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A list of Pokémon who debuted in Pokémon Red and Blue, along with their relatives.

The original generation, at 151 Pokémon, was the largest one until Generation V surpassed it. However, due to the introduction of many relatives of Pokémon of this gen in Pokémon Gold and Silver and Pokémon Diamond and Pearl, it is technically the largest gen, as a total of 181 Pokémon are originally from this gen or are an evolutionary relative, and another 2 have very close ties with Pokémon introduced here.

As the first gen, some patterns now taken for granted first appear here: Grass/Fire/Water starters, early game bugs, birds, and mammals, an Electric rodent, part Rock fossils, a legendary trio, a 3-stage draconic family with a late evolution and very high stats, a bonus legendary with stats beyond anything in the game, and a mythical Pokémon not obtainable via normal ways and with balanced high stats; all originate from here.

For other generations, go here.

Bulbasaur, Ivysaur, and Venusaur (Fushigidane, Fushigisou, and Fushigibana)[]

001-002-003 2427

A green-blue, toad-like creature which has a bulb planted on its back, its evolution pretty much consists of bodily growth and the bulb flowering and eventually turning into a large plant. This family is the first in many aspects: The first Pokémon in National Dex order, the first Grass-type, Poison-type and Dual-typed ones too, and, as a starter in the Kanto-based games, the first Pokémon of roughly one third of the first Pokémon players. In battle, it is more of an utility Pokémon, as its offensive options are somewhat limited. Still, as a Starter Pokémon, it is quite well-rounded and can be used offensively without much problem.

  • Badass: Venusaur. One of the few outright manly Grass-types, and by far the most useful (in-game and competitively) of the Kanto starters.
  • Cartoon Creature: Are they toads? Lizards? Dinosaurs? The most popular guess is mammal like reptiles of the Permian period but as Bulbasaur's Japanese name translates into "strange, isn't it" some ambiguity was probably intended.
  • Character Select Forcing: Bulbasaur almost made Red and Blue ridiculously easy thanks to its favorable match-ups against a large number of gyms. In order, it is: super effective against Brock and Misty, resistant to Surge and Erika, and then super effective against the last gym leader, with only Sabrina and Blaine standing much of a chance against it, but by that point, you should either have another Pokémon that can take them out or have leveled Venusaur up to such ridiculous levels that the type disadvantage doesn't matter.
  • Everything's Better with Dinosaurs: In name only. They behave more like frogs than dinosaur.
  • Green Thumb: They're part-Grass-type and learns a wide variety of Grass-type moves.
  • Heal Thyself: They can learn Synthesis, a recovery move the heals more under harsh sunlight, but its effectiveness is reduced on any other weather.
  • Jack of All Stats: Venusaur's stats are all well-rounded, with most its stats at the range of 80 with the exception of its Sp. Attack and Sp. Defense, being equally 100 instead.
  • Kevlard: Venusaur gains Thick Fat upon Mega Evolving, reducing the effective done by Fire- and Ice-type attacks that it's normally weak to.
  • Life Drain: The line is able to learn Leech Seed, sapping the target's HP at the end of every turn while restoring the same amount back to them.
  • Mighty Glacier: Venusaur leans toward it, while not particular slow, its 80 Speed isn't anything to write home about. However, it's relatively bulky and its 100 Sp. Attack meant that Venusaur can pack a punch. Mega Venusaur would further emphasizes its bulk and firepower, but its average speed remains unchanged.
  • Petal Power: They can learn Petal Dance and Petal Blizzard.
  • Planimal: Moreso than anything else released in Red and Blue.
  • Poisonous Person: They're part Poison-type and can learn numerous Poison-type moves such as Sludge Bomb. Bulbasaur have the distinction of being the only starters that started out as dual-type until the introduction of Rowlet.
  • The Power of the Sun: The most famous user of Solar Beam thanks to adaptations and being the first Grass-type of many players. It can also heal itself with Synthesis. They would receive Chlorophyll as their hidden ability, doubles their speed when harsh sunlight is present on the field.
  • Ridiculously Cute Critter: Bulbasaur.
  • Standard Status Effects: The line is able to learn Sleep Powder, Poison Powder, and Toxic.
  • Signature Move: Frenzy Plant was exclusive to Venusaur before XD, and nowadays it is the Signature Move of the fully evolved Grass starters. Grass Pledge, too, as it is a Grass Starter.
  • Turns Red: Overgrow boosts Grass attacks when health becomes low.
  • Technicolor Eyes
  • Whip It Good: This line heavily relies on Vine Whip in the anime and Super Smash Brothers Brawl.

Charmander, Charmeleon, and Charizard (Hitokage, Lizard, and Lizardon)[]

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A bipedal, orange, lizard-like creature with a flame on the tip of its tail, it first evolves into a more feral version of itself with red coloring and a horn on the top of its head, then regains its original color at the next stage as it grows wings and the single horn becomes a pair. The first Fire-type and single type in National Dex order, as well as the first change of type upon evolution. An offensive-oriented fighter, it has some crippling weaknesses due to its typing, but it may be able to take down an opponent before they can exploit its weaknesses.

  • Awesome but Impractical:
    • The Charmander line's hidden ability, Solar Power. They a tremendous boost to its Sp. Attack when harsh sunlight is active on top of boosting its STAB Fire-type moves, but significantly hampers its longevity as they loses a chunk of HP at the end of the turn for the duration of it. Dynamax can at least remedy this issue somewhat, but not fully.
    • In the TCG, Charizard usually has extremely powerful attacks (in the 100-200 base damage range) that require tons of Energy and/or have crippling drawbacks; the Base Set Charizard was infamous for this. [1] Not to mention that its cards, despite this, usually fetch ridiculously high prices on the secondary market.
  • Badass: Charizard, needless to say. It's one of the best-known examples in the franchise.
  • Blood Knight: Charizard has been consisently portrayed as being eager for battles in most media, some Pokedex entries states its fire burns hotter when it experiences harsh battles.
  • Blow You Away: Upon evolving, Charizard gained Flying-type as its secondary type and it's able to learn several wind-based attacks. Notably, Charizard can learn Heat Wave at Level 1 as its Herd-Hitting Attack, although it's Fire-type rather than Flying-type like most wind-based attacks.
  • Breakout Character: Charizard; by way of Popularity Power, it became one of the most-recognized characters in the franchise (in the West) and is prominently featured in many pieces of Pokémon media and marketing. Charizard has the distinction of having two Mega Evolutions, with the only other one with the same honor being the similarly popular Mewtwo. Charizard would also gained its unique Gigantamax form in Generation 8, Venusaur and Blastoise would have to wait until Isle of Armor to get their turn.
  • Extra Ore Dinary: Despite not being part-Steel, this line learns Metal Claw naturally to help in dealing with Rock-types (an addition to the remakes made to help against the first gym leader, whose Rock Pokémon resisted Fire). Charizard, on top of that, is one of the few Pokémon that can learn Metal Claw, Iron Tail, and Steel Wing, all attacks involving an impact with a metallic body part.
  • Flight: Charizard is one of the famous example across the Pokemon media, with it representing as a mean to fly around known locations in Sun and Moon's Pokeride system.
  • Fragile Speedster: At 100 Speed, Charizard is the fastest among the Gen 1 starters. However, it's by far the most fragile of the bunch compared to the more defensive-oriented Venusuar and Blastoise. This is especially the case in Gen 1 where Charizard has 85 Special Stat, which isn't impressive even at that time.
  • Glass Cannon:
    • Charizard would become this from Generation 2 onwards with its Sp. Attack became 109, allowing Charizard to hit like a truck but gets easily wrecked by the foe's attacks in return. This is further amplified by its hidden ability, Solar Power, trading its HP for further firepower under harsh sunlight.
    • Mega Charizard Y receives a huge boost to its Sp. Attack as well as Drought as its ability, enabling it to set up harsh sunlight by itself and boost its Fire-type attacks. However, it's just as suspectible to physical attacks as regular Charizard since Mega Charizard Y's defense is left untouched.
  • Honor Before Reason: According to its description in Super Smash Bros (and, for that matter, the official Pokédex), Charizard will never spit flames at a weaker foe unless directly ordered to do so by its Trainer. Apparently, Playing with Fire is only extended to equals.
  • Incendiary Exponent: Fire-type, and the tail-tip being alight is a vital sign.
  • Instant Awesome, Just Add Dragons:
    • Charizard, oddly not a Dragon type (it is in the Dragon egg group, learns many moves of the type and is often treated as a dragon in-universe, though). Chalk this one up to balance[2] and Early Installment Weirdness. [3]
    • Charizard eventually become part-Dragon-type with one of its Mega Evolutions, Mega Charizard X replacing its Flying-type for it.
  • Lightning Bruiser: Mega Charizard X gains a significant boost to its Attack as well as patching up its defense, which was regular Charizard's weakest aspect to a respectable level. Additionally, Mega Charizard X has Tough Claws as its ability, boosting the power of contact moves such as Flare Blitz and Dragon Claw.
  • Magic Knight: Both Mega Charizard X's Attack and Sp. Attack are equally high at 130, although it leans toward the former more as most of the moves that makes contact belong to physical catergory.
  • Non-Indicative Name: Charmander is a reptile and not an amphibian (as real-life salamanders are), Charmeleon looks more like a dinosaur than any chameleon out there, and Charizard resembles a dragon rather than a lizard. Charmander's name more likely refers to the mythical salamander, which was a reptile that lived within flames.
  • Non-Malicious Monster: This evolutionary line was said to occasionally cause forest fires by accident.
  • Our Dragons Are Different: While not a Dragon-type for the most part, Charizard has traits from western dragons, minus the more malicious aspect from them and being depicted as more honorable.
  • The Power of the Sun: The Charmander line's hidden ability, Solar Power will only work under harsh sunlight. Meanwhile, Mega Charizard Y has Drought as its ability, summoning harsh sunlight when it's on the field.
  • Proud Warrior Race Guy: The best Pokémon to be seen as this. It helps that the one most well-known in the anime constantly displays such behavior.
  • Signature Move: Blast Burn was exclusive to Charizard before XD, and nowadays it is the Signature Move of the fully evolved Fire starters. Fire Pledge too, as it is a Fire Starter.
  • Status Buff: Charmander is able to learn Dragon Dance, Swords Dance and Belly Drum via breeding or TM, these moves complement very well with the more physical-oriented Mega Charizard X.
  • Turns Red: Blaze boosts Fire attacks when health becomes low.
  • Undying Loyalty: Charmander. For Charmeleon and Charizard, though... well, you have to earn their respect first, let alone their loyalty.
  • Vertebrate with Extra Limbs: Charizard grows wings.
  • Your Size May Vary: Officially, a Charizard is about as tall as an average adult human, standing at around 5'07" (1.7m) in height - but aside from the main games, you'd be hard-pressed to find a human-sized Charizard in any other form of Pokémon media, be it the anime, various manga, or fanart. Charizard are more usually shown to be around 8 to 25 feet tall, depending mostly on how badass the writer or artist feels like portraying it. Keep in mind that Venusaur is actually supposed to be the largest out of the Kanto starter trio.

Squirtle, Wartortle, and Blastoise (Zenigame, Kameil, and Kamex)[]

007-008-009 7058

A light blue bipedal turtle with a light brown shell, it first evolves into a navy-blue version of itself with feathery ears and tail, and then into a massive, dark blue tortoise with two high-pressure water cannons jutting out of its back. The first Water-types (of many), and the first pure-typed line, these guys are defense-based fighters, but, as a starter, they are quite well-rounded and can play both styles, specially after Gen I, when they started to get support moves.

