• Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.


Farm-Fresh balance.pngYMMVTransmit blue.pngRadarWikEd fancyquotes.pngQuotes • (Emoticon happy.pngFunnyHeart.pngHeartwarmingSilk award star gold 3.pngAwesome) • Refridgerator.pngFridgeGroup.pngCharactersScript edit.pngFanfic RecsSkull0.pngNightmare FuelRsz 1rsz 2rsz 1shout-out icon.pngShout OutMagnifier.pngPlotGota icono.pngTear JerkerBug-silk.pngHeadscratchersHelp.pngTriviaWMGFilmRoll-small.pngRecapRainbow.pngHo YayPhoto link.pngImage LinksNyan-Cat-Original.pngMemesHaiku-wide-icon.pngHaikuLaconicLibrary science symbol .svg SourceSetting
File:NH2 1680x1050 7339.jpg

"You can't escape from Nightmare House."

Nightmare House is a free two-part horror modification of Half Life 2. It can be found here (Nightmare House 2 includes Nightmare House 1).

Nightmare House 1 is a simple horror mod with no changes to the Source engine but some model edits. In it, you play a nameless protagonist who crashes his car in the middle of nowhere. Venturing into a nearby house, he finds it haunted by zombies and a mysterious ghostly woman. Eventually he escapes, but before he can get back to the road, the woman appears and blocks his path, and he blacks out.

Nightmare House 2 features more changes to the game engine, and a far longer storyline. In it, the protagonist wakes up in a cell at the mysterious "Never Lose Hope" hospital, a massive hospital in the middle of nowhere. Featuring an actual plot, you attempt to escape the now zombie-infested hospital with the aid of various characters, and try to find the explanation behind the mysterious ghostly woman who seems to be following you.

Page needs more love.

Warning: You must have Half Life 2: Episode 2 installed in order to run it.

Tropes used in Nightmare House include:


  Romero: I'm going to kick your ass, With Science of course.


 PA: Thank you for participating in this fire drill. If it was a real fire, you'd be dead by now.

  • Haunted House: Setting of the first game.
  • Heroic Mime: The player character never speaks, or even make any sound at all.
  • Hey, It's That Voice!: Hang on, isn't the bland intercom voice the exact same one from Penumbra? She even stops acting like in Requiem!
  • Insurmountable Waist-Height Fence: The level design is in-lieu with lots of the Source games, meaning that there will be loads of this.
  • Invisible Anatomy: Played straight, since it is a Half-Life 2 mod.
  • Jump Scare: Often courtesy of Emily.
  • Lampshade Hanging: "Seriously, who designed this place? And what does he have against light?"
  • Maybe Magic, Maybe Mundane: The second game has this a bit.
  • Mind Rape: Romero's machine does this to you in the boss fight. He actually describes this as "raping your head".
  • Multiple Endings / Nonstandard Game Over: You can choose to leave the hospital when Romero asks you to, but Emily doesn't take it too well.
  • Murderous Mannequin: Subverted in Nightmare House 2, which has you spending one level with a lot of mannequins - which multiply and come closer when you do not look at them, but do not attack. You then encounter a SWAT officer knocking on a window from another room and uses gestures to show you where to go. When you get to the place where he was, there is just a mannequin...
  • No OSHA Compliance: Anyone with a slice of common sense would not put gas canisters next to a generator. Guess what you have in the power room.
  • Nothing Is Scarier: The more frightening scenes are often preluded in areas completely devoid of enemies, lighting, or both. They are far creepier than groaning zombies charging at you head-on.
    • Also, the mannequins mentioned above. They don't attack you, they don't even make any movements. And yet they managed to become one of the creepiest elements of the game by having a nasty habit of appearing right behind you to spook you as you turn, and replacing a friendly NPC who were gesturing you the way to go just moment ago.
  • Puzzle Boss: The Core. You have to break the fragile wood planks supporting it.
  • Random Event:
    • "We would like to notify you. SOMETHING IS BEHIND YOU."
    • Some of the SWAT team's jokes.
    • You will sometimes be hurt for a single point of damage for no discernable reason.
  • Railroading: You can't open any of the doors until the current plot event has ended.
    • Made even worse by the fact that the SWAT squad leader can easily blast them open with his shogun, but when you've finally got his shotgun and try the same, nope, doesn't work.
  • Shout-Out:
    • The SWAT do this all the time.

 "I just can't stop thinking about how scary it be if a flaming homeless guy came out of the dark right now".

    • Romero quotes Portal and Bioshock when you fight him.
    • The aforementioned scene involving the SWAT gesturing for you to flip a switch and open the door is visually similar to Cryostasis where a man apparently trapped in an elevator shaft bangs on the glass of the control booth and points to the controls just below him.
    • The hallway full of shadow people is a reference to a similar sequence in Metro 2033.
    • Similarly, the mannequin sequence refers to the ones in Condemned.
    • The music video easter egg is a parody of this video by Weebl.
    • A special guest star appears in one of the Easter Eggs. It's Uboa.
    • The bloody hospital hallways scenes are a dead match to similar scenes in F.E.A.R.... although they sometimes end differently than expected.
    • In another shoutout to F.E.A.R, the player must go into a security room to open the elevator. Emily appears outside, watching him through the glass. When he leaves the room, she's gone.
  • Signs of Disrepair: If you take a look at the sign for the hospital in the Nonstandard Game Over, it's "Never Hope" Hospital.
  • Shmuck Bait: Occasionally, your subsitles will be spammed with "DON'T LOOK BEHIND YOU" or something similar. Looking behind you gives you Emily for a split second.
  • Stringy Haired Ghost Girl: Emily. Not exactly the typical kind, though.
  • Stupidity Is the Only Option: In Chapter 7, even though you know Romero is probably hiding in that bathroom you have no choice but to leave the room, at which point he locks you out and you're forced to destroy the core while he sends hallucination after you. This is even more frustrating since you just got the shotgun, the weapon that had been used to "open" locked doors by the squad leader until that point.
  • The Undead: Both games feature them. They're either paranormal, hallucinations or both.
  • Through the Eyes of Madness: And it's all Romero's fault.
  • Updated Rerelease: NH1, which was integrated into NH2 as a prologue and features improved visuals.
  • Villainous Breakdown: Romero as you destroy his machine.
  • Your Mind Makes It Real: Romero summons "creepy" zombies from your mind during the finale. Whether or not they're real the rest of the time is uncertain.
    • Romero's diary mentions how the cook was a zombie and he killed him with the axe, which means that some of the zombies are real - or he is just completely bonkers. It's more likely that most of the zombies are real, and that Romero is just cloning them from his own or the Player's experience.
      • Maybe the axe isn't real either, and is actually still just lying there in front of the house with all your weapons from the first game.
  • Zombie Apocalypse: Happened in the second game. The zombies in the first game are likely just hallucations induced by Emily.