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Breather Boss: War Wrecker in stage 4. If you know how to avoid the One-Hit Kill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the tough Kommie Kong/Gorillazilla.
Not so much when you have to re-fight it, though, as it now kicks up rocks from the ground which are not very easy to destroy in time.
Demonic Spiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will instantly kill you if it hits the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
Romanov Attack Satellites will fire an instant-death laser below them, you have to push them backwards so they don't move towards you while firing the beam.
Goddamned Bats: Most of the weaker enemies, especially Fighter planes when they are paired up with the blimps. Homing-missile helicopters are also really irritating too. Then there are ground-based Mooks like the rocket truck and the tank, both of which force you to aim downwards.
Its the Same So It Sucks: Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseum. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.
Scrappy Mechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the PlayStation 3 and Xbox360 ports, with an analog stick for movement and the other for aiming/shooting.
Unfortunate Implications: Probably the reason why the Updated Rerelease had the level names as well as some of the boss names changed, as the names reflected either war-torn countries or Communism.