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Magic Attic Club was a line of 18'' porcelain dolls, outfits, and books to fill the market for "modern girls" that American Girl couldn't fulfill at the time (before American Girl Today). This doll brand was founded by Gretchen Springer and Jeff McKinnon in 1994, and the dolls were designed by Robert Tonner. The brand ran from 1994 to 2004.

The line focuses on mostly 5 to 7 10-year-old girls who are given a magic key, bestowed by an enigmatic woman (either Ellie Goodwin in the earlier series or Aunt Maggie in the reboot), which gives the characters access to a magic attic that resides in the enigmatic woman's home. In the attic, there's a wardrobe filled with costumes and a magic mirror that can transport the characters through time, space, and many different worlds. The adventures are meant to provide life lessons on how to deal with situations in the girls' personal lives. The mirror seems to transport them to any place they imagine. The girls have formed the "Magic Attic Club", which they share as a secret, and they make a promise to share all of their adventures with one another.

Most of the characters come with books about their adventures along with outfits and accessories that bring the adventures to life, much like their competitor The American Girl dolls.

Introduced in 1994, a test catalog was released to include starter outfits for dolls Alison, Heather, and Megan, as well as a few adventure collections that have since been altered. Several authors were in line to write the "bible" or the original story, but in 1995 Sheri Cooper Sinykin ended up writing the introductory book. In it, the character Keisha was introduced. Outfits and accessories were eventually made for her as well.

In 1997, L.L. Knickerbocker Company, Inc. bought the Magic Attic Club dolls. Gretchen Springer and Jeff McKinnon left the company at this time, but not much had changed except that the character Rose was introduced along with her collection.

In 1998, Knickerbocker experienced some financial difficulties. Sheri Cooper Sinykin has been quoted as stating the people working with Knickerbocker were not "full of excitement and enthusiasm" as the former company when it came to the dolls. In 1999, Chapter 11 had been filed.

In October 2001, Brian Blosil and actress Marie Osmond formed the brand Marian, LLC and bought out the dolls.

Late 2001, the doll Chloe was released, but she was met with mixed reception. Robert Tonner had been working on an Asian sculpt, so many fans had assumed Chloe would be that character. Many were disappointed to find out she wasn't. Chloe also had a more grown-up appearance that didn't go over well with parents. She also didn't come with any adventure stories or character collections.

In 2003, the collection went through a re-branding and reboot. While many fans loved the detail, the stripping of Rose's Cheyenne heritage in favor of a Hispanic one wasn't met with positive reception. Chloe was retired and not included. The stories were also changed dramatically, and one synopsis suggested the characters were 15 years old as opposed to the target 10 to 11 years old. Eventually, Charisma Brands picked them up in 2004 but wasn't successful with it either. They allowed the brand to slowly cease production.

Most of the dolls can now be found online at websites like Ebay and Etsy.

The main characters in the series are:

  • Ellie Goodwin, an old neighbor who gives the girls advice, help, and comfort, and gives them the attic so they could go on adventures together.
  • Heather Hardin, a Jewish girl with brown hair and brown eyes who often wears pink, enjoys fashion and ballet, and is the new girl in school.
  • Megan Ryder, a girl with red hair and green eyes who often wears yellow, enjoys reading and writing, and is the bossy one in the group.
  • Keisha Vance, a black girl with black hair and brown eyes who often wears purple, enjoys singing and dancing, and is the talented one of the group.
  • Alison McCan, a girl with blonde hair and blue eyes who often wears blue, enjoys sports, has dyslexia, and is the athlete of the group.
  • Rose Hopkins, a Native American girl with tan skin, black hair, and brown eyes who often wears green, enjoys soccer and computer research, and is the smart one of the group. (And also a new character who arrives later on in the series.)