Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
WikEd fancyquotesQuotesBug-silkHeadscratchersIcons-mini-icon extensionPlaying WithUseful NotesMagnifierAnalysisPhoto linkImage LinksHaiku-wide-iconHaikuLaconic

An offshoot of MUD-type text-based online games, MUCK games, in general are more dedicated to depth of roleplay than MUDs. Where a MUD will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a MUCK is usually far more reliant on player intervention. On MUCKs, the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. As such, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on MUCKs needs a player or plot-runner/judge at its heart for anything to happen. Effectively, MUCKs are the Pen & Paper RPGs of the MU* world, and have a reputation for a heavier emphasis on roleplay than most MUDs.

The name is a pun on MUD, and doesn't stand for anything in particular (Though some may insist it stands for Multi User Character Kingdom, which makes no damn sense).

Tropes common to MUCKs:[]

Notable MUCKs:[]

  • Furry MUCK: The oldest recorded (and certainly oldest still active) MUCK.
  • Furscape MUCK: Another old MUCK, with a hard sci-fi-based theme.
  • Redwall MUCK: Active since 1997, though not as much as it was some years ago, a MUCK built around the Redwall universe.
  • Southern Cross: A large, long standing MUCK drawing from the various Final Fantasy games, although primarily set a little over a thousand years after the end of Final Fantasy VII, the aftermath having led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-FF7 canon, but still contains surprisingly prescient similarities here and there.
    • Now Defunct due to funding issues and creation of SC: Heroes of Space
  • Southern Cross: Heroes of Space: Southern Cross' 'successor'. Based on a combination of pulp-sci-fi influences and very, very loose roots in the original Southern Cross' Final Fantasy premise, SC: Heroes of Space is an experimental MUCK with significantly less emphasis on in-depth lore (and to a certain extent, roleplay) than its predecessors. The idea is to create a light roleplay environment with a particular focus on epic space adventures, tied into a highly automated browser-game type web page.
Advertisement