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When the future doesn't seem all that futuristic and different from what a modern person would be used to, a setting may be stuck in a Modern Stasis. Maybe a show that's mostly about family life in the present day has a Flash Forward, Time Skip, or Distant Finale and gets in way over its head. Maybe a science fiction setting bears an uncanny resemblance to the present day despite being set way more than Twenty Minutes Into the Future. In any case, things change much less than they really ought to.

Often happens during a Distant Finale. Not to be confused with Next Sunday AD, where the time gap is realistically short. Compare with Medieval Stasis, which is more common in fantasy settings. The polar opposite of The Singularity.

Examples of Modern Stasis include:


  • The comic book Good as Lily from DC's short-lived Minx imprint is very guilty of this. An 18-year-old girl meets herself at age 80, and she acts, talks and dresses just like an 80-year-old woman of today even though she comes from 62 years in the future.

Films — Live-Action

  • The Star Wars universe probably fits here, since it's been stuck on a technology level and culture that's reminiscent of World War II and old Flash Gordon serials for over four thousand years. Even though the original trilogy's plot was hugely driven by rapid technological advancement (the Death Stars, the AT-series), which seems to continue into the future books, but not at all into the past. Perhaps the Republic really was as much a failure as Thrawn said.
    • There were many advances in technology between KOTOR and the film trilogies. Bacta tanks (more of a discovery than research but still), capital ships were able to hold many more weapons batteries (You know those Sith Destroyers which were the pinnacle of shipbuilding in their day? They were armed with 20 laser cannons and 4 turbolasers. Republic Hammerheads had 3 turbolasers. The late Republic and Imperial-era ships could hold hundreds and dozens, respectively. Furthermore, the Empire didn't greatly advance technology in any beneficial way. It spent most of its science budget on superweapons and torture devices that were only useful for keeping the terrified and discontent population in check. Nothing greatly beneficial to civilians' quality of life was ever made. The Empire also virtually halted the exploration of new territories, which had been a major source of innovation to the Republic because new alien civilizations to trade with often meant new technology. The only interest Palpatine ever showed in alien science was Sii-Ruuvi entechment and we all know that one turned out.
      • Not to mention that between KOTOR and the prequels were the highly destructive New Sith Wars, a thousand-year period of more or less constant galaxy wide conflict and decline that regressed technology and infrastructure by a significant degree. By the end of the period, the Republic and the Jedi were so devastated that even though they decisively ended the (apparent) Sith threat, the only way to prevent the Republic's utter collapse was to institute a massive decentralization that marked the fundamental end of the republic as it had been for 24,000 years before. So there's more than enough in the EU to justify relatively similarly levels of technology in the two eras, much like how (in Europe) The Late Middle Ages and The Renaissance are roughly equivalent to Ancient Rome despite occurring over a thousand years later.
      • Such wars are probably the only conceivable reason such a thing as "lost knowledge" and "forgotten technology" exists at all in a futuristic society with sector-spanning data networks and implied multiple redundancies. Likewise, the loss of knowledge about events during the Old Republic period in the presence of computer systems and droids operational over many thousands of years may be a result of massive databank Retcon by various conspirators who would really like to bury the secrets of the past. An example would be hiding the location of Kamino in Episode II.
        • The real reason is most probably because the Tales of the Jedi comics have visual designs that look almost nothing like what many Star Wars fans are familiar with. With the Mandalorian/Jedi Civil War taking place less then thirty years after the last Tot J comic, it's likely BioWare changed it largely so that fans who hadn't read the comic wouldn't complain that the games look nothing like Star Wars. Many of the Darth Bane novels (which take place DURING said Dark Age) seem to show the tech being pretty much what we see in episode I for instance, with nothing changed except the presence of the Sith, with even many of the ship descriptions in the novel seeming similar to what was seen in the KOTOR games, like the Hammerhead and Sith Destroyers. The description of loss of reliable interstellar communication is actually something that happened during the Empire too: only the Empire had long-range communication that was instant, so if you weren't part of the Imperial military you didn't have reliable info on what was happening off-world.
      • The Empire halted exploration of the Unknown Regions because of the Yuuzhan Vong threat, which the Emperor knew was going to arrive soon. Thrawn's naval garrison in the Unknown Regions was the only thing keeping the Vong at bay, and when he and his fleet returned after the Emperor's death in order to command the Imperial Remnant, the galaxy's last bulwark was gone.
  • In Time takes place at an unknown point in the future (they avoid mentioning any years), when genetic engineering has allowed all humans to stop aging at 25. In order to avoid overpopulation, all people must, essentially, work to stay alive. Time literally becomes money. The rich can live forever, while the poor live day-to-day. Those who "time out" suffer a heart attack and collapse dead. Certain wealthy characters are mentioned as being at least a hundred years old. This means that this is, at least, the 22nd century. However, nothing much changes in terms of technology, besides genetic engineering. Guns, cars, and buildings still look the same. The poor still use pay phones. Not a single flying vehicle is shown, though, even regular old airplanes.
    • It is justified, since the immortal wealthy don't really need new technology. If one can live forever, why the rush to make anything new?
  • The simulated world within The Matrix


