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*four second delay before incantation starts* Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!
Rita, Tales of Vesperia, casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.
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Blah blah blah. Tidal Wave!
Rita, Tales of Vesperia, casting Tidal Wave through the Spell End fast casting trick.
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The LORD was with the men of Judah. They took possession of the hill country, but they were unable to drive the people from the plains, because they had iron chariots.
The Bible, "Judges" 1:19
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GoldenEye 007 has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill (GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!).
Cracked.com, on GoldenEye and its multiplayer modes.
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About halfway through you learn a special move called "the Tiger" and the game is officially over bar a few more hours of shoulder exercise. It's a block that stops any attack and immediately breaks the enemies' guard, leaving them open to become the deadest thing since sliced bread... and this applies to any enemy attack, including bosses! It's like sending a cat among the pigeons - and the cat has an assault rifle.
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...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions.
Radical Taoist, discussing D&D 3E on the old Wizards of the Coast forums.
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I have designed some broken mechanics in my day. The "free" mechanic from Urza's Saga was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from Mirrodin was mine. Artifact lands, also from Mirrodin, was mine. Storm was ... no wait, that's all Brian Tinsman's fault.
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