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File:Pac-Man World 7590.jpg

Those smiles hide a dark secret...

Just as Mario jumped to the third dimension during the fifth generation of video gaming, so did Pac-Man. The first game, Pac-Man World, was released on the Sony Play Station on his 20th Anniversary. Instead of the maze game he was most known for, this game was a rather standard Platform Game incorporating many Pac-Man motifs in new ways such as fruit to unlock doors and pellets which could be shot as lasers. However, mazes were incorporated into the levels and there's even a mode featuring them exclusively. Though this game isn't anywhere near as prominent or influential as the iconic arcade game, it retains a cult fanbase and even spawned two sequels and a kart-racing spinoff in the sixth generation.

Tropes used in Pac-Man World include:
Tropes used in Pac-Man World 2 include:
  • Arc Words: "Everyone in Pac-Land is counting on you."
  • Camera Screw: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
  • Chainsaw Good: Treewood Forest and to a lesser extent Butane Pain has circular saw blades as common obstacles..
  • The First Of These Is Not Like The Others: Clyde, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky pilots a giant robotic frog.
  • Game Within A Game: The arcade games in Pac-Village are treated as such.
  • Green Hill Zone
  • Grimy Water: In the last world of the game, Ghost Island, two of the three levels (Haunted Boardwalk and Ghost Bayou) have this and will instantly result in a life loss if Pac-Man falls in it, no matter how much health he has.
  • Heroic Mime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
  • Infinite 1-Ups: Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give eight one-ups for the price of one!
  • Every Ten Thousand Points: An extra life is awarded for achieving 25,000 points in a level. This becomes a Game Breaker in some levels (Haunted Boardwalk being one of them), since doing well in mazes can easily lead to a total of more than that amount, and the points are added to the score every time you respawn at the maze checkpoint. In other words, if you surpass 25,000 points after a maze, you will never lose a life until you either beat the level or stop at another checkpoint.
  • Law of One Hundred: For every 50 Pac-Dots you collect, you regain a health wedge.
  • Lock and Key Puzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
  • Lethal Lava Land: Overlaps with Underground Level.
  • The Maze: Ghost Bayou. It is also the longest level in the game.
  • Nintendo Hard: Hundred-Percent Completion requires very skilled platforming to collect everything compounded by the screwy camera, the precise jumps required, and one-way levels such as Blade Mountain. In addition, Time Trials have strict upper limits for the Bonus Token reward and of course, dying at any point is an instant failure. Of course, the requirement for unlocking Ms. Pac-Man is nearly every token, which means you have to complete most of the challenges to play it in the game.
  • Plot Coupon: The five Golden Fruit.
  • Recurring Riff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
  • Rise to the Challenge: Volcanic Panic has a short section at the end that is like this.
  • Sealed Evil in a Can: Spooky.
  • Slippy-Slidey Ice World: The third world is so slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it. Not to mention, the water will unsurpringly freeze Pac-Man if he dives in.
  • Soundtrack Dissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Psycho Sampling starts up....
  • Stalker with a Crush: Pinky, despite the fact Pac-Man is already married. Though keep in mind she will NOT hesitate to kill you.
  • The Lost Woods: The second world takes place in a trampoline filled forest with the stages extending high in the air where bottomless pits await. It later becomes infested with sawblades and bunsen burners in the second and third level respectively.
  • Unexpected Genre Change: "Yellow Pac-Marine" and the Whale Sub boss are both rail shooters.
    • Heck, the entire ocean world is made of forced scrolling levels.

Pac-Man World 3 contains examples of:[]

  • Advanced Ancient Acropolis: The Ancients, who built many of the ruins that a few levels take place in. They were destroyed when their lust for power drove them to try and siphon energy from the Spectral Realm. Erwin's big plan? Do it right this time.
  • Darker and Edgier: Compared to the rest of the trilogy.
  • Deadpan Snarker: Pac-Man.
  • Endofthe World As We Know It: What will happen if Pac-Man doesn't stop Erwin's Energy Syphons in time, for both Pac-World and the Spectral Realm.
  • Enemy Mine: Pac-Man has to work together with the ghosts he fights in every other game in order to stop Erwin's plan.
  • Getting Crap Past the Radar: "Details of my sector's energy are between me and Ms. Pac, thank you very much!"
  • Giant Mecha: The new Toc-Man.
  • Gotta Catch Em All: The trading cards. One can be found in each level, and you can get another by collecting all of one type of fruit in a level. Unlike World 2, however, Pac-Dots just add to your score and are not required.
  • Hollywood Hacking: Orson manages to simplify hacking into Erwin's Energy Syphons by turning it into a classic-style Pac-Man maze.
  • Mad Scientist: Erwin, who smells of clams.
  • Milestone Celebration: Like how the first Pac-Man World celebrates Pac-Man's 20th birthday, this game features Pac-Man celebrating his 25th.
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