  • Backpack Cannon
  • Badass: Blastoise.
  • Boring but Practical : A given considering that this is the role of pretty much most water pokemon, and amongst the three starters. Venusaur is The Mario with multitudes of useful moves that can be a sweeper(especialy with its Dream World ability), and a Supporter. Charizard is an offensive beast in terms of both physical and special attack, and has a good offensive movepool (Not to mention an ability that INCREASES its offensive power when its HP is low, and a dream world ability that makes it even MORE so.). Blastoise, on the other hand, is a Stone Wall, and its stats, combined with its limited movepool, make it hard to sweep. On the other hand, Blastoise has several support moves, notably Rapid Spin, and a priority move. This turns Blastoise into a capable Anti Lead and an all around useful teammate.
  • Expy: Blastoise bears a mild, but noticeable, resemblance to Bowser.
  • Healing Factor: Its Dream World ability, Rain Dish, serves this purpose during rain.
  • Improbable Aiming Skills: According to the Pokédex, the water jets from Blastoise's cannons are accurate enough to hit empty cans from over 160 feet away.
  • Making a Splash
    • Kill It with Ice: Like most Water-types, they can use Ice attacks to cover one of their weaknesses.
  • Mighty Glacier: Their shells weigh them down, but only to a small extent. Charizards are faster though.
    • Stone Wall: Its defenses are higher than its offenses, though it can learn several powerful offensive moves such as Kyogre's Water Spout.
  • One of These Is Not Like the Others: Wartortle's furry tail and ears make it the odd ball out.
  • Ridiculously Cute Critter: Squirtle.
  • Time Abyss: Wartortle is said to live 10,000 years. How long Blastoise lives is not mentioned.
  • Turns Red: Torrent boosts Water attacks when health becomes low.
  • Turtle Power
  • Signature Move: Hydro Cannon was exclusive to Blastoise before XD, and nowadays it is the Signature Move of the fully evolved Water starters. Water Pledge, too, as it is a Water Starter.
  • Weaponized Animal: Blastoise's cannons.

Caterpie, Metapod (Trancell), and Butterfree[]

010-011-012 2187

A green caterpillar with red antennae and an eye-like pattern, its evolution goes along as metamorphosis, first becoming a green chrysalis, then a purple-bodied, blue-winged butterfly. First Bug-types in the Pokédex, and first common Mons, are used fairly commonly early in-game, before being ditched. It is mostly used as a status inducer, but, like most butterfly and moth Pokémon, also learns Psychic attacks, and thus is a good alternative to a proper Psychic Pokémon until one can be obtained.

Weedle, Kakuna, and Beedrill (Beedle, Cocoon, and Spear)[]

013-014-015 6725

A yellowish worm with a poisonous stinger on the top of its head, it also experiences a metamorphosis, first turning into a immobile yellow nymph, then into a giant hornet with 2 additional stingers as hands. Has many things in common with the Caterpie line and is always found at the same locations (but encounter rates tend to change with versions). Beedrill itself is a physically based Pokémon, also able to learn stat boosting moves and pass them to other team mates. However, those moves are not obtainable at low levels, and thus its usefulness is reduced in comparison to Butterfree.

  • Big Creepy-Crawlies: Beedrill is a 3 feet tall hornet.
  • Com Mons: Shares its habitat with the Caterpie family in every game they appear.
  • Crutch Character: Same as the Caterpie family. However, Beedrill is quite a bit less versatile than Butterfree, and has fewer attacks to take advantage of in its usable time-span.
    • Magikarp Power: Again, Weedle and Kakuna are pretty much useless, apart from Poisoning opponents.
    • Joke Character: Like Butterfree, Beedrill's base stat total isn't very high for being fully evolved.
  • Everything's Worse with Bees: Beedrill
  • Expy: Weedle is a Wiggler, but with a stinger instead of a flower.
  • Flight: Beedril. Well, at least their Pokédex entry says they're capable of this.
  • Glass Cannon: Very fragile, but can hurt.
  • Min-Maxing: Swords Dance, Agility and Baton Pass to something more effective is also a viable strategy, but...
  • Overshadowed by Awesome: Scyther does everything Beedrill does, but better. And also evolves into one of the best Pokémon in the game, that also does everything that Beedrill does, better. Beedrill also had access to the only 2 attacks (that weren't so hilariously weak as to be completely and utterly useless) that could score a Super Effective hit on Psychics - too bad those attacks would often do less damage than the widespread (back then) Hyper Beam, and Scyther, again, could do that better without being also hit by super effective damage from Psychics. As the final nail in the Cofagrigus, Beedrill doesn't really have any niche that can make it useful in spite of its pathetic stats (Ninjask is far superior to it as a Baton Passer, and Scyther and Scizor handily trump it at offense). At least Butterfree's good at abusing Standard Status Effects.
  • Poisonous Insect
  • Ryu and Ken: With the Dustox and Butterfree families.
  • Signature Move: Twinneedle for Beedrill, although it is no longer exclusive to it as of Black and White.
  • They Call Him "Sword": Beedrill's Japanese name is simply "Spear".
  • This Is a Drill: Despite not knowing any drill based moves and the above info.

Pidgey, Pidgeotto, and Pidgeot (Poppo, Pigeon, and Pigeot)[]

016-017-018 2910

A brown bird with a cream-colored belly and elements of both pigeons and birds of prey, still in the chick stage, that evolves into a quite large, more mature version of itself with a small red crest of feathers, and then into a human-sized version of itself with the crest now going all the way down its back. The first Normal-types in the Dex, and also often one of the first Pokémon caught by anybody in the Kanto and Johto games. Their stats are fairly balanced and not weak in any particular regard, but, sadly, they are not very strong in any particular regard either; as a result, they tend to be overshadowed by more specialized Pokémon of the same typing. Still, it tends to be a staple of in-game teams, since somebody has to be on Fly detail.

  • Big Badass Bird of Prey: Pidgeotto, and especially Pidgeot, which is well-known for hunting Magikarp.
  • Blow You Away
  • Com Mons: Found in almost all of the routes of Kanto and Johto.
  • Foil: Pidgey is one of these to Spearow, being by far the less aggressive of the two.
  • Flight
  • Giant Flyer: Pidgeot is a flying bird, complete with a compact build, as tall as an emu.
  • Gameplay and Story Segregation: Most of its Dex entries say that Pidgeot can fly as fast as mach 2. In game, however, its base speed is only slightly above average - infamously, it's lower than that of Miltank, a cow. (Skarmory and Dragonite suffer from similar exaggeration issues.)
  • Jack of All Stats: Pidgeot has quite well-rounded stats - too well-rounded, in fact, leading to...
    • Master of None: Its typing is not good for defense, and it's overshadowed in the offensive department by other Com Mons of its ilk.
  • Non-Indicative Name: Have relatively little in common with pigeons, more strongly resembling finches.
  • Non-Elemental: First Normal-types in the Pokédex.
  • Off-Model: Pidgeot's Gold/Silver/Crystal sprites had a far shorter crest than in the normal design, despite having the signature long crest in Red/Blue/Green/Yellow. Because the back sprites for the first- and second-gen Pokemon were revamped and carried over to the 3rd-gen games, despite the front sprites in that generation being fixed.
  • Overshadowed by Awesome: Fearow and Dodrio had Drill Peck and better stats in the first 2 gens, Swellow was much better in the 3rd, and Staraptor just nailed the coffin for poor Pidgeot. Although the 4th gen did give Pidgeot a much stronger Flying STAB move than Drill Peck in Brave Bird, 5th gen struck back by giving Fearow Drill Run, which allows Fearow to handle grounded Steels, something most physical based Normal/Flying Pokémon have hassles with. (Plus, Staraptor also gets Brave Bird and Close Combat, letting it both hit hard with STAB and pulverize Rock and Steel-type Pokemon.) Though it does learn Hurricane by level-up as of Gen V, letting it use its Special Attack stat for offense (something that Fearow and Staraptor can't do very well at all.)
  • Signature Move: FeatherDance, but it could be bred into other Pokémon in its debut, and as of Gen IV was no longer exclusive via level up. Gust, in a way, too, as nothing else could learn it until Yellow (but nowadays it is a common move).
  • Spell My Name with an "S": Pidgeot's Japanese name has been officially Romanized as "Pigeot" and "Pijotto".
  • You Cannot Research Breathing: Cannot learn Peck, since having both that and Gust for its low-level Flying move would be redundant.

Rattata and Raticate (Koratta and Ratta)[]

019-020 6690

A purple rat with a cream-colored belly that evolves into a brown-backed, cream-bellied nutria/musk rat. The first line in National Dex order made up of two rather than three stages, they are one of the most common species in Kanto and especially Johto, being found in pretty much all Routes and a few caves. In battle, they are rather fast (though not absurdly so), but statistically unremarkable otherwise from the get-go. However, they learn strong moves early on, and tricky moves later, that, combined with their traits, makes them competent, if unconventional, fighters.

  • Armor-Piercing Attack: Super Fang halves the current HP of the target. No exceptions. Well, except Ghosts.
  • Com Mons: Found everywhere in Johto and Kanto. Especially Johto.
  • Combat Pragmatist: They get several Dark-type moves.
  • Crutch Character: Hyper Fang is twice as strong as most attacks you are using by the point you get it, and Raticate has the Speed and Attack to use it effectively, only being hampered by slightly low Accuracy. It gets overshadowed later when other things also get strong moves, but it may even step into being a Disc One Nuke if you play with its additional tricks.
  • Fragile Speedster: Not very strong, quite fast... until it gets the fang attacks and becomes a Glass Cannon.
  • Lethal Joke Character: The F.E.A.R. (Focus Sash, Endeavour, Quick Attack, Rattata [4] ) strategy has lead to low-level Rattatas being quite deadly. It Only Works Once, though, and the common Sandstorm and entry hazards render it unusable. (Plus, Aron has provided Rattatta with some stiff competition as of Gen V.)
  • Non-Elemental
  • Overshadowed by Awesome: Super Fang becoming a tutor move (as well as learned by the more sturdy Bibarel) hurt Raticate. Hyper Fang also gets overshadowed by Strength or Return, learnable by most other Normal-types.
    • The Power Creep of the most recent generations has also hurt Raticate's reputation as a speedy Pokemon, as it's base Speed is only about 97 - which means that Hydreigion is faster than it. Ouch.
  • Playing with Fire: Flame Wheel can be bred on to them.
  • Rodents of Unusual Size
  • Signature Move: Super Fang and Hyper Fang, although no longer exclusive as of Gen IV.
  • Technicolor Eyes: Rattata.
  • You Dirty Rat: In comparison to the Pikachu family.

Spearow and Fearow (Onisuzume and Onidrill)[]

021-022 4714

An alternative if you don't want to use Pidgey. Unlike Pidgey, however, they are pretty mean and scrappy birds. Spearow is supposed to resemble a sparrow, with a bit of crow mixed in; it has short wings and a short beak. Fearow, on the other hand, has longer wings and a longer beak, and it looks more like a vulture or a crane.

Ekans (Arbo) and Arbok[]

023-024 7518

Effectively purple snakes, Ekans resembles a rattlesnake while Arbok is a cobra. A pure Poison-type with a fierce reputation, the first version exclusive monsters in National Dex order, only widely available in the Red version, while Green, Blue, and Yellow players had to trade for it. This often carries over to later games, where it's still found in only one version or another.

Pichu, Pikachu, and Raichu[]

025-026-172 3360

Pichu debuts in Gen II

A yellow mouse-like creature with ruby-red cheeks, brown stripes on its back and a tail that resembles a thunderbolt. It's cute, but it can appeal to both boys and girls, making it the perfect Mascot for the entire franchise. Practically half of all merchandise has this guy's mug on it. It's also gained a baby form in Pichu (which is also heavily promoted), and a few signature items and moves (mainly Volt Tackle). Raichu is its stronger form, but it isn't given as much exposure as its younger forms. Which isn't to say that it's bad per se; it's still a very good Pokémon to take well beyond the beginning of the game. It's one of your best bets when facing Misty.

