revelations, on the other hand, actually uses walls of fire in order to form an ever-changing maze in "White Flames." The Corrins and other Royals can activate or deactivate them via the Dragon Veins.
- Living Weapon: Ganglari is able to move by itself. It demonstrates it... by throwing itself and the Avatar down a chasm.
- Mega Twintails: Elise's hair is 90% her two giant spiraling twintails.
- Mordor: The Bottomless Canyon is definitely this with its nasty weather, threatening-looking rock formations, and lightning, specially by the fact the sky is, according to Gunter, permanently dark.
- Multi Melee Master: While there's plenty of promoted classes that are capable of using two or three weapons, in order to keep the list short, there's only two classes that are capable of wielding three weapons: Great Knights and Masters-Of-Arms, who can easily monopolize the weapon triangle.
- One-Hit Kill: Lethality, whenever it triggers: Violently kills standard enemies with one hit, no questions asked.
- Suicide Mission - The Uriah Gambit: Turns out that the mission that Garon gives to the Avatar at the start of the game is supposed to be one of these. If that failed, the king ordered Hans to kill the Avatar by himself and those who were with him.
- In Conquest he tries again, sending Corrin to subdue the Ice Tribe on their own. Fortunately, Xander sends out Elise (plus her retainers Arthur and Effie) and the knight Silas to counter this; soon, Leo's own retainers Odin and Niles join them as well.
- Tactical Rock-Paper-Scissors : It's...kind of complicated, to say the least.
- For starters, the series' mainstay of the bladed triangle of swords, axes, and spears have an effect on one's accuracy and evasion rates.
- But one of the curveballs that Fates throws is placing magic, archery, and throwing knives into the mix by respectively pairing them with swords, axe, and spears.
- And farther complicating things is the existence of two sets of Hoshidan weapons; one of which is effective against specific weapons, while the other is the "dual" weapons, specialized for going against the weapon triangle.
- Tough Love: Xander's way of training the Avatar in combat is by basically intimidating him/her into attacking, like saying the Avatar will likely never leave the fortress that is his home-prison unless the Avatar hurts Xander itself.
- The Ugly Guy's Hot Daughter: Downplayed because Garon seems to be extremely stressed by his position and is an old guy, but his biological children are gorgeous compared to him. Also, a Cipher card states that he used to be as handsome as Xander.
- Ungrateful Bastard: Rinkah's reaction to the Avatar and their siblings' kindness towards her is a promise of revenge for the "humiliation". Still, she will join the cast in Birthright and Revelation (and in the second, she does this because they spared her) so this is downplayed.
- Unusable Enemy Equipment: While it's possible to obtain weapons and items that are highlighted green in an enemy's inventory; most of the opposition will refuse to part ways with their weaponry even if they died and never got an chance to use it.
- But certain weapons, like star axes and maces, are enemy-exclusive.
- You Have Failed Me...: Garon's modus operandi. The only reason the Avatar isn't executed is because s/he is, after all, the king's son/daughter. But Garon promises a execution if he/she fails a second time... And then it turns out he was going to get the Avatar killed anyway, only a more elaborated way.