Tropedia

All unique and most-recently-edited pages, images and templates from Original Tropes and The True Tropes wikis have been copied to this wiki. The two source wikis have been redirected to this wiki. Please see the FAQ on the merge for more.

READ MORE

Tropedia
Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconicLibrary science symbol SourceSetting
Mega Man 6 Japanese Cover Art

Entry #6 for the Mega Man series, released October of 1993 in Japan, and March the next year for overseas.

A robot combat competition was being held, and people from all over the world sent their own unique creations to show off to the world. Dr. Light, being a pacifist, didn't enter Mega Man into it, but sent him along to make sure the contest ran smoothly. Everything was going well, until only the 8 finalists were standing. The host of the contest, the mysterious billionaire Mr. X, took control of the robots. He told everyone the contest was only held so he could use the robots to conquer the world, so Mega Man must keep Mr. X and these new Robot Masters from their goal of world conquest.

Robot Masters:

  • DWN-041: Blizzard Man, weak to Flame Blast, gives Blizzard Attack
  • DWN-042: Centaur Man, weak to Knight Crush, gives Centaur Flash
  • DWN-043: Flame Man, weak to Wind Storm, gives Flame Blast
  • DWN-044: Knight Man, weak to Yamato Spear, gives Knight Crush
  • DWN-045: Plant Man, weak to Blizzard Attack, gives Plant Barrier
  • DWN-046: Tomahawk Man, weak to Plant Barrier, gives Silver Tomahawk
  • DWN-047: Wind Man, weak to Centaur Flash, gives the Wind Storm
  • DWN-048: Yamato Man, weak to Silver Tomahawk, gives the Yamato Spear

Tropes:[]

  • Armor-Piercing Attack: The Power Adaptor. The Yamato Spear is also capable of penetrating some shielded enemies.
  • Blow You Away: Wind Man uses wind-based weapons, and he gives Rock the ability to fire a tornado that blows enemies away. Wind Man can also use the fans that surmount his shoulders to pull Rock towards him in order to strike the Blue Bomber at close range, and his level features giant fans that can blow Rock around.
  • Corridor Cubbyhole Run/Descending Ceiling: Knight Man has a ceiling that drops down to "bite" Rockman in his level. There are alcoves to avoid it.
  • Culture Equals Costume: Many of the Robot Masters take their getups from their origin country:
    • Centaur Man takes his design from the centaur of Greek mythology.
    • Flame Man has an Arabian-type turban and beard to fit with his home country being Saudi Arabia.
    • Knight Man takes his design from classic medieval knights from Europe.
    • Tomahawk Man has a feathered headress (whose feathers can be launched as projectiles in one of his attacks), a skirt, and warpaint markings, and his main weapon is a tomahawk.
    • Wind Man has a Chinese queue hairstyle with a ponytail coming form his head. When he pulls Rock towards him with his turbines, his ponytail spins.
    • Yamato Man takes his design from Japanese samurais.
  • Demoted to Extra: Despite his prominence in the previous two games, Blues got reduced to a minor character. To be fair, if someone stole your identity to frame you, you would probably want to lay low for some time.
  • Disadvantageous Disintegration: Wind Storms send their target into the sky. Sadly, they deny the player item drops.
  • Disc One Final Boss: Mr. X.
  • Dual Boss: Rounder II
  • Epic Flail: The machine Mr. X battles you in is based off this. Knight Man also uses one as his main weapon, the Knight Crusher.
  • Everything's Better with Samurai: Yamato Man.
  • Feathered Fiend: Beat look-alikes called Peats make their nests within the depths of Wily Castle, menacing the Blue Bomber in the last stage.
  • Feather Flechettes: Tomahawk Man can attack by slinging the feathers on his headdress at his target.
  • Grand Finale: The game is this for the Nintendo Entertainment System games of the franchise.
  • Jungle Japes: Plant Man makes his lair here.
  • Killer Gorilla: Plant Man has two in his stage, with both of them being bosses that must be beat to progress to his room.
  • Luckily, My Shield Will Protect Me: Knight Man carries a shield that protects him from frontal attacks. The Yamato Spear is the only weapon that will pierce it.
  • The Man Behind the Man: Mr. X claims in the intro to be the one manipulating Dr. Wily all along. (He is right; in a way...)
  • Marathon Level: Plant Man. You fight two Minibosses after the checkpoint[1], and if you don't die from that, there's the very lengthy spring section right up to the Boss door.
  • Mook Maker: Metall Potton.
  • Nerf: Beat was a Game Breaker in 5 (all the Dark Men plus the Wily Capsule are weak against him); here he can't even attack Bosses anymore and his attacks cost more energy depending on the health of his target, so using him against weaker foes will be best.
  • No Export for You: Capcom decided not to publish this in North America, but Nintendo picked up the tab.
    • Europe didn't get a release at all.
  • One Bullet At a Time: Colton has to wait for his current shot to vanish before he can fire a second one.
  • Outside the Box Tactic: Gamarn and Gamadayu in Yamato Man's stage can be defeated by using their bombs against them via the Power Adapter's punch.
  • Paper-Thin Disguise: Mr. X; take the beard and glasses away and you get...
  • Playing with Fire: Flame Man wields fire-based weaponry, with his Flame Blast being the prize for his defeat.
  • Shoulder Cannon: Rock has a pair of powerful fans mounted on his shoulders. He can use them to pull his foes towards him.
  • Shout-Out: The Mettonger Z boss is clearly modelled after Mazinger Z's head.
  • Spread Shot: Centaur Man has an Exploding Shot variant. He fires a shot in a straight line from his Arm Cannon, and the shot will bounce off the wall and break into several shots that fly in different directions, generally back towards him.
  • Springs Springs Everywhere: the latter half of Plant Man's level.
  • Stealth Pun: Knight Man and his otherwise impenetrable shield is weak against the Yamato Spear. [2]
  • The Dev Team Thinks of Everything: Rockman loses his sliding ability with the Rush suits. If you pause while he slides, the Blue Bomber cannot be told to put them on.
  • The Wild West: Tomohawk Man makes his lair in the deserts of American. Colton, a gunslinging cowboy robot, can be found here, too.
  • Throwing Your Shield Always Works: Plant Man can throw his Plant Barriers during his fight. Sadly, Rock cannot throw his own version, rendering it a rather bad weapon.
  • Time Stands Still: Centaur Man can freeze Rock to have better chances of striking him with his Spread Shot.
  • Villain Exit Stage Left: Finally averted. Mega Man ties Wily up in chains and drags him to prison.
  • Weaksauce Weakness: Who would expect Tomahawk Man to be weak to a shield made out of petals? On the flip side, it's amazing how many of Mr. X's Boss Robots fall to the Silver Tomahawk.
  • Weapons That Suck: Wind Man can pull his foes with the fans on his shoulders.
  1. in other words, die at any point after, and you have to fight both of them again
  2. the unstoppable spear beating the unbeatable shield