  • Adaptational Badass: In the games, Pikachu's only real edge over other unevolved Pokémon is its shockingly high speed; its stats are pretty mediocre when placed with most fully-evovled Pokémon. In the anime, however, it is shown taking down Pokémon that would be more than twice as powerful as it, base-stats-wise. Let's not even get started on Super Smash Bros...
  • The Artifact: Pokémon Special remains the only adaptation to depict Pikachu in its chubbier Pokémon Red and Blue design long after the games has since moved past that design.
  • Blush Sticker: The Pikachu line has Blush Stickers that can produce electricity.
  • Depending on the Artist: In promotional artworks, Pikachu is notably depicted with a more oval-shaped head with thicker ears compared to its standard appearance from the anime and games.
  • The Everyman: Pikachu, to a certain extent.
  • Fragile Speedster: Speed is the Pikachu line's schtick, but taking hits is not their strong suit. Especially from Physical moves since Defense tends to be their lowest stat.
  • Glass Cannon: A Pikachu with a Light Ball strikes really hard, but still ridiculously frail.
  • Kid Appeal Character: Pichu was basically designed to be this. Pikachu too, especially when Pichu isn't around.
  • Making a Splash: Certain games will allow Pikachu to learn Surf in one way or another. It used to be done in unconventional methods such as special events as Pikachu cannot learn the move from HM, but starting in Pokémon Sword and Shield, Pikachu and Raichu are able to learn Surf through TM.
  • Mascot Mook: Definitely counts as this if you consider its role in the main games alone.
  • Not Quite Flight: You can obtain a Pikachu with FLY from a Pokéwalker course. According to the card game, it flies via Balloonacy
  • Pokémon-Speak: Notable because it's the only Pokémon to have its actual spoken name as a cry in the main series games (Yellow only), although all games afterwards reverted to its original 8-bit cry.
  • Power Incontinence: Pichu shocks itself because of youth and inexperience. This carries over into Super Smash Bros. Melee, where it cripples it so much it's the weakest character in the game.
  • Promotional Powerless Piece of Garbage: In HeartGold and SoulSilver, you can obtain a special Pichu with three spikes on one of its ears (Spiky-Eared Pichu). Too bad it can't evolve or be traded to any other game, not even Black and White, which came after these games.
  • Put On A Bus: Despite being the Series Mascot, Pokémon Black and White and its sequels are notable for being the only mainline games where the Pikachu line isn't catchable.
  • Fountain of Expies: Starting in Pokémon Ruby and Sapphire, each games introduce an Electric-type rodent Pokémon (or two in the case of Ruby and Sapphire) with Blush Stickers that's meant to evoke the Pikachu line.
  • Ridiculously Cute Critter: THE. WHOLE. FREAKING. LINE. Pichu is an already cute Pokémon, made even more marketable. Even Raichu has not lost everything here.
  • Secret Art:
    • Volt Tackle is exclusive to the Pikachu line, a 120 base power Electric-type physical move with recoil damage that can only be learned by breeding any of the Pikachu members holding a Light Ball.
    • Nuzzle, a 20 base power Electric-type physical move that always paralyzes the target, used to be the Pikachu line's and the Electric rodents' Secret Art. Although its exclusivity has been loosened starting in Pokémon Sword and Shield, with the Yamper, Toxel, and Hatenna lines being able to learn Nuzzle. None of them belong to the archertype.
  • Series Mascot: Pikachu usurped Clefairy's intended role due to better reception.
  • Shock and Awe: As Pichu and Pikachu's color schemes would suggest, they are incredibly recognizable as Electric-types.
  • Shout-Out: The line's Secret Art, Volt Tackle, was a reference to Pulseman's[5] Voltteccer attack, which in turn was based on Tekkaman.
  • Tertiary Sexual Characteristics: Starting in Pokémon Diamond and Pearl, female Pikachu can be identified by having a heart-shaped tip on their tail, while female Raichu have a blunt tip on their tail.
  • Third Option Adaptation: Former Trope Namer in regards to the anime. Rather than either Bulbasaur, Charmander, or Squirtle that the players start off in the games, Pikachu ends up being Ash's starter Pokémon, with the in-universe explaination being Ash has slept late and missed out on the three. Although he would obtain the Katonian Starter Pokémon later in the anime.
  • Took a Level In Badass: Gen II gives Pikachu the unique Light Ball item which doubles Pikachu's offense stats, taking it from "decent" to "devastating with same type attack bonus." This does mean that you can't evolve Pikachu, however.
  • Tsundere: Pikachu as a whole seem to have a knack for being Type 2 in various different continuities.

Sandshrew and Sandslash (Sand and Sandpan)[]

027-028 6172

Sandshrew and Sandslash don't really resemble shrews as much as they do armadillos or pangolins. They're the creatures you'll find in place of Ekans and Arbok if you have the Blue or Green versions in the original set of games.

Nidoran, Nidorino/a, and Nidoking/queen[]

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One of the most notable things about these guys is that the males and females are different species. This is because the first generation of games (Red/Green/Blue/Yellow) didn't assign sexes for Pokémon yet. They vaguely resemble rabbits at first, but they grow to be reptilian upon evolution. Both Nidoqueen and Nidoking are very dependable Pokémon. Nidoqueen is more defensive while Nidoking is more offensive, but both are extremely well-rounded.

  • The Artifact:
    • Despite gender differences getting more robust with each following generation, with Pokémon such as Indeedee having different stats and movepool, the male and female are still treated as technically separate species. The primary reason why this hasn't been done is because it would force them to reorganize the Dex order.
    • A No Export for You manual states that Nidorina and Nidoqueen has lost their fertility upon evolving from Nidoran, hence why Nidorina and Nidoqueen are designated as No Eggs Discovered Egg Group in Pokémon Gold and Silver whereas other members are able to breed. Despite most of Pokémon's Early Installment Weirdness has been dropped, their inability to breed still remains till this very day.
  • Bizarre Sexual Dimorphism: So much that they count as separate species. As the differences account pretty much to coloration and horn size. The different species is justified, as they predate gender differences, and even gender.
  • Crutch Character: Nidoran evolves fairly fast, more so if the player has a Moon Stone and evolves it into Nidoking or Nidoqueen. Nidoking and Nidoqueen will start off strong in the early game, but because none of their stats exceed 100 (at least until Generation 6 for Nidoking), their weakness will start to shine by the late game. That said, this is downplayed, as Nidoking and Nidoqueen can keep up with their Confusion Fu.
  • Confusion Fu: Nidoking's and Nidoqueen's movepools are incredibly diverse, learning almost every type with the notable exception of Fairy-type. Their balanced stats ensure that they can at least make decent use of physical and special moves.
  • Disc One Nuke: In the games that put you in Kanto or Johto, you can find a Nidoran and get it evolved into Nidoking or Nidoqueen before you challenge the third gym. The third gym in Kanto is Electric-type and the third in Johto is Normal. As Ground-types, they are immune to Electric-types, learns Double Kick for handling the Normal types, and resists Rock so they can handle Miltank's Rollout better.
  • Discard and Draw: Nidoking and Nidoqueen's hidden ability, Sheer Force, grants them power boosts at the cost of the moves' additional effects.
  • Dishing Out Dirt: Both Nidoking and Nidoqueen gained Ground-type as their secondary type upon evolving.
  • Jack of All Stats: Nidoking and Nidoqueen have overall balanced stats, with the former leaning more towards offense while the latter is slightly more defense-oriented instead.
  • Lunacy: First in the National Dex to require the Moon Stone for evolution.
  • Mix-and-Match Critter: Bulbapedia describes Nidoking and Nidoqueen as "sharing traits of rhinoceroses, gorillas, rabbits and porcupines." Lord knows what species Game Freak was really thinking of when they made these things, if any.
  • Pink Girl, Blue Boy: Their shiny versions (Except Nidoqueen's, who's is mostly green).
  • Poisonous Person: The Nidoran line is Poison-type and they can have Poison Point as their ability, which may cause poison to the attacker upon contact.
  • Rhino Rampage: They possess traits of rhinoceros starting with Nidorino and Nidorina, which become more pronounced when they evolve.
  • Shout-Out: Both Nidoking and Nidoqueen resembled Baragon, a giant monster from the Godzilla films.

Cleffa, Clefairy, and Clefable (Pi, Pippi, and Pixie[6])[]

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Cleffa debuts in Gen II

These pink cute Pokémon can be thought of as a Distaff Counterpart to Pikachu's family. Their stats don't seem remarkable, but they learn a fantastic number of moves, plus later games introduced an ability that prevents damage from anything other than direct attacks. Their Metronome technique makes them very unpredictable in battle. This family is thought to come from space, as they're found on mountains with a history behind them (Mt. Moon and Mt. Coronet).

Vulpix and Ninetales (Rokon and Kyukon)[]

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If you didn't pick Charmander, you're in luck, because there's Vulpix... if you're playing the Blue or Green version that is, as they're only found on those versions (Red players get Growlithe instead). Vulpix resembles an adorable six-tailed red fox, while Ninetales is a large golden fox with... nine tails.

Igglybuff, Jigglypuff, and Wigglytuff (Pupurin, Purin, and Pukurin)[]

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Igglybuff debuts in Gen II

Another family of pink Pokémon. These Pokémon have balloon-like bodies, huge eyes and a tuff of hair on their heads. They have a high HP stat, and can learn a large number of moves, but their other stats are very average. Their talents include sleep-inducing singing. Jigglypuff is particularly notable for being the only Pokémon besides Pikachu to be a playable character in all three Super Smash Bros games.

Zubat, Golbat, and Crobat[]

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Crobat debuts in Gen II

The bane of trainers everywhere. These bats are found in almost every cave for almost four generations of games. What makes them so annoying is their speed (where your chances of running away is determined by speed stats) and their ability to confuse or poison you. Crobat is excused from this hatred for not being available in the wild. You'll need to befriend a Zubat or Golbat in order to evolve it. It has one of the fastest speeds in the game.

  • Bat Out of Hell: Golbat and Crobat are person-sized vampire bats, and even Zubat is quite larger than most real bats, as well as being poisonous and generally annoying.
  • Blow You Away
  • Com Mons: Every cave in Kanto, Johto, Hoenn, and Sinnoh is filled with Zubat. Except those filled with Golbat. Despite that, Crobat is actually a pretty good Pokémon, with stats on par with the evolved starters.
  • Eyeless Face: Zubat, but this makes some sense, as it is a blind bat that depends on echolocation.
  • Flight
  • Goddamn Bats: The game itself even warns you to be wary of them when you first get to Mt. Moon.
  • Jack of All Stats: Pretty well-balanced stats, except for the Speed, with Crobat's being the 6th best in the game.
  • Magikarp Power: Zubat is much, much weaker than its evolved forms.
    • Disc One Nuke: Crobat is roughly as strong as the evolved starters, and due to how happiness works, can be obtained one level after evolving into the already respectable Golbat with just a little tender loving care. Also, in Platinum, wild Golbat are capturable (but rare) before the first gym, and theoretically one could get a Crobat under level 10.
  • Overly Long Tongue: Golbat in its Red and Blue sprite.
  • Poisonous Pokémon
  • The Power of Friendship: Arguably the first time it's applied as a game element in the series; it's the only way to evolve Golbat into Crobat.

Oddish, Gloom, Vileplume, and Bellossom (Nazonokusa, Kusaihana, Rafflesia, and Kireihana)[]

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Bellossom debuts in Gen II

One of the archetypal Grass-type families, Oddish and its evolved forms are a good choice if you didn't start with Bulbasaur. Oddish resembles a radish that's blue in color and it walks on two feet. As it matures into a Gloom, it gains arms and becomes very smelly, much like a rafflesia. Finally can evolve into either a Vileplume, or a Bellossom... if you have one of the appropriate stones, that is. Bellossom is somewhat unique in that it shrinks in size and loses its Poison typing upon evolution, as well as losing its legs, which are replaced by a leaf-dress of sorts.

Paras and Parasect[]

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Paras and Parasect are an interesting family. It's a cicada-like insect that's in a symbiotic [read:parasitic] relationship with a mushroom that only grows on the bug. Thus, it is capable of using both Bug and Grass type moves. This comes with a cost, though: Upon evolution, the mushroom takes over the insect's brain and it seems that it's the mushroom that is in control of the creature. It's considered a great Pokémon to catch other Pokémon with though, since it has access to Spore, one of the best sleep-inducing moves in the game, and False Swipe, which will never reduce a target's health below one. Just keep it away from heat.

