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It's a quarter to midnight on New Year's Eve, 1999, and you're at Century Park, avoiding the crowds that have gathered there to celebrate the incoming millennium. On a whim, you decide to follow a mysterious and attractive stranger... and wind up on a journey through time, collecting puzzle pieces and foiling the plans of an adversary who is trying to change the outcome of some of the most important events of the 20th century. Complicating matters further is the fact that this adversary is the very attractive stranger you encountered earlier...

Jigsaw is a work of Interactive Fiction by Graham Nelson and can be found here.


Tropes used in Jigsaw (video game) include: