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That robot needs a less glaring weak spot.
That is, certain Boss Fights look very threatening, but all you need to do is hit the incredibly obvious glass chamber - which can either hold the pilot, an exposable core system, or whatever the crap they decided to put behind it - For Massive Damage.
These are incredibly common around machinery bosses, such as against a Humongous Mecha, Walking Tank, or a Battleship Raid; the latter being less commonly used.
Subtrope of Attack Its Weak Point.
This trope can also be combined with Colossus Climb if the weak point is high up on a structure.
Compare with Go for the Eye.
Examples of In Case of Boss Fight Break Glass include:
Action Game[]
- Poison Ivy in Batman: Arkham Asylum. This one is odd, considering she's inside a plant.
- In the sequel, Batman: Arkham City, you have to do this with Mr Freeze.
- Mechwarrior has this trope in the form of the cockpit hitbox location. However despite the fact that it has minimal armor and a powerful shot can in fact instakill any mech if you hit it the small size and difficulty of hitting it even under the best of conditions makes it almost universally a lucky shot if you pull it off.
- Crosses over directly with Go for the Eye against an Atlas; the cockpit location is it's right eye!
Beat'Em Up[]
- Averted in the old Punisher beat'em up game - The robot boss has some glass panels in its head but those go first and breaking them is no impediment - you have to literally punch the thing into scrap to win (It somewhat resembles the car-wrecking bonus stage in Street Fighter II - the thing keeps losing more and more parts as you beat it up.)
- The Ninja Warriors Again has the Final Boss, the evil dictator you're supposed to kill. Except he's in a laser-spamming machine with a glass window. And there are loads of minions attacking you! You have to throw the minions into the glass to damage it until it breaks.
- Teenage Mutant Ninja Turtles Turtles in Time for the SNES gives you this in your first boss fight against Shredder, who's in a mechanical construct firing all sorts of weapons at you while his Foot Soldiers are distracting you (and the battle is shown from Shredder's point of view). While you can beat up the ninjas endlessly, the only way to beat Shredder is to throw said ninjas into the screen.
Platform Game[]
- Various bosses in both Super Mario Galaxy and Super Mario Galaxy 2. In fact almost every robotic boss in each game is subject to this.
- In Pac-Man World 2 Inky, Pinky and Clyde are all defeated this way.
- The final boss of the original Mario vs. Donkey Kong.
- The brain-powered psychic tank in Psychonauts is defeated by flinging chunks of concrete at the glass dome shielding the final boss's brain.
- The Sonic the Hedgehog series has many bosses defeated in this manner:
- The Egg Viper from Sonic Adventure.
- All of the day bosses from Sonic Unleashed.
- The final bosses in Sonic Spinball and Sonic Colors.
- Sonic 3D Flickies Island had this for all of the end of level battles with Robotnik.
- In other words every boss where you fight Eggman directly. You'd think he'd learn.
- Mother Brain from Metroid and Zero Mission. Super Missiles are needed to break the glass, which still fails to kill her. Also the same with Mecha Ridley.
- In Flintstones - The Rescue of Dino and Hoppy, you have to defeat the final boss by breaking its cockpit cover made of glass.
- The three intermediate bosses in Super Methane Bros can only be destroyed by repeated hits to their glass cockpits.
- Inverted in Earthworm Jim, which has a level where you have to carefully guide an underwater vehicle around. More cracks appear in the glass every time you hit a wall. Oh, and there's a time limit.
Role Playing Game[]
- In Knights of the Old Republic, the key to defeating the final boss is shattering containers with prisoners, from which he keeps leeching life to heal himself.