  • Blank White Eyes: Parasect, as a result of losing its mind to the mushroom.
  • Big Creepy-Crawlies
  • For Massive Damage: Fire-type attacks will do huge damage (it is the only Pokémon family that can have a 5x weakness to a type), as well as flying-type attacks.
    • Without Dry Skin, it "merely" takes quadruple damage from Fire-type attacks. That still hurts a lot.
    • If you're playing Red, Blue, Yellow, or Green, Poison also does x4 Damage, as it and Bug were super effective on each other in those games.
  • Green Thumb
  • Puppeteer Parasite: The mushrooms on Paras's back are influencing its thoughts.
  • Signature Move: Spore, of them and the other two mushroom-based families - in fact, the move's Japanese name is Mushroom Spore.
    • There's also Effect Spore, which is a signature ability. Again, only the Paras line and the other two mushroom-based families get it naturally (though Vileplume can get it through the Dream World.)
  • Took a Level In Badass: Dry Skin gave it viability in Rain Dance teams.

Venonat and Venomoth (Kongpang and Morphon)[]

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A furry bug-like creature that evolves into a moth with poisonous scales. It's kinda unremarkable, apart from the fact that it is a far better choice as a Bug Pokémon than Beedrill or Butterfree, except that it comes far later than both of them.

  • Blow You Away: Venomoth, despite not being a Flying type.
  • Big Creepy-Crawlies
  • Flight: Venomoth, in just the same way as Beedrill.
  • Standard Status Effects: Like Butterfree, they learn the 3 powder moves.
  • Poisonous Pokémon
  • Pretty Butterfly
  • Psychic Powers: They learn the 3 main offensive Psychic moves via level up.
  • Took a Level In Badass: Venomoth seems to have simply gotten better and better as time's gone by. Generation 2 brought it Poison STAB (Sludge Bomb), Generation 3 brought it a cool ability called Shield Dust which prevents the enemy's added effects of moves (like Flamethrower's burn), Generation 4 gave it the physical/special split, giving it good special STAB (Bug Buzz+Sludge Bomb), and more importantly Tinted Lens which is a new ability that increases damage if the foe resists Venomoth's attack (ie, x.5 damage becomes x1, x.25 becomes .5), meaning it has fewer safe switch-ins. Generation 5 gives it Quiver Dance, a new boosting move that increases Special Attack, Special Defense and Speed by one stage. And it can Baton Pass it. Venomoth is making quite a fuss in the lower tiers, and for good reason!

Diglett (Digda) and Dugtrio[]

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Based on Whack-a-Moles, these are probably tied with Voltorb and Magnemite for the Pokémon with the simplest design. Diglett appears to be only a half-buried brown nub with a bright red nose. Dugtrio appears to be no different, except that it's three of them. What's also unusual about this Ground type (mostly populated by tanks) is that it's also lighting-fast, but can't take a hit well. It's also got the ability to trap land-based opponents.

  • Bigger on the Inside: Fanart frequently depicts the tiny, adorable Diglett/Dugtrio as being a surface appendage for a massive subterranean abomination.
  • Crutch Character: Can't defeat Lt. Surge because his Raichu is mopping the floor with your Squirtle? Don't worry; just go to the nearby Diglett's Cave and catch a Diglett (or a Dugtrio should one happen to crop up), then proceed to destroy Surge with a well-placed Dig.
  • The Dev Team Thinks of Everything: They really go out of their way to ensure that Diglett and Dugtrio is never seen leaving the ground, to the point of giving them special animations for when any other Pokémon uses a non-animated hop (Pokéathlon, Poké Transfer) or just appear in mid-air (When sent into battle in Black and White) anyways.
  • Dishing Out Dirt
  • Fragile Speedster: In its own right, and especially by the standards of its type.
  • Multiple Head Case: Dugtrio.
  • No Sell: Electricity.
  • Riddle for the Ages: We will likely never see what the rest of Diglett or Dugtrio's body looks like.
  • Signature Move: Despite being a widespread move, prior to Generation III, they are the only ones to learn Dig naturally.
  • Starfish Alien: Diglett and Dugtrio may be this. We just aren't sure. Given that Dugtrio has three heads from a one-headed Diglett, it's not out of the field of possibility.
  • The Unseen: Their lower bodies will never be seen, only implied. They seem to have claws and feet at least.
  • You Will Not Evade Me: Again, Arena Trap.

Meowth (Nyarth) and Persian[]

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These Pokémon are probably some of the most recognized Pokémon in the franchise after Pikachu, due to one individual being a main antagonist in the anime and because that particular one is unique in that it can speak human languages, something very few other Pokémon can do (and most of those use telepathy). It's only natural to have a cat Pokémon as an antagonist when your protagonist is a mouse. These cats are based on Maneki Neko, a lucky cat that's supposed to grant its owner wealth. Persian has a regal air to it and is quite fast, but nothing note-worthy about it otherwise.

  • Badass Normal: This housecat made it to Overused in the days of the Red/Blue/Yellow games because of the fact that, due to the critical hit rate being based on speed, Slash always yielded one.
  • Combat Pragmatist: Their natural movepool is not one made up of orthodox moves.
  • Confusion Fu: They've got a massive movepool. That's par for the course for Normal-types, but Meowth and Persian still get more options than most.
  • Fragile Speedster
  • Item Caddy: Meowth can have the Pickup ability.
  • Non-Elemental
  • Panthera Awesome: Persian, a housecat.
  • Signature Move: Pay Day for Meowth; the attack has actually been steadingly limited to Meowth and only Meowth over the gens (even vanishing from Persian's learnset in Gen IV). Averted slightly in Gen V, as Purrloin has this as an Egg Move, and in Gen3, where it was possible to get a Skitty with this thorough Pokemon Box.
    • Also averted in Gen 1, where Pay Day was a TM.
  • Weak but Skilled: Their attacking stats are average at best, and their defenses are lacking, but their ability, speed, and movepool make them stand out, specially in Gen I.

Psyduck (Koduck) and Golduck[]

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One of the most recognizable Pokémon, Psyduck is an eternally confused yellow duck-thing (some call it a platypus, though). It's got a headache that can somehow enable it to tap into mysterious psychic powers. Golduck is less silly though.

Mankey, Primeape (Okorizaru), and Annihilape (Konoyozaru)[]

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Mankey, Primeape, and Annilape resemble puff-balls as much as they resemble monkeys and apes. They're fighting-types that always seem to be angry at something. In the Yellow version, this is the guy you want to use to fight against Brock, since Pikachu really cannot do squat against him.

Annihilape debuts in Pokémon Scarlet and Violet, evolving from Primeape after using Rage Fist multiple times while gaining Ghost-type in the process.

  • Bare-Fisted Monk: Primeape's main fighting style.
  • Cross-Popping Veins: Primeape.
  • Everything's Better with Monkeys
  • Glass Cannon: Primeape can hit hard with its 105 attack along with a decent 95 speed, but it cannot take hits in turn.
  • Hair-Trigger Temper: Mankey and Primeape spend most of their lives in perpetual fury, going aggro on anything that even looks at them sideways.
  • Implacable Monkey: Once it's gotten riled up at something, Primape will never stop chasing the offending party until it has caught up and beaten the everloving crap out of it. Heck, Pokedex entries state that in tree colonies, if one Mankey goes nuts, they all do.
  • Lightning Bruiser: Annihilape gains a significant boost to its bulk to take advantage of Rage Fist, now boasting one of the highest base HP among Fighting-types at 110. Though its speed did get decreased, it still sits at a respectable 90.
  • Our Ghosts Are Different: Annihilape is part Ghost-type.
  • Secret Art: Primeape and Annihilape get Rage Fist as their signature move in Pokémon Scarlet and Violet, which starts off with a measly 50 power that gets its power increased by 50 every time they get hit, up to 350 power. Making it stronger than Explosion at maximum power. This is invoked as Primeape is required to use Rage Fist 20 times in order to evolve.
  • Status Buff: Two of its abilities. Anger Point maxes out its Attack if it gets hit by a critical attack, and Defiant increases its Attack by two stages if one of its stats gets reduced by the opponent, including Attack - a great way to turn Intimidate users's strategy on its head.
  • Unstoppable Rage: Hoo boy. Mankey is very prone to this, and this is pretty much Primeape's default mood. Upon evolving to Annihilape, it is said that Annihilape's anger is no longer restrained by its physical body.
  • Useless Useful Spell:It's difficult for Primeape to take advantage of Anger Point given that it's a Glass Cannon, even surviving a critical hit is a tall order for it. While Annihilape would have appreciated the ability more thanks to its increased bulk, it's replaced by Inner Focus when it evolves.
    • It's difficult for Primeape to take advantage of Anger Point given that it's a Glass Cannon, even surviving a critical hit is a tall order for it. While Annihilape would have appreciated the ability more thanks to its increased bulk, it's replaced by Inner Focus when it evolves.
    • Rage Fist for Primeape, as the move requires it being hit to raise its power, but it's a Glass Cannon. Averted with Annihilape, as its stats are practically designed to take full advantage of Rage Fist.

Growlithe and Arcanine (Gardie and Windie)[]

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These Fire-type dog-like Pokémon are based on Shisa. They vaguely resemble lions and tigers along with their more canine features. Arcanine has one of the highest stats for a non-legendary and access to a wide variety of moves, making it one of the best choices as far as Fire-types are concerned.

Poliwag, Poliwhirl, Poliwrath, and Politoed (Nyoromo, Nyorozo, Nyorobon, and Nyorotono)[]

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Politoed debuts in Gen II

These water Pokémon are based on tadpoles and frogs. They also happen to be Satoshi Tajiri's favorite Pokémon, and as such, they get plenty of showcasing. They're blue in color and have swirling bellies that can make their opponents sleepy by simply undualating it. Politoed is very different in that it's a fully mature green frog.

Abra, Kadabra, and Alakazam (Casie, Yungerer, and Foodin)[]

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The first psychic type you might encounter, Abra and its kin were one of the best Pokémon in the game in the days of Red, Green, Blue, and Yellow, mainly due to how broken Psychic Pokémon were at the time. Abra was notable for teleporting away as soon as it appeared, so you only had one chance to catch it before it ran. Once caught though, it's lightning fast and hits very hard with its special attacks. It's been available from Gens I-IV.

  • Badass Mustache: Grows one as it evolves.
  • Baleful Polymorph/Was Once a Man: According to the Pokédex, a boy with psychic powers transformed into the first Kadabra.
  • Disc One Nuke: In game Alakazam was second only to Mewtwo in the first gen, and could be captured before the second badge.
    • Metal Slime: But good luck catching an Abra!
    • Magikarp Power: And good luck evolving it, as it lacks damaging moves. However, with some TMs, Abra becomes a dangerous creature itself, as it already has respectable Special attack and Speed.
  • Eyes Always Shut: Abra. The only glimpse of an Abra eye is the Gold sprite, where its left eye is half-open.
  • Foil: Alakazam to Machamp. Both have similar stats and methods of evolving (trade), but opposing types and ways of fighting.
  • Gameplay and Story Segregation: Abra supposedly teleports while sleeping, but putting it to sleep is the most effective way to catch one.
  • Glass Cannon: Incredible speed and special attack, pathetic HP and defense. The Special defense is passable, but the low HP shoots down that.
  • Heavy Sleeper: Abra spends most of the day asleep, and can teleport away from danger even if sleeping.
  • Intelligent Gerbil: Alakazam has an IQ that exceeds 5,000, making it the smartest Pokémon in existence.
    • Improbably High IQ: Not the first (or last) time that the Pokedex is hilariously inaccurate, but given the way the IQ scale works[8], Alakazam's stated intelligence just breaks it into tiny whimpering pieces.
  • No Celebrities Were Harmed: Kadabra is based on Uri Geller (its Japanese name is even a corruption of his name), a man who claimed to be able to bend spoons with his mind. Geller was not impressed, and sued Nintendo over it (he lost).
  • No Sell: Any variant of indirect damage, due to its Dream World ability Magic Guard.
  • Overshadowed by Awesome: Not getting anything meaningfully new over the generations, as well as Psychic receiving gradual nerfs, meant Alakazam was to be overshadowed not only by its foil, Machamp, but by other Psychic types like Espeon and Reuniclus.
    • Took a Level In Badass: In Gen V, it's back up to OU thanks to getting the Psyshock move and (even more so) the Magic Guard ability, which essentially makes it a Glass Ninja version of Reuniclus.
  • Psychic Powers: Yeah, this is a given.
  • Signature Move: Kinesis for Kadabra and Alakazam.
  • Synchronization
  • Teleport Spam: Abra, especially in Spinoffs, although this is more of a case of When All You Have Is a Hammer.
  • Theme Naming: even the pre-production names of Abra and Kadabra (Hocus and Pocus, respectively) have a theme.