  • Slightly averted in the Novelization of Star Trek: The Motion Picture written by Gene Roddenberry (or at least with his name as author) talks about how a lot of the people on Earth are “New Humans” who have evolved to be more peaceful, less driven, and mentally calmer. Then you have people like Kirk who still use family names, still are willing to use violence, still have inner demons to drive them on…
    • Subtly referenced in the 2009 reboot, with Pike's description of Kirk possessing an adventurous spirit that Star Fleet has mostly lost ("act first, ask questions later").
  • The Gbaba, hostile aliens in the Safehold universe, are suspected by the human race (whom they are busy wiping out) to be stuck in this; evidence suggests the Gbaba have seen few, if any, significant advances in technology for centuries or more; one example given are the warships; one captured warship was built at least two thousand years earlier. It is otherwise identical--software, computers, weapons, sensors--to a recently constructed warship.
  • In Vladimir Vasilyev's Big Kiev Technician, it is the year 368,764, but everything looks like it has at the end of the 20th century, except that many cities are now Mega Cities. The world is, inexplicably, also populated by fantasy races like elves and dwarves, although the short-lived humans are still the majority. Nothing has changed in at least 10,000 years (according to records), and most people forgot how things work. Technicians and scientists are the societal elite, as they know the "formulas" for taming and operating machines. Machines themselves are also somehow alive, or at least perceived that way. Nothing in the book explains how things got to this point. The ending of the book signals the End Of An Era of stagnation where most of the "tamed" machines shut down in the presence of manufactured ones, starting the age of rediscovery and progress.
    • The short story collection Big Kiev Witcher includes more high-tech things like Spider Bots and deadly security fields that won't harm children or witchers.
  • Earth in the Old Mans War series by John Scalzi. There still seems to be TV, Time Magazine, Newsweek, etc.. The Colonial Union keeps all the very high tech to itself and reminds Earth of this via an orbital elevator that should not exist via the physics they know.
  • Kenneth Bulmer's The Secret of ZI takes place nearly 300 years after the Earth was conquered by Human Aliens, but everything seems exactly like the date it was written. Partly justified by the aliens having prohibited all techological advance in order to keep their superiority, but this doesn't account for the total lack of cultural change, even on the most superficial level of slang and fashions. Of course this is because the plot (a resistance movement preparing for an interstellar counter-attack at sublight speeds) requires a delay of centuries, but the author didn't want the distractions of inventing a future world.
  • Played with and justified in the Tomorrow War trilogy by Alexander Zorich, which takes place in the 27th century, when humanity has already colonized several planetary systems. While the culture and society on Earth are suspiciously similar to our present, a mysterious phenomenon known as "retrospective evolution" causes human colonists in remote planetary systems to revert to cultural norms of ancient societies. Two such societies are shown - Concordians, who are emulating Zoroastrian Persians, and Great Muromians, who are emulating pagan East Slavs. In the third book it is revealed that the earthlings were also affected by that phenomenon and were reverted to... the late 20th century.
  • In the early parts of Isaac Asimov's Foundation trilogy, the Foundation's enemies are somewhere between here and Medieval Stasis, having lost the knowledge of most high technology. Specifically, the lack nuclear power, one of the hallmarks of the Modern Age. The use of their technological edge (veiled in mysticism) is what turns the resource-poor Foundation into a regional superpower.

Live-Action TV

  • The narrator of How I Met Your Mother never mentions anything dramatically different about the future and portrays it as exactly like the present when he mentions it at all. But then, a father telling his children a bedtime story would not need to remind them about the Zombie Apocalypse that happened last year. (One minor exception: He mentions that in the late '00s, people used to go to these things called "gyms.")
    • Though Ted being Ted, it's likely that he's simply pointing out the lethargy of "today's youth".
    • In "Garbage Island", Ted was at an airport in 2021 where he comments that they live in a time where cell phones can project holograms, but flights are still cancelled due to drizzle.
  • Mostly true about the Distant Finale of Mad About You, though it is implied that the lowest-common-denominator of pop culture has dropped and the world is on its way to becoming a crapsack.
  • True of nearly all Time Skip uses. In Desperate Housewives or One Tree Hill the world of five years from now features absolutely no difference in fashion, technology or pop culture.
  • In Dark Shadows, when Barnabas and Julia travel to 1995, there are no noticeable changes in costume or technology.
  • Battlestar Galactica suffered from this, and the flashbacks to the pre-genocide Colonies got worse and worse as the series went on.
    • Somewhat justified on the ships. BSG itself was a 50 year old military vessel. They deliberately point out that they use old, unnetworked computers because the technology was too vulnerable to Cylon attacks, and robotics was obviously abandoned after the wars. The bare-bones existence on a battleship wouldn't be likely to have many other obvious technologies. Their medical technology doesn't seem any more advanced than ours, but this is 150,000 years ago, and not all technology develops at the same rate.
      • Strangely it's short-lived prequel series Caprica seemed as advanced as the later Colonies were (with technologies we never saw in the original BSG series), but had a completely different visual aesthetic, looking something like a futuristic version of the 1930's/40's.
        • It seems to be implied that after the First Cylon War, which takes place AFTER Caprica, the Colonial government outlawed many of the more advanced-looking technologies we see on the series, such as computer networks.
  • In Stargate Universe, it is revealed that, due to a Timey-Wimey Ball, duplicates of the Destiny crew ended up on a habitable world 2000 years ago and were forced to establish a colony. While they had to do everything from scratch, lacking the necessary tools to construct anything beyond rudimentary housing at first, multiple Time Skips show that the Novus colonists advanced pretty fast and had a decent-sized town (with modern architecture) within 3 generations. Time Skip again to modern day. The Novus society has grown and expanded, but does not look much more advanced than modern-day Earth. Yes, the colonists had to struggle to start, but they had a huge head start with technology and science (admittedly, they do manage to cure several diseases that we still can't), so they should have advanced much further than what we see.
    • They also manage to build large colony ships capable of housing thousands of people for a century of more...with no FTL. Compared to other canonical civilizations like the Tollans who progressed way further (to the point of building their own "Stargates") in roughly the same time the Novus people are downright dragging their feet.
  • Sometimes, but by no means all the time, happens in Doctor Who. Humans will be wearing typical clothes of today, talking in typical accents of today and using traditional vehicles and guns, even as far into the future as year 100 Trillion - although it is stated humans have evolved into beings of gas and back and more in this time. Maybe they just happened to be at exactly our level of technology again by that time.
    • Another example is an episode where Great Britain owns a city sized starship in the distant future, propelled by a space whale, and yet features fairly normal early 21st century looking rooms in at least some areas of the ship.
    • On the other hand, episodes set in the future do usually have some futuristic element like energy weapons (that resemble modern guns) and advanced tech... though the humans also tend to wear more or less modern clothes.


  • In The Sims 2, you can play through multiple generations of families, but the world never changes at all.
    • Granted, Sims only live about 70-80 days, so ten generations of Sims takes about one real-world year.
      • Perhaps time is sped up in that world, unless Sim City Sims are more human-like...
        • I've always taken each day representing a year in general, although some things, like pregnancies would by that logic last 3 years.
  • Sim City games (except 2000) run the trope. Your city could be in the year 2300, and yet architecture, fashions, trends, and industry are pretty much the same (yes, even the high-tech industry doesn't get any higher or more improved). Sim City 2000 introduces some futuristic power stations and the giant "arcology" apartment buildings, but their presence doesn't seem to have any effect on the rest of the city.
    • Of course, thanks to customizable tilesets, you can change the architecture from 1950, to 2050 and beyond. This is purely cosmetic though.
  • The Halo series is a rather peculiar example of this. Much of the space (yes, they use FTL drives) and computer technology (human-like AI) seems to fit it's time frame- the mid 2500's- but the rest seems to be stuck in the mid 21st century at best. While domestic technology isn't explored that much, it's roughly something that'd be expected in the mid 21st century. Cars and trucks and the like are about the same as modern counterparts, only more streamlined and perhaps some other unseen differences. Cities are abit more advanced, but only really seem to be more streamlined and digitally integrated, with flashy roadways and city-wide AI's.
    • Military weaponry shows the most extreme case of this. Many of the firearms are virtually identical to modern day counterparts, with the only visible differences being things like digital readouts on ammo. Soldiers use some relatively advanced headgear and armor, but nothing approaching those of the Spartans. Ground vehicles are also similar, with some, like early variants of the scorpion tank, resembling something from the 20th century. Because of all this, humans are amazed at the covenant's use of plasma weaponry and shields.
      • However, it could be for most of those examples, of using technology that works, and is strong and robust. It's a case of Boring but Practical vs. Cool but Inefficient; ground vehicles use tires and treads because, hey, they're simple and work. Guns have solid little micro-comps built in that'll keep working under just about any conditions. As for a simple reason behind this: the human race has been at war for its life for a generation. Efficient use of tech intended for large scale deployment saves alot on that level.
      • Even some of the aerial vehicles aren't safe from this. In Halo: Reach, there are helicopters that still use regular blades.
      • The "primitive" human weapons are pretty much always better than the "advanced" covenant stuff though, on the ground anyway.
      • Compare to the Covenant's advanced technology that they got by looting the Lost Technology of the Forerunners. It is implied that the Covenant only has a limited knowledge of how the technology works, and thus makes very inefficient use of it, compared to the humans making the most of their relatively primitive (but effective) technology. Or, for that matter, making improvements on tech they stole from the Covenant from time to time.
    • One has to wonder whether Halo really counts as this trope considering that they do have advanced technologies and the like. They simply don't look advanced and futuristic.
    • Medical technology however has made a lot of improvements, such as cancer being almost unheard of (as easy to remove).
  • Perfect Dark, in 2023, is appreciably futuristic, with flying cars and motorbikes, cloaking devices, guns disguised as laptops, laser weapons, teleporters, etc. (save for some of the guns and the computers), but its prequel, which is set a mere 3 years earlier, still has contemporary-style vehicles and architecture, and the nightclubs apparently still use vinyl records, as evident by the Record Needle Scratch when the music stops.
  • San Francisco Rush 2049 has futuristic buildings and a few futuristic cars, but most of the cars are straight out of the 20th century. Not to mention contemporary gas stations, subway trains, cable cars, windmills, boats, etc.
    • To be fair, the cable cars haven't change much in 120 years, why would they now? Subway trains as well.
  • In the Command and Conquer Tiberium universe, whenever civilians appear in FMV cutscenes, they look straight out from whenever the game was made. Especially egregious in Tiberian Twilight which takes place in 2071 but a shot of a street in the final cutscene looks like modern-day Los Angeles.

    Largely averted in-game though, where GDI cities and settlements have a more Twenty Minutes Into the Future flavour while the cities that look present-day are crumbling Yellow Zone hellholes whose governments collapsed decades ago.
  • One level of Descent 3 takes place in Seoul, Korea, which seems to be mostly stuck in the 20th/21st century.
  • The industrial revolution in the world of Arc the Lad happened 1000 years prior to the first episode, yet appart from a few gadgets used by the Romalian military, technology never went beyond the level of the late twentieth century
  • Before the Great War in the Fallout universe, from 1843 to 1960, there was a world of difference, from technology, culture to politics in the span of the last 127 years. From 1960 to 2077? Not entirely so much, while some politically tired, but fail through due of their repressive governments never let this pass. Still holds true for after the Great War, with over 200 years have passed and very little actual rebuilding being witnessed in places. Subverted but with a catch for the Institute, though, since they have been able to make great advances in technology, with mostly the used of the Pre-Great War technology as their basis - something which has earned them a ''lot'' of enemies. But only on underground in the ruins of the former CIT (an alternative version of the MIT) to do all that.
    • However, this applies primarily to fashions and society: Communism was still the great menace, women were still chained to the stove (at least until the Resource Wars, when they couldn't afford to waste valuable workers anymore, thus resulted in continuously protests until 2077), and cars were still curvy and chromed. Bomb-shelter architecture, particle physics, and weaponized viruses (not to mention propaganda-as-mind-control) all made great strides under the Powers That Be of Pre-War the United States.


  • Happens in the Ciem Webcomic Series, by logical extension, but to a much lesser degree. Still, technology doesn't change much from 2007 to 2021.
  • In Dan and Mab's Furry Adventures, the world is kind of an odd mesh of modern and medieval trappings, suitable for a fantasy world. Fair enough, but in Abel's story, which begins four hundred years before the main plot... everything, everything, is exactly the same. There is not a single visible difference to the scenery - other than Jyrras's inventions, things that are modern in the main strip are modern, and things that are pre-modern are pre-modern, with identical architecture and fashions.
    • Explained to some extent by the existence of the magical, long-lived Creature races. When you're 7000 years old, a mere four centuries isn't that long. Furthermore, many Creatures are said to dislike technology. Some view it as the recourse of feeble Beings who are too weak to survive without it, while others regard it as a threat to their power and slap anyone who gets too clever down. Jyrras is shown to be keeping a lot of new technology under wraps specifically to avoid this kind of attention.
  • After the end of Scary Go Round in 2009, which has always taken place in the present (with seasonal changes and all), its Spin-Off Bad Machinery did a Time Skip three years into the future. Here, fashions, technology ect. still looking the same is of course justified, because you wouldn't expect the world changing all too much just within three years. In conclusion, this comic probably won't suffer from Zeerust from 2012 on.

Web Original

  • Justified in 1983: Doomsday, due to World War III. Even by that timeline's 2012, humanity is at best more or less in The Eighties to the point that anyone from before Doomsday would fit right in with little problem.

Western Animation

  • Lampshaded in the Stroker and Hoop Christmas special. Stroker and Hoop travel forward in time to meet a future version of Coroner Rick, and though he knows the names of some new things that are happening in the world, he doesn't understand any of them because he's an old coot.
  • In the Distant Finale of Tim and Eric Awesome Show, Great Job!, technology actually seems to have regressed a little. There's a commercial for a device that sorts midi files on an ancient, 286-esque computer.
  • Parodied in Family Guy Presents Stewie Griffin The Untold Story where the only real advancements in thirty years are time travel. Televisions, cars, and DVD players haven't advanced much at all.
    • Per Word of God, this was done because the writers disliked the cliché of huge technological advancements (such as founding a spacefaring civilization) in such a short amount of time and felt a mix of this and Next Sunday AD would be more realistic.
    • At the same time, in the episode showing Al Gore win the 2000 Presidential Election, we see the world of The Jetsons in just over a decade.
  • An accidental example in Gerry Anderson's New Captain Scarlet, which is otherwise pretty good at maintaining a 20 Minutes into the Future look and feel; during the Car Chase scenes, any vehicle that isn't relevant to the plot will look very similar to a late 20th or early 21st century design. This is probably because they're a stock 3d model being used because there wasn't the time or budget to do anything more elaborate for a vehicle that'd only be on screen for a couple of seconds.
  • In the Beavis and Butthead episode "Crying" the episode ends with a Flash Forward eighty years in the future where we see the two in a nursing home. It looks no different than one out of the 2010s. Usually animated shows are more futuristic when they do this, but Mike Judge more than likely wanted to be somewhat more grounded in reality.
  • All Grown Up takes place ten years after Rugrats but it appears to be more of a Time Skip since the latter takes place in the years it was produced.
  • Triple-subverted in an episode of The Simpsons about Lisa being told her "future" by a (phony) carnival fortune-teller. "The world has become a very different place," the fortune-teller says ominously, and then we see what appear to be several robots walking down the sidewalk; however, it turns out they're just actors trying out for the part of the Tin Man in a production of The Wizard of Oz. But then we see that many things are different in the future: the characters wear Space Clothes, soybeans have become a major source of food, and there are indeed many robots about (although they look exactly like humans on the outside, only revealing their robotic nature when they cry and short-circuit).
  • Played for Laughs in Futurama. The show is set in the 31st century, and certainly features lots of science-fictiony technology, including robots and space-ships. However, we are shown time and again that in many ways, the world has not changed all that much. Social mores and society, in general, seem to have stayed largely the same as they are today, and all the futuristic technology is used mostly to replicate 20th-century life quite closely. Newspaper boys use home-made spaceships to deliver newspapers in "suburbs" built-in Asteroid Thickets, the ubiquitous robots not only act Ridiculously Human but even do their jobs in exactly the same way as a human would (and with most of the same inefficiencies), and while a futuristic virtual-reality Internet exists, it's still filled with spam and pop-up ads, and doesn't keep just about everyone from watching ordinary, 2D television (though it's claimed to have a "higher definition than real life.") This all fits with the Rule of Funny: The idea behind Futurama was never to create a realistic vision of the future, but to make recognizable jokes about modern-day life in a fun, science-fictioney setting. Thus, the futurism is never allowed to interfere with making the setting, characters, and their challenges relatable to a modern audience.
  • Transformers:
  • The Light, Vandal Savage in particular, in Young Justice feel that the presence of the Justice League, constantly protecting mankind from the various disasters that would lead to humanity evolving into something stronger, is invoking this.

Real Life

  • The so-called Dark Ages revered ancient Rome because its architectural achievements were only equalled during the time of the High Middle Ages. The Renaissance was partly an attempt to revive classical traditions over the medieval art forms.
  • Truth in Television since about 1850, in north-western Europe and The Commonwealth at least. The explosion in world-trade and wealth meant that development was noticeable on a generational basis, with the 'look' of whole cities changing in mere decades - most European towns had running water and even electricity by the 1960s (at which time cars began to outnumber horses, moreover), when the pace of change increased again to the point where even the sleepiest towns visibly changed on a bi-decade-ly basis (thanks to the further spread of water, electricity, and appliances like the radio and even home-telephones and cars). Interestingly, this trope may come back into effect for the world's most developed areas (Europe, North America, Japan+Korea, etcetc) within just a decade or so; just as the changes to non-electronic appliances and vehicles have become almost purely aesthetic these days, electronics too can be expected to go the same way as the computing-power and efficiency of the very latest models available nowadays surpasses people's real needs - there's already a trend towards buying more durable models so they can cut down on repair and replacement costs.
  • Some conspiracy theorists claim that oil companies, technology companies, and other large industries intentionally keep the world in this state, despite obvious real life aversions. Very often much of this is based on a lack of understanding of the costs of new technologies (such as the issues with solar power — in some cases it may cost less in the long run, but the costs are almost all up front, meaning that you're paying for 20 years of power today, an unpalatable proposition), or the inability to create certain technologies (an internal combustion motor using water as a fuel or perpetual motion machines).
  • Pretty much every time the news media extrapolate a current trend into the future to scare us, Modern Stasis is assumed, at least when it comes to technology that might address the problem in question.
    • One example in particular is how documentaries on our solar system like to say that the Sun will eventually die by becoming a red giant star, incinerating the Earth. Never mind that this won't happen for the next five billion years, they just focus on "THIS IS REALLY GOING TO HAPPEN AND THERE IS LITERALLY NOTHING ANYONE CAN DO ABOUT IT."
    • Similar with predictions that within only a few hundred million years the Sun will have grown bright enough for Earth to become too warm support life as we know it already. That may be true, but usually tacitly ignores that life in a future that distant won't likely resemble anything we know today anyway — and will have rather obviously had plenty of time to adapt to the changing conditions, at least up to the limits imposed by physics itself.
  • Though in 2014 we have the potential to use technology that would be considered futuristic (see I Want My Jetpack for examples), it is still too expensive for the added value to be interesting. Think about how theVideo Phone never really took off until smartphones, and even then it is rarely used. Likewise, for example, some ideas related to Internet-connected appliances, a popular concept in the late 1990's, might become Zeerust in a few years.note  In short, it's possible we will remain in some form of Modern Stasis, but it isn't because tech doesn't march on, rather because some technologies will be of little use.
  • Kurt Andersen writes in Vanity Fair magazine that modern fashions have barely changed since the early 1990s, thanks to the digital age which has allowed older fashions to be preserved and enjoyed.