• Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.


Farm-Fresh balance.pngYMMVTransmit blue.pngRadarWikEd fancyquotes.pngQuotes • (Emoticon happy.pngFunnyHeart.pngHeartwarmingSilk award star gold 3.pngAwesome) • Refridgerator.pngFridgeGroup.pngCharactersScript edit.pngFanfic RecsSkull0.pngNightmare FuelRsz 1rsz 2rsz 1shout-out icon.pngShout OutMagnifier.pngPlotGota icono.pngTear JerkerBug-silk.pngHeadscratchersHelp.pngTriviaWMGFilmRoll-small.pngRecapRainbow.pngHo YayPhoto link.pngImage LinksNyan-Cat-Original.pngMemesHaiku-wide-icon.pngHaikuLaconicLibrary science symbol .svg SourceSetting

Marble Blast Gold (2003) is a Puzzle Game created by Garage Games. It shipped with several mid-2000s models of the iMac and iBook, but is also available on the PC. The game is a puzzle/adventure game in which the goal is to control a marble from a start pad to a finish pad in various levels. Some levels involve the gathering of a set number of gems and/or PowerUps to complete. An upgrade, Marble Blast Ultra (2006), has also been made. Every level has a "gold time", a usually-challenging time which can be beaten just for the sake of beating it. Some also have a qualify time, where you have to complete the level within a certain time limit to proceed.

Tropes present in this game include:

  • Camera Screw: The camera controls can get a little wonky on angled surfaces.
  • Diagonal Speed Boost: The gold times for most levels require some amount of diagonal running to achieve.
  • Fake Difficulty: Many, many, many of the custom levels.
  • Floating Platforms: Pretty much the entirety of every level, though there are also some within some levels.
  • Forced Tutorial: Technically, most of the beginner levels are tutorials.
  • Game Breaking Bug:
    • It's possible to get stuck in a wall, forcing a restart. This usually happens only on custom levels, and seems to be a glitch based on scaling and rotating the game's built-in panels.
    • At least two of the built-in levels feature glitched out-of-bounds triggers, so if you restart the level just before going out of bounds, it'll declare you out of bounds as soon as the level resets.
  • Gravity Screw: Made possible with Gravity Modifiers.
  • Kaizo Trap: Many custom levels place the end pad in an out-of-bounds trigger. If you don't hit it fast enough, the level will declare you out-of-bounds just as you hit the finish pad.
  • Leap of Faith: Level 4 advanced is called just that, but perhaps an even better example is level 48 advanced (Icarus), which requires a long chain of super-accurate jumps using the Super Bounce powerup.
  • Level Editor: Not only can you make your own levels with existing panels from the game, but you can also upload your own panels to make more levels.
  • Lift of Doom: Several.
  • Mad Marble Maze: Of course.
  • Mutually Exclusive Powerups: Sort of. You can't hold more than one powerup at once, but it is possible to use two powerups in rapid succession to get an added effect (for instance, a Super Speed followed by a Super Jump will give you a very high, long and fast jump). Many custom levels take advantage of using multiple powerups in a chain.
  • One Hundred Percent Completion: 100 levels in all, though completing them all allows little else than the ability to play any level.
  • Pinball Zone: Level 42 advanced, Pinball Wizard. Made very difficult as the whole level is at a 45-degree angle, making control very difficult.
  • Super Speed: One of the powerups is just that. Guess what it does.
  • Wall Jump: Possible but very hard to pull off. Some custom levels require one to complete.