Machop, Machoke, and Machamp (Wanriky, Goriky, and Kairiky)[]

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In the same way that the Abra kin represents brains, the Machop line represents brawn. These Pokémon are fantastically strong and use their muscles very effectively when it comes to manual labour. In order to get the four-armed Machamp, you need to trade it into another game.

Bellsprout, Weepinbell, and Victreebel (Madatsubomi, Utsudon, and Utsubot)[]

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This family of carnivorus plants were exclusive to the Green and Blue versions of the original games, in place of the Oddish family. Much like them, they're Grass/Poison-types. You would need a Leaf Stone to get a Victreebel though.

Tentacool and Tentacruel (Menokurage and Dokukurage)[]

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Whenever you go surfing on the seas of Kanto, Jotho, Hoenn, and Sinnoh, you're bound to encounter these Jellyfish Pokémon. Lots of them. Luckily for you, you could handle these guys in the same way one handles Zubats: Electric and Psychic moves will normally do the job.

Geodude, Graveler, and Golem (Isitsubute, Golone, and Golonya)[]

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Simple in design, Geodude and kin look like your typical rock monsters. High physical attack and defense, but terrible speed and special stats. They're useful in the early game, but fizzle out later on.

Ponyta and Rapidash (Gallop)[]

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These equine Fire-types didn't really get much use when they were first introduced back in the Gen I games; they could only be encountered once the player got to Cinnabar Island (they were found in the Pokémon Mansion in Gen I, but relocated to the Sevii Islands in the remakes), and by then, most players had a better Fire-type. The trend continued for the Gen II and III games, but it changed with Diamond and Pearl, when it was literally the only other Fire-type for those who didn't pick Chimchar. Later on, Platinum introduced the Magmar, Houndour, and Flareon lines to the region, but Ponyta is still the first Fire-type you can catch in Sinnoh.

  • Cool Horse: Rapidash. Ponyta can qualify, too, but it's more cute than cool.
  • Flaming Hair: Ponyta and Rapidash can only allow those they trust to ride with them. Anyone else would get burned by their mane.
  • Foil: They’re completely different from the Slowpoke evolutionary line.
  • Fragile Speedster: Yeah, the hooves are harder than diamond, but still...
  • In a Single Bound: Ponyta is said to be so fast, it can jump over France's Eiffel Tower and Australia's Ayers' Rock in one leap — or so their 'dex entries say.
    • ...Which explains the Bounce attack.
  • No Sell: Fire attacks if it has the Flash Fire ability.
  • Playing with Fire
  • Rearing Horse: Ponyta's Platinum sprite.
  • This Is a Drill: Rapidash can learn Horn Drill.

Slowpoke, Slowbro, and Slowking (Yadon, Yadoran, and Yadoking)[]

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Slowking debuts in Gen II

It's kinda hard to pinpoint the exact inspiration behind this family of Pokémon, but they certainly have a lot of unusual attributes: The most notable one being its intelligence, which is unusually low for a Psychic-type Pokémon (For Slowpoke and Slowbro at least). They spend their days by the riverside in a lazy attempt to fish. They only seem to get Shellder to bite their tails and apparently this counts as an evolution. Slowking is highly intelligent, though, but that's only through its method of evolution: It requires a King's Rock and somehow, a Shellder to bite its head and release toxins into its brain.

  • Awesome Moment of Crowning: Like Poliwhirl, in order to evolve Slowpoke into Slowking, the player needs the King's Rock.
  • Delayed Reaction
  • The Ditz: The characterization for Slowpoke. Slowbro isn't known for its intellect, either.
  • Easy Amnesia: Slowking forgets everything it has learned if the Shellder on its head comes off.
  • Foil: To the Ponyta evolutionary line. It’s pretty obvious who would win in a race. But in a Pokémon battle is another story, as Slowpokes, Slowbros, and Slowkings are water types and Ponyta and Rapidashes fire.
  • Gameplay and Story Segregation: A trainer doesn't really need a Shellder to evolve a Slowpoke.
  • Healing Factor: They can have Regeneration as an ability come Generation V. (They also got Slack Off in Generation IV, but that's more along the lines of Heal Thyself.)
  • Irony: The most stupid, (or a least one of the stupidest) Pokemon can become incredibly intelligent, perhaps even the smartest Pokemon. It does it when a clam bites it on the head while it's holding a special rock.
  • Making a Splash
  • Mighty Glacier: They're every bit as slow as their names imply. But that doesn't mean they can't put up a fight.
  • Playing with Fire: For some reason, and against logic, they can be taught Flamethrower and Fire Blast.
  • Psychic Powers
  • Reset Button: Removing the Shellder on Slowbro (supposedly) causes it to devolve. Removing it on Slowking causes it to lose its memory of what it has learned.
  • Super Intelligence: Slowking.
  • Surrounded by Idiots: Slowking tends to lead Slowpoke and Slowbro groups. Contrast their intellects.
  • The Symbiote
  • Uplifted Animal: Slowking.
  • Urban Legend of Zelda: According to the Pokédex, Slowbro and Slowking will revert back to an ordinary Slowpoke if they lose their attached Shellder. There is no way for this to happen in the games, though that hasn't stopped the usual band of nitwits from trying.
  • What Happened to the Mouse?: What happens to the Shellder if it is removed is not explained.

Magnemite, Magneton, and Magnezone (Coil, Rarecoil, and Jibacoil)[]

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Magnezone debuts in Gen IV

Magnemite and its kin are robotic lifeforms that use electromagnetism to float through the air. In the Gen I games, they were pure Electric-types, but later generations made them part Steel-types as well. A Magnemite evolves by simply forming a cluster of three to make a Magneton. In Gen IV and later games, it evolves further by being exposed to a special magnetic wave that's given off in certain locations. But don't try to evolve Magnezone further by forming clusters of other Magnezones. It doesn't work.

Farfetch'd (Kamonegi)[]

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Back in the Gen I games, there's a girl who's willing to trade this Pokémon for a common-as-dirt Spearow. It was literally the only way to get this Pokémon, so this might have been a once in a lifetime opportunity, right? Sort of. As it turns out, rarity doesn't really equal power. Based on a Japanese proverb, it's a duck that bears a leek. In other words, an extremely rare and extremely fortunate occurrence... although this doesn't apply for the duck.

Doduo and Dodrio (Dodo and Dodorio)[]

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Doduo and Dodrio are an intriguing species. Their most famous attribute are their mutliple heads. Otherwise, they mostly resemble ratites [10]. Like ostriches, they excel at running rather than flying... although, they can somehow fly without visible wings. Perhaps they just jump really really high and fall with style?

Seel and Dewgong (Pawou and Jugon)[]

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These pinniped Pokémon kinda resemble harp seal pups. They seem to prefer frigid marine environments best. Dewgong is named after a real sea mammal called a dugong (which isn't a seal, but a kind of sea cow). Seel is probably notable for being the only Pokémon whose name can be spelled on a calculator.

Grimer and Muk (Betbeter and Betbeton)[]

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Poisonous blobs that seem to appear wherever pollution is. They were born from toxic sludge that were exposed to x-rays or something and are now living. These Pokémon may in fact be useful by absorbing poisonous material from the environment and putting it into their own bodies.

  • Blob Monster
  • Mighty Glacier
  • Muck Monster
  • Poisonous Pokémon: By far the best example in the series. If a Grimer slides along some grass, expect the soil to be so contaminated that not even weeds will grow there. Muk's toxicity is more extreme than that; one drop of its essence can turn a pristine lake into a stagnant cesspool in minutes, and touching it causes immediate illness (and, in some cases, death).
    • Of course, that makes you wonder what happens with Oak in the anime... and now we know why Ash gets a reset every season.
  • Walking Wasteland: Dear God.

Shellder and Cloyster (Parshen)[]

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Cheeky bivalve Pokémon with extremely sturdy shells. Their highest stat has always been their defense. It's just pointless to hit it with physical attacks; try hitting it with Special ones instead.

  • An Ice Person: Cloyster; Shellder also learns several Ice attacks naturally.
  • Making a Splash
  • Signature Move: Shellder's Icicle Spear, before Generation IV.
  • Stone Wall: Cloyster has the highest defense in Gen 1...
  • Took a Level In Badass: As of Gen V, Cloyster has arguably taken the most levels in badass out of all old Pokémon. Its Icicle Spear now has 25 base power (meaning that factoring in STAB and its ability, its power is higher than that of Outrage) and has a better side effect. This also applies to all his multi-hit moves. Finally, he gets the move Shell Smash, which despite reducing its defense and special defense, raises its attack, special attack, and speed twice.
  • Vagina Dentata: It may not have been on purpose, but Cloyster shares some similarities to, well, you know.

Gastly, Haunter, and Gengar (Ghos, Ghost, and Gangar)[]

092-093-094 5373

This family was once known for being the only Pokémon who were Ghost-types and arguably the best ones to deal with Psychic-types... in theory, as they were also part Poison-type with a weakness to Psychic-type attacks. Due to balance issues, they didn't really do their job all that well. However, each generation made them better and better. Gen II gave them strong Ghost-type attacks it can use, Gen III gave them Levitate and an immunity to Ground-type attacks, Gen IV gave them new toys to play with by making them work off their best stats. Even with the introduction of other Ghost-types, they're still one of the best.

  • Badass: Alongside Starmie(see below), Gengar has the honor of being a high tier Pokemon in all five generations so far.
  • Casting a Shadow: Since this was before the Dark type existed, they usually have Ghost-type moves with a more sinister feel to them, like Night Shade and Shadow Ball (The latter move didn't exist until Dark types did appear, but it should make a point).
    • In later generations they get Dark moves too, namely Sucker Punch, Payback and Dark Pulse.
  • Confusion Fu: Besides the Ghost, Poison, Dark, Normal and Psychic moves you'd expect given its typing, it can learn a few Electric, Fighting, Grass, Ice and Fire moves too, as well as a wide variety of status attacks.
  • Cute Little Fangs: Gastly!
  • Doppel-Gengar
  • Evil Counterpart: To the Abra family, a position the anime reinforces with Ash recruiting a Haunter to battle Sabrina's Kadabra. Their stats are also very similar--compared to Alakazam, Gengar trades a few points of Special Attack and Speed for (slightly) less horrible HP and physical stats.
    • Also of note, their original cards in the Pokémon TCG--Alakazam's Pokémon Power lets it move damage counters around on the player's Pokémon, Gengar's Pokémon Power moves around damage counters on the opponent's Pokémon.
  • Glass Cannon: Just like Alakazam, Gengar has high Special Attack and Speed but pitiful defenses. However, it has the advantage of three type immunities (Normal, Fighting, and Ground via Levitate), and more status attacks to disable enemies like Hypnosis and Confuse Ray, so Gengar is a bit more durable.
  • Larynx Dissonance: In the games, Haunter and Gengar have very deep cries, yet have a 50/50 chance of being female. Gastly only faces this Trope in the anime.
  • Living Shadow: Gengar
  • Our Ghosts Are Different: They're really more like clouds of noxious gas...
  • Overly Long Tongue: Haunter's licks are said to cause paralysis, convulsions, and death, and both its evo and preevo are quite well endowed in that department, too. As in larger than its body in the case of Gastly.
  • Poisonous Pokémon
  • Raymanian Limbs: Haunter's hands.
  • Red Eyes, Take Warning: Gengar again.
  • Signature Move: Night Shade, but only in Generation I.
  • Slasher Smile: All of them, and they almost never stop smiling.
  • Soul Power: The only Ghost-types until Misdreavus came along.
  • Supernatural Is Purple
  • Took a Level In Badass: For a while Gengar was unable to take advantage of its typing because Poison and Ghost-type moves are physical. Then Generation IV came and Shadow Ball and Sludge Bomb became special moves. Oh Crap.[11]
  • Ugly Cute: Gastly, to an extent.

