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The 7th entry and one of only [1] in the original Mega Man series released for the SNES.
In the closing of Mega Man 6, Dr. Wily was finally put in jail. What Mega Man didn't know was that Dr. Wily had robots hidden somewhere is his lab. After six months without Dr. Wily's input, the robots would activate, and search for Dr. Wily.
The Robots gave a city a surprising attack, looking for their master. Mega Man and Dr. Light watch the robots help Dr. Wily escape from a far distance. Mega Man goes out to stop Dr. Wily. Along the way, he encountered Bass, another humanoid robot, and Treble, his mean robotic wolf. They are also trying to stop Dr. Wily. The battle began...
Robot Masters:
- DWN-049: Freeze Man, weak to Junk Shield and Scorch Wheel, gives Freeze Cracker
- DWN-050: Junk Man, weak to Thunder Bolt, gives Junk Shield
- DWN-051: Burst Man, weak to Scorch Wheel and Freeze Cracker, gives Danger Wrap
- DWN-052: Cloud Man, weak to Danger Wrap, gives Thunder Bolt
- DWN-053: Spring Man, weak to Slash Claw, gives Wild Coil
- DWN-054: Slash Man, weak to Freeze Cracker and Scorch Wheel, gives Slash Claw
- DWN-055: Shade Man, weak to Wild Coil, gives the Noise Crush
- DWN-056: Turbo Man, weak to Noise Crush, gives the Scorch Wheel
On a side note, a fan-made NES style remake of this game can be found online.
Tropes:[]
- Advancing Boss of Doom:
- When he investigates Slash Man's dinosaur park, Rockman gets backed into a corner by a Tyrannosaurus Rex robot. The Blue Bomber must defeat it to proceed.
- In the third Wily stage, the Blue Bomber runs into a giant Oni head and must run from it to save his skin. It's also the boss of the level, and must be destroyed by shooting its eyes.
- AI Breaker: Freeze Man gets locked into a predictable pattern if he takes a hit from the Junk Shield, which he's weak to.
- An Ice Person: Freeze Man, as his name implies, has ice-type weaponry. Rock gets his hands on the Freeze Cracker, which is a snowflake-shaped bomb that releases six projectiles in different directions, when Freeze Man goes down. Doctor Wily can also send out icy projectiles during his second phase.
- Animal Mecha:
- As usual, Rock has one in his pet dog, Rush, who can fuse with him to give the Blue Bomber special powers such as flight.
- Slash Man has many dinosaur mechas populating his level. One serves as a miniboss.
- Freeze Man has Shirokumachine GT V's populating his level. These robot bears can cause icicles to fall from the ceiling with their roar, and can also throw ice chunks at the Blue Bomber.
- Forte has a pet wolf robot named Treble. He can fuse to Treble, gaining his own Super Form, which lets him fly.
- Amusement Park of Doom: Spring Man makes his lair in the depths of a theme park that has springs as well as spikes.
- Arm Cannon: The Blue Bomber has one to blast his foes as usual on his left arm. Some of the Robot Master bosses have these:
- Burst Man has a Buster cannon that surmounts his left arm. He can launch bubbles to entrap Rock with them and some of them even contain bombs.
- Spring Man has one that surmounts his right arm, from which he deploys Wild Coils.
- Shade Man has one that surmounts his left arm. He launches powerful sound waves called Crush Noises that can rebound off walls for absorption from it.
- Forte fights with one that adorns his right arm.
- A Winner Is You: In the Anniversary Collection version, the end credits sequence (Mega Man walking away from a burning skull fortress in deep contemplation, a slideshow of the robot masters, and Bass looking out overhead) is replaced by just showing the credits against a plain black background. Apparently, this is because the developers, Atomic Planet, didn't know how to properly emulate the Mode 7 effects used here.
- Big Boo's Haunt: Shade Man's level. Rockman begins the level from a cemetary, battling his way through zombies, and then has to traverse a haunted castle that has werevolves. Shade Man himself takes his design from both vampires and the Devil himself.
- Bonus Boss: Proto Man, after meeting certain requirements, can be fought in a secret area in Shade Man's level.
- Boss Rush: As per tradition, Rock encounters this during the fourth Wily Stage. After it is cleared, Rock will be transported to the final stage for his duel with Doctor Wily without going back to Doctor Right's laboratory.
- Breaking the Fourth Wall: Try using the Freeze Cracker on Freeze Man.
- Aside Glance: How Freeze Man reacts to getting struck with his own weapon.
- Bring It: Freeze Man reacts to everything you do. If you do nothing after he starts the battle, he defaults to taunting you until you do something.
- Call Back: This game makes several references to previous games, but the most apparent is the robot museum stage. Glass tubes with various robot masters on display, with Wily making off with Guts Man (to be remodeled into a fortress boss later), and the music for that stage is a mix of Guts Man, Heat Man, and Snake Man's themes.
- Car Fu: Turbo Man weaponises his Sentient Vehicle nature by ramming his foes.
