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Luigi's Mansion 2: Dark Moon is a Video Game on the Nintendo 3DS, and a sequel to the Game Cube launch title, Luigi's Mansion. It was developed by Next Level Games, which previously collaborated with Nintendo on Punch Out for the Wii.
Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and Ancient Egypt, and Luigi will have a greater amount of items and power-ups at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2013; check out the trailer here.
A Nintendo Switch version of the game, titled Luigi's Mansion 2 HD, is set to be released in 2024.
Tropes:[]
- Artifact Title: This game will take Luigi to various different mansions, rather than a single mansion as mentioned in its predecessor's title.
- Big Boo's Haunt: In a sequel to Luigi's Mansion, what do you expect?
- The other mansions seem to be a cross between this and other classic Video Game Settings (for example, the Shifting Sand Land-themed mansion shown in the trailer).
- Blinded by the Light: Luigi's flashlight - which, in this game, is used like a dazzler in order to stun ghosts.
- Some ghosts are wearing sunglasses that must be vacuumed before the light can be shined at them.
- Continuity Nod:
- Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin.
- Professor E. Gadd mentioned that he had the portrait with King Boo trapped in it from the first game...Until he sold it in an garage sale.
- Cowardly Lion: Luigi, of course.
- Creepy Basement: Now with mummies!
- Development Gag: The fact that it's on the 3DS is probably a reference to the fact that the Gamecube was meant to be a 3D console, and the first Luigi's Mansion was supposed to showcase that.
- Fetch Quest:
- For the first level, Professor E. Gadd was driven out of the mansion he was researching in and left behind his ghost-hunting equipment. Thankfully, nothing really happens until you have what you need to catch the ghosts.
- In the next level, an quartet of ghosts tear out some gears for an vital piece of machinery.
- In the second level of the second mansion, you have to find five pieces of an gate because the ghosts took them.
- Later on, you find the key that unlocks the door that leads to the mansion's boss as you clear an level...Only to have it stolen by the Polterpup. Enjoy your game of hide-and-seek in the next level.
- In the third "mansion," Old Clockworks, Professor E. Gadd actually knows where the next piece of the Dark Moon is instead of just getting an series of vague signals. But the catch is that area is inaccessible unless you find the pieces to the clocked themed puzzle. And the first piece isn't directly related to it, but at least it's nearby, for once.
- The next level continues the trend of the ghosts fucking with you. This time, it's an ancient ghost with telekinetic powers who ruins your day by flying away with an plot-related item at the end of this level.
- The Polterpup returns to steal the second item that you need to clear Old Clockworks from an group of ghosts who were playing with it.
- And the quest for the final piece winds up in a abandoned area of the Old Clockworks. And while you aren't given an lot of clues as to exactly where it is (unless you're very observant), unlike some of the examples on this page, it's kind of hard to avoid it this time.
- The Polterpup returns one last time to turn the first mission of the fifth and final mansion into an massive detour.
- Incorruptible Pure Pureness: Polterpup is the only ghost that is NOT corrupted by the destruction of the Dark Moon.
- Interchangeable Antimatter Keys: A hilariously justified example; the doors eat the keys after you use them.
- Medieval Fantasy: There seems to be a mansion based on this. Obstacles include armor that will try to cleave you if you walk too close to them.
- Peek a Bogey Man: In the garage, a Mook is seen scaring Luigi by jumping out of an old-fashioned car, then laughing about it.
- Recurring Riff: The classic theme from the Game Cube version returns in some scenes. Otherwise, the soundtrack appears to be more varied this time around.
- Running Gag: Luigi is absolutely terrified of the way Professor E. Gadd teleports him to the mansions. His cowering went on for so long, that towards the end of the game Gadd calls him out for being an wimp and nothing that has gone wrong with the teleporter.
- Shifting Sand Land: The Egyptian-style stage, featuring bandage mummies.
- Slippy-Slidey Ice World: Screenshots reveal that one mansion will have this.
- Token Good Teammate The Polterpup is one of these, being merely mischevious instead of wanting to hurt Luigi like the other ghosts do. Sure enough, he eventually befriends Luigi.
- Who You Gonna Call?: E. Gadd set up a Ghost Hunting business, and hired Luigi to carry out the work.