Onix and Steelix (Iwark and Haganeil)[]

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Steelix debuts in Gen II

Onix are massive snakes made entirely out of boulders. Sounds pretty Badass, right? Too bad its only good stat was defense and its typing left it with a ton of weaknesses. It was a pretty terrible Pokémon. They fixed it by having it evolve into a massive snake made entirely out of steel. It isn't super-amazing, but it's still a huge improvement over Onix.

  • Dishing Out Dirt
  • Extra Ore Dinary: Steelix
  • Fake Ultimate Mook: Former trope namer; Geodude tends to hurt more when attacking.
  • For Massive Damage: Onix to Grass and Water type attacks.
  • Silicon Based Pokémon
  • Stone Wall: Steelix moreso than Onix. Being free of crippling weaknesses helps.
  • Took a Level In Badass: Steelix, when compared to Onix. While it’s much slower, it has two immunities (Poison and Electric), two neutral matchups (Ice and Grass), only four 2x weaknesses (Fire, Water, Ground and Fighting), and everything else not very effective, doubled Attack and tied for 2nd-highest Defense, and a larger and more varied move pool (Steelix's Speed drops from 70 to 30, though, but that also powers up its best STAB move, Gyro Ball). Special attacks are still painful, however. Steelix also gets the ability Sheer Force in Gen V, giving its moves that have secondary effects more power in exchange for removing the effects.
    • It can also relearn Thunder Fang and Ice Fang, which helps deal with Water and Ground Pokemon.

Drowzee and Hypno (Sleep and Sleeper)[]

096-097 3557

Those who didn't have the luck or patience to capture Abra would have to settle for this Pokémon instead. These Pokémon love eating dreams and are willing to put anyone to sleep just to sample their dreams. Unfortunately, this habit made them earn a seedy reputation.

  • Adult Fear: Hypno likes to kidnap children and brainwash them with hypnosis [Insert pedophilia jokes here].
  • Hypno Pendulum: Hypno uses one.
  • Mighty Glacier
  • Overshadowed by Awesome: A rather strange example, Hypno is often passed up for Alakazam by appearances alone, except that among Psychic pokemon, it holds a rather dubious role of being one of the more well rounded pokemon in the game. Its stats are by no means bad and it is actually sturdy. This gives it a level of versatility without relying on pure power like Alakazam.
  • Psychic Powers
  • Standard Status Effects: Apart of the obvious hypnosis, they learn Poison Gas naturally for some unexplained reason.
  • You Have Researched Breathing: Their diet is made up of the dreams of other beings. The only way they can learn Dream Eater is by TM, and that is arguably the reason behind said move being a TM consistently across generations.
  • Youkai: They're based on the baku, spirits who devour dreams.

Krabby (Crab) and Kingler[]

098-099 5723

Crab Pokémon that are bright red in color, these guys boast a respectable attack stat, although it couldn't really be utilized well by their typing until Gen IV. Other talents include slicing and walking sideways.

  • Divergent Character Evolution: Unlike most Expyed species, Kingler and Crawdaunt have steadily been made more dissimilar playwise (while keeping both equally viable) with future generations. Kingler has usable physical bulk, gained Agility (double speed) in Generation 4, and received the very nice Sheer Force ability (boost damage of moves with a chance of inflicting secondary effects by 33% but remove the effect chance) in Generation 5; Crawdaunt, on the other hand, has enough special attack to run mixed sets, gets Dragon Dance (raise speed and attack by 50% each) in Generation 4, and the very nice Adaptability ability (boost the bonus from using attacks of the same type as the user from 1.5 to double damage) in Generation 5.
  • Giant Enemy Crab
  • Left Claw Of Doom: An exaggeration of the real-life fiddler crab's oversized claw.
  • Making a Splash
  • Mighty Glacier
  • Signature Move: Crabhammer, no longer exclusive since Gen III.

Voltorb and Electrode (Biriridama and Marumine)[]

100-101 264

Pokémon that look like Poké Balls. Since their game sprites resemble item sprites, unsuspecting adventurers will get a nasty shock when they find that what they thought was an item is actually an angry Pokémon that's prone to exploding. It was once known as one of the fastest Pokémon in the game, and is still only surpassed by Deoxys, Ninjask, and Accelgor.

Exeggcute and Exeggutor (Tamatama and Nassy)[]

102-103 9399

Exeggcute is a clutch of what appears to be six eggs with faces on them (actually plant seeds), each with distinctive expressions and cracks. Despite this, they all constitute as a single Pokémon, linked together by telepathy. They evolve together to form Exeggutor, a coconut tree with 3 heads, courtesy of the Leaf Stone.

  • Badass : In generation 1, its considered as the most annoying pokemon in the metagame, and actualy considered even better than Alakazam. That says something.
  • For Massive Damage: Bug-types will wreck it with 4x damage, but why stop there? It has six other weaknesses (Ice, Dark, Flying, Poison, Ghost, and Fire) and there are a lot of Pokemon out there that have these types (or know moves that are these types).
  • Green Thumb
  • Hive Mind: Six distinct seeds form an individual Exeggcute
  • Mighty Glacier: Exeggutor has a monstrous Special Attack stat (among Grass types, only Roserade matches it), but it's rather slow.
  • Multiple Head Case: Though how a group of six eggs only evolves into a three-headed coconut tree is rather puzzling.
  • Our Monsters Are Weird: Six egg-shaped seeds with random bruises, cracks and holes in them (plus faces on all six of them) which can turn into a giant pineapple-tree hybrid with three coconut heads (also with faces). And both of these forms have psychic powers. How it makes sense is beyond anyone's understanding.
  • Overshadowed by Awesome: One of the most commonly used choices early on due to its resistance to Psychic and ability to abuse Leech Seed, plus a near-total lack of usable Bug attacks (the stray Jolteon with Pin Missile was the only real worry). Pretty much any Psychic or Grass type outclasses it now, with the Special split and the much wider movepools of Pokemon.
  • Psychic Powers: A half-dozen eggs (or egg-like seeds) and a coconut tree with psychic powers. What.
  • Signature Move: Barrage
  • Status Buff: Their Dream World ability "Harvest" effectively gives unlimited berries.
  • Youkai: May be based off of the Jinmenju, a supernatural tree that has human heads for fruit that constantly smile and laugh.

Cubone and Marowak (Karakara and Garagara)[]

104-105 7090

These Pokémon resemble dinosaurs that wear skulls as helmets. In Cubone's case, the skull it wears is that of its dead mother, and the stains on it are the poor creature's tears as it cries for its long-gone mommy. This made sense back in Gen I when breeding didn't exist. Starting with Gen II and the introduction of breeding, the story has been called into question, since Cubone can be bred complete with the skull and with no ill effects on the mother, so it might be an urban legend. Either way, Marowak is still a badass. Especially when holding a Thick Club.

  • Bad with the Bone
  • Combat Pragmatist: Marowak is addressed as such (despite not being a Dark-type, as Dark-types didn't come until later and it wasn't retconned like Magnemite and Magneton were), being weak but using bones as weapons.
  • Dishing Out Dirt
  • Game Breaking Bug: Victim of one in Generation 2, where a max attack Marowak that used Swords Dance would hit the damage cap and wrap around to very low damage. The most common solution was to run a lower attack and take advantage of it to use Hidden Power Bug.
  • Mighty Glacier: Marowak's not too fast, but with a Thick Club, it can hit like a Mack truck.
    • Stone Wall: Without a Thick Club, Marowak's attacks aren't especially strong, and are surpassed by its (still only middle-of-the-road) defensive stats.
    • Glass Cannon: In competitive play, its very-low-for-a-defensive-Pokémon defense stats will not stop any Pokémon that is meant to attack from scoring a one-hit KO on Marowak.
  • Signature Move: Bone Club and Bonemerang. Also Bone Rush in Gen II, but no longer is exclusive to the family.
  • Skeletons in the Coat Closet: Cubone wears the skull of its dead mother.
  • Stock Femur Bone
  • The Woobie: Cubone because his mother is DEAD!
  • Took a Level In Badass: With the introduction of the Thick Club item, which doubles both Cubone and Marowak's Attack if held, putting them at having the highest Attack stat possible in the game, only trumped by Power Trick Shuckle (which isn't a reliable tactic anyway).
  • You Killed My Mother

Tyrogue, Hitmonlee, Hitmonchan, and Hitmontop (Balkie, Sawamular, Ebiwalar, and Kapoerer)[]

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Tyrogue and Hitmontop debut in Gen II

In Gen I, when you defeated the Karate King in the Fighting Dojo, you were given a choice between two fighting Pokémon: Hitmonlee, who specializes in kicking attacks and Hitmonchan, who specializes in punching attacks. Both these Pokémon seemed to be related but didn't evolve into one another. That changed with Gen II when they introduced Tyrogue, a fighting type that didn't seem to specialize in anything — yet. It needed to be trained in a certain stat to evolve into Hitmonlee (higher attack), Hitmonchan (higher defense) or the new third member, Hitmontop, who specializes in spinning on its head (its attack and defense are even).

Lickitung and Lickilicky (Beroringa and Berobelt)[]

108-463 6008

Lickilicky debuts in Gen IV

Lickitung is a weird lizard-like Pokémon known for having a very long and sticky tongue, reminiscent of a chameleon or a skink. It had a pretty wide movepool, but it wasn't spectacular. It was never common (it was only available via an in-game trade back in Gen I) and it was largely ignored. However, in Gen IV, it gained a new evolution that had the stats to utilize its impressive movepool. It can learn Explosion, made more powerful via STAB.

  • Action Bomb: Lickilicky is often used for its absurdly strong Explosion. It can destroy anything that isn't a Rock, Steel, or Ghost type (and a few things that are,) but it makes Lickilicky faint.
  • Big Eater
  • Non-Elemental
  • Overly Long Tongue
  • Retcon: Lickitung became able to evolve into Lickilicky by leveling up while knowing Rollout, a move it could already learn in earlier generations.
  • You Have Researched Breathing: Lickitung could not learn Lick until Gen II

Koffing and Weezing (Dogars and Matadogas)[]

109-110 6760

Koffing and Weezing are strange Pokémon with origins that are hard to pinpoint. It might be the anthromorphic personification of smog, or it might be a levitating Sea Mine. Either way, it's a very good defensive wall, with only a single weakness (once abilities came about in Gen III) and a high defense. It may be odd, but it's also the offical mascot of at least three Pokémon fansites, Smogon being one example.

  • Action Bomb
  • Crouching Moron, Hidden Badass: Though not exactly a "moron" unless you consider its role in the anime, you probably wouldn't guess at first that Weezing has a base stat total of 490, the same as Alakazam, Electabuzz and Kangaskhan, among other heavy hitters. It also has a larger movepool than you might expect too, including Shadow Ball, Flamethrower and Thunderbolt.
  • Deadly Gas
  • Early Installment Weirdness/Off-Model: In the Japanese Blue/international Red and Blue, Koffing's skull-and-crossbones marking is above its eyes. In every single other official depiction, it's below the mouth.
  • Floating Wasteland
  • Mighty Glacier: Fair offensive stats and great Defense, but pitiful Speed and HP.
  • Muck Monster: Like the Grimer family, they are animated waste, but not such a literal example.
  • Multiple Head Case: Weezing, although the two heads are conjoined. According to a few Pokédex profiles, there are occasionally three-headed Weezings.
  • Perpetual Frowner: Weezing.
  • Poisonous Pokémon
  • Signature Move: most commonly associated with Smog, and the only poison-types to learn it until Generation IV.

