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Lufia - Idura's Revenge takes place roughly 20 years after Lufia 2. You take control of Jeros, who is on a journey around the world to find his own destiny. However, someone or something from his past has already put his sight on him.
As the title suggest, this is a translation of the hardcore version. The game is hard, very much so. Be prepared to load and reload, die and die again, but if you like hard games or Lufia in general, I am sure you will enjoy your time with the game. Due to the age of the game and my limited technical know how back in the day this game is rather basics compared to some other Lufia games, like "Lufia V" or "Birth of a Legend".
The game houses 16 dungeons + 2 optional dungeons. Enemies are visible and there are many puzzles inside the dungeons.
- Absurdly High Level Cap: As with most RPG 2000 games (as most battle would be too easy to handle), the maximum Level is 50, while the game can be beaten around level 40, maybe lower or higher depending on how much you grinded. Averted in the again and Hardcore modes, which feature more bosses and boosted the main bosses and also regular enemies, where the group is around level 45 when you face Idura. (And even then, you'd still have a hard time beating him.)
- Adaptational Badass: Jeros. Camu and Idura as well.
- An Aesop: As the predecessor, humans need no gods or god-like being to guide them.
- Anti-Frustration Features: The Hardcore mode, while boosting monsters and Bosses, added some items that are more useful if you're lucky and removed outdated items and replaced them with useful, instead.
- Some bosses remain the same as in the original, just stronger, while others have two attacks per round. (Seen when there are "two" of them.)
- Downplayed with Idura (second battle) and Arek in Hardcore. They're as challenging as they can be, but Idura is the same as in again mode, only stronger, except his two Elite Mooks boost themselves as well and he won't lose a round when you kill one (or both) of them. Arek is slightly stronger and attacks three times a round, but keeps his 30.000 HP and now heals himself with 999 HP healing spell when he has 2000 HP and not 5000.
- Anti-Grinding: As with many games, starting with Level 40, the group has a hard time to get more level-ups. You're around level 35 when fighting Idura the first time and around level 40 when fighting him the last time, for example.
- Back From the Dead: Camu and Idura were revived and are stronger than previously.
- Bad Future: The entire plot being the part where the Sinistrals were revived too soon and their two servants the heroes chase the entire game being just a part of it as well ending with Jeros and his allies being doomed to die and unable to prevent anything. Before they would die, Arek arrives and the timeline goes back into the peaceful world until the main game starts.
- The Computer Is a Cheating Bastard: Some bosses in Hardcore are not only stronger, but attack twice. Thankfully, you have to defeat only one to win or you'll only easily lose right after or waste whatever items you have left for bosses, who have almost infinity big amount of HP especially in the second half.
- Most bosses' healing spells far surpass the heroes' best attacks when at the level you're supposed to fight them. Most notably, Arek's.
- Difficulty Spike: The "Hardcore Mode" after the battle with Camu boosts the enemies further so the "attacking items" no longer are as useful as they were and they become even more durable. That said, if you managed to beat the enemies often enough or use their weakpoints, your still could beat them in a few rounds.
- Disc One Final Boss: Idura in his tower seems to be this as the group is around level 35 (where some games tend to end), but he overpowers the group and escapes, proving the heroes still have to do something about it.
- Disc One Final Dungeon: Idura's tower seems to be built up as this as he's the only main villain left. However, after you beat him, he overpowers the group and escapes, giving Jeros and his group a few more missions before they can face him for real.
- Early Game Hell: The "Hardcore-Mode" can be for some players easier once the group has a third member. Yes, it's still hard, but with enough grinding the group can get a high ground over the enemies. For example, in the first dungeons, the group could be trashed if they bump too often into enemies, while later the player simply has to avoid as many as possible when the characters have enough MP (after which they have to flee) and only focus on the unavoidable foes.
- History Repeats: Just like in the main game, Jeros ends up cornered by Idura and although both his group and Idura are defeated, Jeros' group is doomed and cannot kill Idura, ultimately sealing his fate... until Arek appears and reveals that fate has changed and Idura is erased from existence. Then, Iris appears and reveals all of the ordeal is All Just a Dream and what would have happened if Idura wasn't stopped at that point, thus setting once again Maxim and his team as the saviors of the world.
- Lighter and Softer: Downplayed. While the game still follows the same shtick as the predecessors (humans need no gods), no on-screen carnages happen, all four heroes survive thanks to divine intervention and the entire game is All Just a Dream, but one that would have happened hadn't Jeros been saved prior.
- Near Villain Victory: Idura has Jeros and his allies cornered and despite them defeating him, they still are too worn out from the battle to kill him. Cue Arek arrives and changes "fate" so that Idura never exists in this future, thus gets erased from existence.
- New Game+: The again-mode.
- Nintendo Hard: The "Hardcore-Mode".
- One-Hit-Point Wonder: Inverted. The game has pretty cheap magic and the enemies are (when the right spells are available) not too hard to beat. That said, it's better not to attack every single enemy you come across later on or your MP would run out and you have to escape or wait until you get to a healing point, as the MP-healing items in this game are rare. (The only ones being found randomly, dropped by some enemies or two of the healing teas, of which there exists only a single shop.)