• Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.


WikEd fancyquotes.pngQuotesBug-silk.pngHeadscratchersIcons-mini-icon extension.gifPlaying WithUseful NotesMagnifier.pngAnalysisPhoto link.pngImage LinksHaiku-wide-icon.pngHaikuLaconic

This DSHW, made with The Sims 2, qualifies as a Machinomic.

Machinomics are like Machinima, only they're the static Web Comics version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also import video game characters into Photo Comic backgrounds or may even place Real Life actors inside of video game backgrounds. This forum bears an early example of this term being used. However, the term has now been adopted elsewhere, including on Comixpedia. A Machinomic differs from a Sprite Comic because the characters are fully 3-D, as opposed to using sprites like those in early video games.

Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized DVD-Storybook Hybrid Webcomics (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.

Machinomics bear some flexibility over Machinima in the simple fact that the user only needs to assemble images and text using screenshots and manipulating them with image software. A live screenshot may be captured from any work, but scripted shots are just as possible. Games that allow a user to pause gameplay without obstructing scene view are particularly useful. Quick machinima video clips may also be paused, with clips from these videos assembled into Machinomic material.

Popular sources of Machinomics include Rainbow Six, The Sims, F.E.A.R., and Halo and that monster-maker, Garry's Mod for Half-Life 2.

Examples of Machinomics include:

Examples should be listed according to the game software used to make them.

Half-Life 2 / Garry's Mod

  • Kendl Core is a comic made using Half-Life 2 and Garry's Mod
  • Concerned is another comic made using Garry's Mod.
  • Life with Lamarr is yet another comic made using Garry's Mod.
  • Some of the parts in Draw Your Own Story.
  • The now-defunct Internet community based at PHWOnline was dedicated to creating comics using Garry's Mod. During its operation, it spawned such classics as Ravenholm Armory, Kenny the Cop and BrashFink's stunning comic Apostasy, detailing the events immediately prior to Half-Life 2.


  • Pac-Catchers was a proposed comic by Checkered Fox at the now-defunct DigitalPh33r Forums, with the proposed cast doing a mock-ad for Pepto Bismol. It is quite possibly the Trope Namer.

The Sims

  • The creation of Machinomics is essentially built right into the Sims games with the "family album" feature, which allows the player to take snapshots, arrange them in the desired order (though the first game lacks this feature, forcing creators to take all their pictures in order), and add captions of any length.
  • The whole point of The Sims Story Exchange (all known versions) is to use players' derivative products as free advertising for the game.
  • Dozens of sites that feature Game Mods also feature storyteller forums, whose purpose is similar. Mod The Sims' Social Forums are one example, with the Creativity sub-forums featuring over 150 different Sims Comics of varying levels of quality from various site users.
  • Arrendale Heights is an ongoing Soap Opera Machinomic created by MLEK, that has been hosted at various website hosts over the years, currently on blogger.
  • Ciem (pictured above) is a DSHW Machinomic from Dozerfleet Comics, available on several websites Mod The Sims Social. While the original story also served as a promotion for the DSHW format, Ciem sought in so many words to be the Trope Codifier.
  • Food For Thought is another Machinomic, put out my My-Sims-Reality at Live Journal.
  • What Lies Beneath is a strip format Sims comic at
  • Strangetown Here We Come is one using the characters from the premade neighborhood Strangetown.
  • An Astronomical Alphabetacy, Hermiones AB Cs, The Marina Legacy Transformed, and My Favorite Things the Legacy are ongoing Machinomics that follow the legacy challenge rules.
  • Alice and Kev is a particularly heartwrenching one, using The Sims 3.
  • Deception Pass is one of, if not THE most popular Sims story ever.


  • Stolen Pixels is a weekly machinomic by Shamus Young made using a variety of different video games hosted at The Escapist.
  • The comics in Top Secret are a variant: the cartoonish[1] characters are overlaid on top of (photoshopped) video game screenshots and interact with the videogame characters. Of course, since the comics were made in the early 90's, we're talking about 2D pixelated graphics here.
  1. Made with vector graphics in CorelDRAW, apparently