Rhyhorn, Rhydon, and Rhyperior (Sihorn, Sidon, and Dosidon)[]

111-112-464 2333

Rhyperior debuts in Gen IV

Rhyhorn and Rhydon vaguely resemble rhinoceros or ceratopian dinosaurs. It's a great physical Pokémon, but its special stats and speed are rather lacking. Its nose horn may draw electrical attacks to it, but luckily, it's immune to the damage due to being a Ground-type (except for in the anime). Rhyperior is basically Rhydon on steroids; it's even chunkier then before, and it's now gained some armor in the form of orange rocks which reduce super-effective damage by a third.

Rhyperior is one of few members of the "perfect attendance crew" that evolves by trading, and the only one where the complete family consists of members.

  • Arm Cannon: Rhyperior.
  • Ascended Meme: Rhydon having the Lightningrod ability
  • Confusion Fu: While not as varied, due to its poor Special Attack stat, Rhyhorn and evolutions have an incredibly diverse movepool, and can use almost all of the elements in one form or another (Psychic can't be used at all).
  • Dishing Out Dirt
  • The Ditz: Rhyhorn is said to be so dumb that it has rocks for brains and can charge into a brick wall and not feel any pain until the next day.
  • For Massive Damage: Grass and water-type attacks. One of Rhyperior's abilities, Solid Rock, reduces damage from such attacks as well as several other weaknesses.
  • Mighty Glacier
  • Mythology Gag: Rhydon was the first Pokemon ever created, and appropriately its index number was 1 in Gen 1.
  • No Sell: Ground Type moves.
  • Rhino Rampage: Will charge straight ahead (no matter what — or who — is in its path) and only stop when it either hits a wall or forgets why it's charging in the first place.
  • Signature Move: Rock Wrecker for Rhyperior, although no longer exclusive as of Gen V.
  • This Is a Drill: Rhydon and Rhyperior are the Drill Pokémon, and have drill nose horns.

Happiny, Chansey, and Blissey (Pinpuku, Lucky, and Happinas)[]

113-242-440 9631

Blissey debuts in Gen II, while Happiny debuts in Gen IV

Chansey is a much sought-after Pokémon. Catching it is literally all up to chance, as it's normally only found in the Safari Zone; an area of the game where you don't battle the Pokémon (thus making them very hard to capture) and the Pokémon can run away from you at any time. Once caught, though, it can prove to be one of the best special walls in the game. With access to a number of healing moves and the highest HP stat (and a fantastic special defense) of any Pokémon, it can last for quite a while... unless it has to deal with a Pokémon with strong physical attacks, at which point it's screwed eight ways to Sunday. Unlike Chansey or Blissey, Happiny is too young to lay its own eggs, so instead it carries an egg-shaped rock in its pouch in imitation of its evolved forms.

Happiny is also notable as the only member of the evolutionary line to be a member of the franchise's "perfect attendance crew", as neither of its evolutions were obtainable in-game in the Hoenn region in Gen III.

  • The Medic: Chanseys are used as nursing assistants in Pokemon centers (except in Unova, where Audino are used)
  • Metal Slime: Insanely rare, hard to catch, and prone to fleeing.
    • Bonus points for also having a small chance of holding a very desirable item.
    • Less rare in Sinnoh, but still not easy to find. Aside from that guy who gives you a free Happiny egg.
    • They weren't as rare in Gen I either, as in addition to appearing in the Safari Zone, they could also appear in the Cerulean Cave at an abnormally common rate (5% or 10% chance, depending on what floor you're on and the game). This was fixed in Fire Red/Leaf Green, where the only place to get a Chansey in that game (and indeed that entire gen, XD aside) was the Safari Zone.
  • Non-Elemental
  • Ridiculously Cute Critter: Happiny, full stop.
  • One-Gender Race: Always female.
  • Signature Move: Softboiled, outside of Generation III and Mew in Generation I.
  • Stone Wall: On the special side; the physical side, not so much.
    • More of a Mighty Glacier in Gen 1, due to the special stat not being split yet, meaning Chansey was as formidable an attacker as she was a wall. Really.
  • Unskilled but Strong: The evolutionary line has enough HP to make them broken (Blissey's HP can go the highest out of any stat of any pokemon!) but their attack and defense is SEVERELY lacking.
  • Took a Level In Badass: Thanks to the new Eviolite item, which boosts the Defense and Special Defense of Chansey only and not Blissey, Chansey replaces her evolution as one of the best special walls.

Tangela and Tangrowth (Monjara and Mojumbo)[]

114-465 3331

Tangrowth debuts in Gen IV

Tangela was a pretty dull Pokémon back in Gen I; the only notable attribute was that it was a pure Grass type (all the others were dual-types, mostly Grass and Poison), but that wasn't anything to write home about. When Tangrowth was introduced in Gen IV, its usefulness jumped tendfold since it's a great physical wall, and capable of utilizing physical and special moves.

Kangaskhan (Garura)[]

115 3330

Another Safari Zone exclusive, Kangaskhan is supposed to be a kangaroo, but it also resembles a dinosaur. It's usually depicted with a baby in its pouch. Don't try and mess with the baby; if you do, it will kill you.

Horsea (Tattu), Seadra, and Kingdra[]

116-117-230 6527

Kingdra debuts in Gen II

Based on seahorses, Horsea and Seadra were typical water types, although that isn't saying much since there are a lot of water types to choose from. Then Gen II came around and it gained an evolution in the form of Kingdra, and a new typing which leaves it with a big number of resistances. Dragon-type is the only type that can be super-effective, but this is risky since Kingdra is likely to pack Dragon-type moves itself.

  • Jack of All Stats: Kingdra's stats are well balanced and somewhat above average, and is the first Dragon-type to withstand their dreaded weakness; the only other mons that possess this kind of resistance are Legendaries. In fact, until the Fairy type was introduced, its only weakness was Dragon.
    • Lightning Bruiser: Face one with Swift Swim in the rain and you are plain boned. It gets worse in Generation 5, thanks to permanent rain being obtainable in OU. The fact that Water+Dragon is awesome STAB (resisted only by Shedinja, Empoleon, and Ferrothorn) helps.
  • Making a Splash
  • Our Dragons Are Different: Kingdra. Who, like the rest of its family, is a seahorse. And said rest of the family is identified as the Dragon Pokémon in the Pokédex.
    • Makes sense, because Kingdra is based off the Weedy Sea Dragon.
  • Perpetual Frowner: Seadra.
  • Seahorse Steed: technically, since they can be taught Surf.
  • Technicolor Eyes: Horsea and Kingdra.

Goldeen and Seaking (Tosakinto and Azumao)[]

118-119 3831

These Pokémon are goldfish with horns on their heads, what else can be said about them, besides the fact that they naturally learn an HM move?

  • Blue Eyes: Goldeen.
  • Making a Splash
  • Overshadowed by Awesome: There are much better Water types around; in particular, the also-readily-available Gyarados outdoes them throughly.
  • Signature Move: Waterfall, in the first Generation.
    • Even to this day, Goldeen and Seaking are the only two Pokémon that can learn it by leveling up, putting them among the very, very few Pokémon that can learn HMs by such method, putting them alongside Salamence and Rayquaza (Fly), Volbeat (Flash), and Sawk (Rock Smash)
  • Took a Level In Badass: Got the improved Lightning Rod in the fifth gen, transforming one of its weaknesses into an immunity.

Staryu (Hitodeman) and Starmie[]

120-121 6420

Staryu and Starmie are very unusual Pokémon. Unlike real starfish, which move by creeping along the bottom, Staryu and Starmie are best known for speeding around at high speeds like shuriken. They also have amazing healing powers, but don't have much in the way of a face, which is just a glowing red gem and the source of their power. Starmie is part psychic as well, and learns a variety of special-based attacks: Surf, Psychic, Thunderbolt, Ice Beam, and you're good to go.

Mime Jr. and Mr. Mime (Manene and Barrierd)[]

122-439 7396

Mime Jr. debuts in Gen IV

Mr. Mime is a clown Pokémon with a talent for mimicking and miming, It is especially talented at creating transparent walls, which is very useful for repeling attacks. The English name Mr. Mime may imply that it's supposed to be male, but they can be either male or female. In the Gen I games, there was an NPC who was willing to trade their Mr. Mime for an Abra, and it was the only way to get it. In later generations it became more common, and it even received a baby with the name Mime Jr., going with the theme of having a title in their name. Just like its evolved form, it's good at mimicking people and Pokémon.

Scyther and Scizor (Strike and Hassam)[]

123-212 5067

Scizor debuts in Gen II

Savage mantis bug-types, Scyther and Scizor have a lot of fans, and for good reason. Scyther is a green person-sized Pokémon with a raptor-like head and scythes for arms. It's a pretty cool Pokémon, but it suffers a bit for being a Bug/Flying type. It later gained an evolved form in Scizor. It loses its dinosaur-like characteristics and its blinding speed, but it more then makes up for it in terms of attack, defenses, resistances, and moves.

  • Badass: In both forms!
  • Big Creepy-Crawlies: Person-sized ninja mantis-dinosaurs.
  • Blow You Away: Scyther
  • Divergent Character Evolution: With Pinsir. They started as direct counterparts as version exclusive Bug Pokémon that didn't suck, but then Scyther got an evolution, and Pinsir became part of a Japanese Beetle Brothers duo with Heracross. Still quite close, however.
    • Also applies inside the same species: Scyther is a Glass Cannon, while Scizor is a Mighty Glacier, and the former is a quite usable Pokémon even though it's unevolved (in fact, the stat total DOESN'T CHANGE upon evolution), so 2 identical Scythers will end up playing quite differently if one is evolved and the other is not.
  • Extra Ore Dinary: Scizor
  • For Massive Damage: Rock-type attacks to Scyther. Fire-type attacks to Scizor.
    • Scizor's Fire weakness arguably qualifies as Achilles Heel, as that's the only type that does better than neutral damage to it.
  • Flight: Scyther (although it can't learn Fly). Scizor's ability to do so is subject of Flip-Flop of God.
  • Glass Cannon: Scyther. Unless playing against other unevolved Pokémon.
  • Lightning Bruiser: Scizor using Bullet Punch will feel like this. Scyther is this in Little Cup, as it is by far the strongest unevolved Pokémon.
    • Not just Bullet Punch,It can also use Agility too to boost its speed.
  • Mighty Glacier: Scizor.
  • Ninja: Scyther has a ninja-esque motif.
  • Ninja Pirate Zombie Robot: Both of them are person-sized ninja mantis-dinosaurs (and one's made of metal).
  • Samurai: Scizor fittingly has some samurai-ish traits.
  • Sinister Scythes As Hands: Moreso Scyther, though Scizor can count as well with its scissorhand pincers.
  • Took a Level In Badass: While these guys are plenty awesome on their own, they weren't exactly notable in the competitive scene. Along came Platinum, bringing Bullet Punch to their arsenal...

Smoochum and Jynx (Muchul and Rougela)[]

124-238 2067

Smoochum debuts in Gen II

Lots of things can be said about Jynx. It's an Ice/Psychic Pokémon with poor attack and defense, but wonderful special stats and speed. It's got a lot in common with other human-shaped Pokémon. It's been compared to Mr. Mime (Both were only available in in-game trades and both are Psychic-types that look similar and have similar stat totals) and Magmar and Electabuzz (They form a Fire, Ice, and Lighting trio, and they all received babies in Gen II). Their kisses can confuse or put its target to sleep. Jynx became the subject of controversy for allegedly promoting racist Unfortunate Implications, so its black "skin" was changed to purple skin.