- Charged Attack: The Noise Crush is a Collect Type, where Mega Man must bounce it off a wall to catch the ricochet to empower the next blast. The Wild Coil and the Mega Buster are Hold Types.
- Collapsing Ceiling Boss: Much like a move that the Koopaling Wendy O. Koopa can perform in New Super Mario Bros U, Freeze Man can cause icicles to fall from the ceiling of his room... by firing a projectile upwards to create them beforehand. The icicles created by him will fall just a few seconds afterwards.
- Cool Ship: Cloud Man has a mobile that works like Bowser Jr.'s Koopa Clown Car and the Lakitu cloud; it is even shaped like the latter. Wily also makes one during the second phase of his fight.
- Counter Attack: Instead of taking damage if they get struck by the Thunder Strike's projectile, Spring Man and Turbo Man will retaliate with the following moves:
- Spring Man tries to draw Rockman towards his location and will throw him into the ceiling if he catches the Blue Bomber successfully.
- Turbo Man launches a charge attack towards Rockman with his body covered in plasma.
- Crazy Prepared: Wily apparently built 4 Robot Masters and put a six month watchdog timer just in case he were arrested.
- Death From Above: In his second fight, Forte can perform divebomb attacks in his Super Form. Shade Man also has a divebomb move.
- Deleted Scenes: scenes Dummied Out for the International versions, where either Roll or Auto would replace Dr. Light in giving comments every time Mega Man gets a new weapon.
- Easter Egg: There is a code that allows you to duel Bass in a one on one two-player duel ala Street Fighter.
- Everything's Better with Dinosaurs: Well, robot dinosaurs, but Slash Man (who is one himself) has many in his stage.
- Exorcist Head: During his intro animation, Junk Man somehow manages to spin his body without spinning his head, which glares to the left.
- Eye Scream: Rockman must destroy the giant Oni Mask from the third Wily stage by gouging out its eyes. The best job for this is the Crush Noise, which Rock can use to strike the beast's eyes, but Slash Claws work, referencing how criminals could get their eyes slashed for what they have done.
- Final Boss: Doctor Wily... again.
- Flying Face: The giant Oni Mask that serves as the boss of the third Wily stage. According to the lore, its body from the shoulders down was not salvaged; one must imagine what it would have looked like had it kept the body...
- Foreshadowing: Forte makes an appearance in Shade Man's stage wounded. He is weak to the Crush Noise.
- Guide Dang It: Freeze Cracker, Wild Coil, and Danger Wrap can be aimed by holding up or down before shooting. Danger Wrap can also be aimed "forward".
- Halloween Episode: More like "Halloween Level," but Shade Man makes his lair within the depths of a haunted castle. Watch out for werewolves and zombies!
- Human Popsicle: More like "Robot Popsicle," but Slash Man turns into a frozen block that does squat for a few seconds upon getting hit by a Freeze Cracker.
- Invisibility Cloak: the Wily Capsule's usual teleporting ability is replaced by this for some reason.
- Jerkass: Forte is revealed to be this.
- Kaizo Trap: In a downplayed example, Slash Man can still damage Rock by tripping him up in his frozen block form if they collide.
- Life Drain: Shade Man can steal life from his victims by scoring a hit with his divebomb attack and draining the target's blood.
- Logical Weakness:
- Freeze Man is weak to the Junk Shield since metal objects can puncture ice masses that they strike hard enough.
- Junk Man is weak to the Thunder Strike's projectiles since his body contains electromagnets that he needs to hold himself together. Electricity can kill magnets.
- Burst Man is weak to the Scorch Wheel since heat can destabilise bombs, which his body contains.
- Cloud Man is weak to Danger Wraps due to his electrical nature. Water and electricity do not mix.
- Spring Man is weak to Slash Claws since sharp objects can damage springs.
- Slash Man is weak to Freeze Crackers due to his part-dinosaur nature. Dinosaurs are stereotypically portrayed as cold-blooded creatures, meaning their blood reacts more to temperature changes. (Warm-blooded dinosaurs did exist, though.)
- Turbo Man is a less-obscure version with his weakness to the Crush Noise. Have you ever blundered with installing mufflers into your car?
- Macross Missile Massacre: The Sisi Truck that Turbo Man has stationed within his stage launches Sisi Rockets in a barrage until it meets its demise.
- The Mole: Bass was first introduced as a potential ally to Mega Man, who claimed to also be battling Dr. Wily. When he's discovered injured later, Mega gives him access to Dr. Light's lab to be repaired. Bass ends up ransacking Light's lab and stealing the plans for some new upgrades for Mega Man and Rush, delivering them to his creator, Dr. Wily.
- Monster Clown: Mash, the boss of the robot museum stage.
- Name's the Same: Turbo Man, not to be confused with the superhero in Jingle All the Way.
- No Sell:
- Freeze Man is able to heal from his Freeze Cracker.
- Junk Man is immune to damage from the Junk Shield (his weapon) and the Scorch Wheel.
- Burst Man is able to resist damage from his Danger Wraps (his own weapon) and the Super Adapter.
- Cloud Man is immune to damage from the Junk Shield, but strangely takes damage from his Thunder Strike.
- Spring Man is immune to damage from his own Wild Coils and the Thunder Strike's projectiles. He also gets access to a Counter Attack by sucking the Blue Bomber in if struck with a Thunder Strike projectile.
- Slash Man is immune to damage from the Danger Wrap. (An explanaction could be that his claws could let him poke the bubble, allowing him to make his escape.)
- Shade Man is immune to damage from his Crush Noise.
- Turbo Man is immune to damage from his own Scorch Wheel and the Thunder Strike's projectiles. If struck by the latter, he will retaliate instead of taking damage.
- Nostalgia Level: After the first four Robot Masters get trashed, Rockman can go to the Robot Museum, where several Robot Masters from his past adventures can be seen (Although the two Plant Mans may provide hints that the robots there are actually copies or sculptures.). There are also shrubs in the shape of mettaurs, statues of the Brain Break from the sixth game, and wall tiles in the style of the Camon enemy from the fifth installment.
- Our Vampires Are Different: Shade Man takes his design from vampires, but has a tail akin to the Devil. He also comes equipped with a sound cannon.
- Playing with Fire: Turbo Man uses the Scorch Wheel for his primary weapon, which Rock can nab when Turbo Man goes down. If Rock gets caught by the wheel, he will constantly take damage until he can douse the flames. Some of the projectiles that Wily sends during his second phase are also fireballs.
- Point of No Return: Strict type. After he clears the first three Wily Stages, Rockman will go back to Doctor Right's laboratory. However, after the Blue Bomber tears through the Boss Rush on his way through Wily Stage 4, the fifth Wily Stage will automatically be played without a chance to go back to Doctor Right.
- Remember the New Guy?: Rightot makes his debut here, but he seems to have been working with Doctor Right in events prior.
- Sentient Vehicle: Turbo Man is a roboticised car.
- Shout-Out: To Ghosts N Goblins; hold the B button while selecting Shade Man's level and it will play the famous first level theme from the series.
- Slash Man's stage is a tribute to Jurassic Park, as it takes place in some kind of Research Facility/Prehistory Jungle. Naturally the Mini Boss is a Tyrannosaurus Rex Mega Man must flee from.
- The Japanese version has many more shout outs to other Capcom games that were Dummied Out.
- Shock and Awe: Cloud Man can summon thunderbolts with his Thunder Strike weapon. Rock gets his hands on the Thunder Strike when Cloud Man goes down. Doctor Wily can also send out some balls of plasma during the second phase of his battle.
- Spring Coil: Spring Man has many springs composing his belly and limbs. His weapon is the Wild Coil, which manifests as a spring that bounces around. The spring is gravity-affected. Additionally, Rock can use several scattered throughout the stage as a springboard to boost his jump.
- Springs Springs Everywhere: Spring Man's stage, of course!
- The Paralyzer: Whenever Slash Man gets hit with the Freeze Cracker, he does squat for a few seconds other than sliding around as a block of ice.
- Throw Down the Bomblet:
- Burst Man launches bubbles that contain bombs throughout his battle, and Rock gets the ability to do this when he conquers Burst Man's stage. Cloud Man is weak to the weapon due to his element being electricity, and water and electricity do not mix.
- As it chases Rockman, the giant Oni mask that is the boss of the third Wily stage can throw bombs at him.
- Warmup Boss: The Mad Grinder is this, being rather simple to deal with. Rock only has to keep his distance due to the monster's slow movements. He also has less difficulty when he and Forte square off the first time than when they square off the second time.
- Weaksauce Weakness: Shade Man versus Wild Coils. Since when do springs kill vampires?
- Weapons That Suck:
- Spring Man can suck the Blue Bomber towards his location upon getting zapped by a Thunder Strike, referencing electormagnets.
- Turbo Man can use his engine to suck Rock in, either to send the Blue Bomber towards the flame pillars that his Scorch Wheel fireballs leave behind after they strike a wall and hit the floor, or so he can attack Rock at close range.
- Weather Control Machine - Cloud Man's stage involves lots of pushing wind and blinding rain (one of the few games to notice how driving rain will reduce visibility). Cloud Man uses these gimmicks as well when you fight him.
- Why Don't You Just Shoot Him?: This is the first, and so far only, game to get into this. Mega Man seriously considers killing Wily after defeating him for the umpteenth time. Unfortunately (but fortunately for Wily) Mega Man was "Three Laws"-Compliant, leaving him unable to carry out his threat.
- Your Size May Vary: Compare the Mad Grinder in the intro to the actual Mad Grinder that Mega Man fights when he encounters it.
- ↑ Mega Man and Bass was a case of No Export for You, and Soccer is considered non-canon