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Any enemy that can stun when shooting will abuse the stun effect in Gundam Climax UC
Gears of War - The Kryll. Step out of the light, one beat goes by, then "WHY AM I DEAD??." "Goddamned space bats."
In Gears 2, there are tickers. They are like the lambent wretches, except they are smaller, faster, and blow themselves up behind your cover as their standard attack. The same rules regard damage apply. And to have these going off during a firefight with Demonic Spiders...
Gears 3 also adds polyps and lambent humans to the mix, both of which have a nasty habit of appearing out of nowhere during intense fights.
Warhammer 40000 Space Marine - tired of fighting the Goddamn Orks? Us too, let's kill some Chaos heretics. Too bad the Chaos Space Marines are surrounded by Renegade Guardsmen and Bloodletter Demons. The former will abuse grenades and Beam Spam to the nth degree, while the latter will charge at you in packs and stunlock you with their huge flaming swords. And Bloodletters can teleport out of the path of your bullets. And some Renegade Guardsmen turn into Bloodletters when they die. Finally getting the chance to Execute the bastards is one of the best feelings in the game.
Mass Effect 3 has one for every type of enemy you can fight against in the multiplayer cooperative mode. They're not difficult, but they're annoying. Cerberus has Combat Engineers, who are relatively easy to defeat as they don't understand cover, but they can drop a turret which will eat through your shields like nothing else, and they love to put them at choke points. Geth have Pyros, who have very short-ranged flamethrowers, but are completely implacable and have lots of resistances due to their Shield/Armor mix (you can't hack them, for example). And the Reapers have Marauders, who are individually easy as even their shields are pretty pathetic, but when they're around other units, even out of sight, they will boost those units with special armor that you have to shoot through or around in order to injure the unit affected.
Mass Effect 2 has the Scions, who have a large amount of armor and frequently throw biotic shockwaves which knock you out of cover. On Insanity mode, it is all too easy to be knocked out of cover and killed by Harbinger or other collectors before the stunned animation completes.
And Mass Effect had the Husks. If you thought they were annoying in the other games, they have nothing on the first game's shambling hordes of the cybernetic undead. They love softening you up with an area of effect blast of energy that kills your shields, giving them a distance attack in addition to the old flailing arms. Bad enough when they were in a massed horde, even worse when paired with geth. The former requires you to remain constantly on the move, while the later requires gluing your butt to cover. Also as bad was just about any biotic Mook who had the warp power. Usually no stronger than their buddies, they knock you to the floor with a very hard-to-avoid power while their allies fill you full of holes. They also repeatedly shout I WILL DESTROY YOU to put more salt in the wound.