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Farm-Fresh balance.pngYMMVTransmit blue.pngRadarWikEd fancyquotes.pngQuotes • (Emoticon happy.pngFunnyHeart.pngHeartwarmingSilk award star gold 3.pngAwesome) • Refridgerator.pngFridgeGroup.pngCharactersScript edit.pngFanfic RecsSkull0.pngNightmare FuelRsz 1rsz 2rsz 1shout-out icon.pngShout OutMagnifier.pngPlotGota icono.pngTear JerkerBug-silk.pngHeadscratchersHelp.pngTriviaWMGFilmRoll-small.pngRecapRainbow.pngHo YayPhoto link.pngImage LinksNyan-Cat-Original.pngMemesHaiku-wide-icon.pngHaikuLaconicLibrary science symbol .svg SourceSetting

World of silence, creepin' sightless time

Port of sadness, sleepin' flightless mind

World of silence, blinkin' farthest light

Road of brightness, I will get there

And shinin'



Mondo Grosso, "Shinin'"

Lumines is a series of Falling Blocks puzzle games started in 2005 by famed Space Channel 5 designer Tetsuya Mizuguchi, as one of the first Play Station Portable titles and the first one under his new game label, Q Entertainment. The premise is much more simplistic when compared to other games like it...blocks fall in 2x2 squares, and the player can only score points by matching up squares of the same color (2x2 or larger). As the music plays in the background, a timeline sweeps the joined blocks away and adds lights and sounds to the mix. Players advance through levels, or "skins" (which changes the background, music, score display, sound effects, even the block appearances) and the tempo of the new songs switches up frequently, requiring the player to stay on their toes as things get harder and harder.

Lumines proved very popular in Japan, selling more than half a million copies since its initial release. It also garnered Greatest Hits status in North America and Europe, prompting a mobile phone version of the game created by Gameloft. A direct sequel was made the following year, and it was later joined by Lumines Plus for the PlayStation 2 and Lumines Live for Xbox 360's Live Arcade. A port of Lumines 2 (with some skins and VS modes removed, plus the Lumines Live interface) was released for the PC, distributed by Wild Tangent Games and Steam. In 2009, a Playstation 3 version of the game called Lumines Supernova was released on the Playstation Network, which contained a new mode called Dig Down mode, and new skins (including one based on Little Big Planet). Lumines Touch Fusion was released for iOS in 2009.

Tropes used in Lumines:

  • Broken Record: In the PSP version of the first Lumines, a section of the song will repeat unless you form a block for it to erase. One reviewer said this effect, when combined with the already-repetitive lyrics of the first skin "Shinin'", "almost turned me into Jack from The Shining."
  • Dueling Games: with Meteos
  • Ear Worm: A majority of the Lumines skins, spanning all the games, especially "Shinin'", the first skin from the first game (lyrics at top of page).
  • Falling Blocks
  • Mondegreen: Mondo Grosso's English is pretty good, but the first line of "Shinin'" sounds an awful lot like "Word of Silas, creepy Silas Stein."
  • Mood Whiplash: The skins in Lumines are made to incite some kind of feeling, via 'syensthesia'; Usually these manifest in emotions, and as such can seriously flip-flop between a few if certain skins are used.
  • Musical Gameplay
  • Puzzle Game
  • Rhythm Game
  • Shout-Out: Lumines Supernova contains a Little Big Planet themed skin.