  • An Ice Person
  • Distaff Counterpart: To Mr. Mime (despite its sexual ratio), AND to Magmar and Electabuzz (despite them also being able to be females).
  • Innocent Fanservice Girl: Smoochum will kiss anything that grabs her interest.
  • One-Gender Race: Always female.
  • Psychic Powers
  • Retcon: Jynx's skin was changed from black to purple due to Unfortunate Implications, this is possibly why Smoochum was introduced.
  • Signature Move: Lovely Kiss for Jynx.
  • Supernatural Is Purple: After Jynx's skin was turned to purple.
  • Took a Level In Badass: It is commonly agreed that giving Jynx the ability Dry Skin heavily increased her usefulness in the metagame, both by taking advantage of the now much more common rain, and by allowing Jynx to not only shrug off Kyogre's best attack, Jynx actually heals itself when hit with it.
  • Youkai: Jynx is probably based on a combination of the Yama-Uba, A mountain crone/witch with dark skin and white hair (explaining it's unusual typing of psychic/ice), and Yamanba, a subculture named for it's resemblance to said crone. Of course, since this was a distinctly Japanese cultural reference, it didn't translate very well.

Elekid, Electabuzz (Eleboo), and Electivire (Elekible)[]

125-239-466 8227

Elekid debuts in Gen II, while Electivire debuts in Gen IV

The Electabuzz family are yellow and black-striped Pokémon that have great control over electricity. If they have a basis though, they appear to be based on Oni of Japanese legend. Their best moves involve pummeling their opponents with electrified fists. They seem to be direct counterparts to the Magmar family.

Electivire is one of few members of the "perfect attendance crew" that evolves by trading.

  • Astonishingly Appropriate Appearance: Elekid having a plug-like head, Electivire having a socket on its back and live-wire twin tails.
  • Everything's Better with Spinning: Elekid spin their arms around to charge up electricity.
  • Glass Cannon: Electabuzz has high Speed and offensive stats, but low defenses and HP.
    • Mighty Glacier: Electivire has even better Attack and higher Defense and HP, but much lower Speed...
    • Lightning Bruiser: Unless it has the Motor Drive ability which boosts its Speed when hit with an Electric attack.
      • Electivire can still count as a Lightning Bruiser - for such a bulky-looking Pokémon, it's surprisingly fast.
  • Overshadowed by Awesome : It has good stats, and nice movepool that covers a lot of type that you can hit many pokemon super effectively and a pretty nice ability. Sadly, its lacking speed to sweep effectively, and its ability is still a gamble, and it has no moves that is strong enough to deal high damage, so much that even its Super Effective coverage cant help.
  • Psycho Electro: Natures aside, this family is said to have less-than-friendly dispositions.
  • Shock and Awe
  • Tail Slap: Electrivire is said to use its twin tails in combat.

Magby, Magmar, and Magmortar (Booby, Boober, and Booburn)[]

126-240-467 5024

Magby debuts in Gen II, while Magmortar debuts in IV

Despite being in the humanshape egg group, Magmar and its kin don't seem to look human-like at all, seemingly having more in common with duck-billed dinosaurs. They're nominally based on a bird(the booby) but are more like anthromorphic personifications of fire itself. They've usually appeared alongside the Electabuzz family.

Magmortar is one of few members of the "perfect attendance crew" that evolves by trading.

Pinsir (Kailios)[]

127 9210

A stag beetle with two oversized horns, which act much like pincers. It likes to crush things with them, and anything it can't crush, it tosses far away. This Pokémon is evil. It's the version counterpart to Scyther.

Tauros (Kentauros)[]

128 9688

A Safari Zone exclusive in Red, Green, Blue, and Yellow. Due to how rare it is in the Safari Zone, he is usually the very last guy you needed to complete your Pokédex (unless Chansey was really living up to its name). It has a very good attack stat, but what's most surprising is its speed. This made it a top-tier Pokémon back in the color generation.

Magikarp (Koiking) and Gyarados[]

129-130 4381

Magikarp is infamous for being completely useless, so many don't bother to use it. Many others do bother, though, because it evolves into Gyarados, one of the best Pokémon in existence. With an awesome Attack stat, Intimidate, powerful physical STAB, respectable speed, good Special Defense, and a solid movepool, Gyarados is perfectly capable of wrecking anything in its way.

  • Always Chaotic Evil: Gyarados is pretty much pissed as soon as it evolves. When it's pissed, it destroys everything around it. It only stops being pissed when it's already destroyed everything around it. Go figure.
  • The Artifact: Before Generation 4, every Normal-type move are catergorized as physical, so Hyper Beam as the last move in Gyarados's level-up moveset made sense. While others either have Hyper Beam replaced by Giga Impact in their level-up learnset (Snorlax) or gained Giga Impact alongside Hyper Beam after the Physical/Special split occurred (Aerodactyl and Tyranitar), Gyarados never does despite now running off from its inferior Sp. Attack.
  • Badass: Gyarados. Averted with Magikarp.
  • Blow You Away: Gyarados gains Flying-type as its secondary type upon evolving, a refenece to the chinese myth involving carps becoming flying dragons after leaping a waterfall and its koinobori inspiration. Coincidentally, its access to Flying-type moves is barren; only able to learn Bounce and Hurricane.
  • Butt Monkey: Most Pokemon get very flattering dex entries, such as Pidgeot flying at Mach 2 and Magcargo's given body temperature being hotter than the surface of the sun. Meanwhile, here are some excerpts of Magikarp's dex entries:
Cquote1

 Yellow Version: "Famous for being very unreliable [...]"

Gold Version: "An underpowered, pathetic Pokemon [...]"

Ruby Version: "Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it."

FireRed Version: "[...] It is the most weak and pathetic Pokémon in the world."

Diamond Version: "[...] No one knows why it has managed to survive."

Cquote2
    • Incidentally, Magikarp isn't even the weakest Pokemon in terms of base stat totals or movepools, nor does it even place in the bottom five.
  • Com Mons: Fish in a body of water, and you'll find a Magikarp. (excepting Gen V, where it's Basculin) Became Egregious when in DPPt, any body of water that yielded Magikarp could also yield Gyarados if using a better rod. Including ponds smaller than it.
  • Dark Is Evil: Gyarados has its Flying-type replaced by Dark-type upon Mega Evolving. This type change does seem unusual, but it does make sense considering Gyarados is notorious for wreaking havoc. Additionally, Mega Gyarados serves as the Big Bad's trump card in X and Y. This is played with under the player's leadership as it's no different from any other Pokemon.
  • Flight: Averted. Although part Flying-type, Gyarados never learns Fly. In Pokemon HeartGold and SoulSilver, if you walk with a Gyarados on the cliff route before the Safari Zone, it will "fly through the air with grace!" as do all Flying types.
  • Foil: They gained one in the shape of the Feebas line.
  • Hair-Trigger Temper: Gyarados is easily enraged. When it gets enraged, it'll destroy entire cities and villages for a month, leaving nothing alive. Considering its Omnicidal Maniac status in the Pokédex entries.
  • Joke Character: Magikarp, of course, was intended to be as weak as possible before getting some Magikarp Power.
  • Kaiju: Gyarados.
  • Legendary Carp: Double Subverted, Magikarp is by no means legendary, but when it evolves into Gyarados...
  • Lightning Bruiser: The only bad thing about Gyarados is its special attack, which hasn't been needed as of Generation IV.
  • Magikarp Power: Magikarp is the Trope Namer, it cannot learn any attack until Level 15. Even then, Magikarp's Tackle still isn't going to send anyone to the Pokemon Center anytime soon. However, once it reaches Level 20 and evolves into a Gyarados, that's where it started wreaking havoc.
  • Making a Splash: Both Magikarp and Gyarados are Water-type.
  • Mighty Glacier: Gyarados possesses a good overall bulk with Intimidate to compensate its defense and a fantastic attack that allows Gyarados to hit like a truck. Meanwhile, its 81 speed isn't considered impressive.
  • Omnicidal Maniac: Gyarados, once it is enraged from its Hair-Trigger Temper, is said to destroy everything in sight. Cities have been destroyed from a Gyarados' rage.
  • Our Dragons Are Different: Although not a Dragon-type per se, Gyarados is essentially an eastern Dragon (most specificially, a sea serpent) that behaves like a western dragon.
  • Shout-Out: Magikarp and Gyarados are a reference to a Chinese legend of a carp that leapt over "The Dragon's Gate" and became a dragon. The legend is an allegory of the hard work needed to overcome a difficult task (such as getting a Magikarp up to level 20 when it doesn't learn an actual attack until level 15).
  • Signature Move: Splash is strongly associated with Magikarp, who was the only Pokémon able to learn it in Gen I.
  • Status Buff: Gyarados can learn Dragon Dance, skyrocketing its Attack and Speed to a new height.
  • Useless Useful Spell: From Generation 2 onwards, Gyarados is unable to capitalize its wide special movepool since its Sp. Attack has became a measly 61, this is especially the case with Hydro Pump and Hurricane.

Lapras (Laplace)[]

131 280

A gentle plesiosaur that ferries people and other Pokémon on its back, it is sadly endangered due to overhunting. In fact, only one was available in the original games, given to you by a grateful worker in Silph Co.; later games have seen it become a little more common. One is available every Friday in Gold, Silver and Crystal and their remakes.

Ditto (Metamon)[]

132 338

Ditto is a pink-purple blob creature with not much of a shape or form to speak of... what can it do? "What can't it do?" is the question that should be asked. It has the ability to transform into any other Pokémon and use all of their moves just as effectively as the real thing. It's also amazing at bypassing all the complications of breeding. With a Ditto's help, nearly anything can be bred to produce another of that Pokémon. The only things it can't breed with are almost all legendaries, baby Pokémon... and itself (since Gen III)... and Nidorina and Nidoqueen, for strange reasons.

Eevee, Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, and Glaceon (Eievui, Showers, Thunders, Booster, Eifie, Blacky, Leafia, and Glacia)[]

133-134-135-136-196-197-470-471 4697

Espeon and Umbreon debut in Gen II, while Leafeon and Glaceon debut in Gen IV

Eevee is unique in the Pokémon world as the only Pokémon with seven possible evolutions, though it started with three. Eevee and all of its evolutions are designed with a very cute, basic sort of appeal and remain fan-favorites.

While Eevee is not a member of the "perfect attendance crew", its later evolutions (from Leafeon and Glaceon onward) are.

Porygon, Porygon2, and Porygon-Z[]

137-233-474 9400

Porygon2 debuts in Gen II, while Porygon-Z debuts in Gen IV

Porygon is an artificial Pokémon created by SilphCo. As such, it can be upgraded to its Porygon2 model, which was created for space exploration, but became able to learn. Porygon2 itself can further be "upgraded" to Porygon-Z, a model created for interdimensional travel, though a glitch in its program allowed it to gain emotions. Unfortunately, neither upgrade succeeded in their intended purposes. This line is especially notable for being banned from the anime due to the Porygon-centric episode Dennō Senshi Porygon in which flashing lights from an explosion (caused by Pikachu, not Porygon) caused viewers (most of which were children) to have seizures. As a result, the episode is banned in a lot of countries (including its home country of Japan) and Porygon and its line are rarely mentioned in the anime series (except in the Pokerap at the end of season one's episodes).

Porygon-Z is one of few members of the "perfect attendance crew" that evolves by trading.


Omanyte and Omastar (Omnite and Omstar)[]

138-139 2766

A previously extinct Pokémon and its evolution. They have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Omanytes restoration is exclusive from the one which allows the restoration of Kabuto and their overall similarities they are often considered Foils to each other.

Kabuto and Kabutops[]

140-141 4756

Another previously extinct Pokémon and its evolution, they have seen a revival in the modern day thanks to fossil restoring technology. Since the fossil that allows Kabuto's restoration is exclusive from the one which allows the restoration of Omanyte, and they have many overall similarities, they are often considered Foils to each other.

Aerodactyl (Ptera)[]

142 1113

Yet another previously Extinct Pokémon, Aerodactyl is a Flying Pterosaur/Dragon/Wyvern with a Rock typing, rather then a Water-Rock Invertebrate. Unlike nearly every other Rock type of this generation (and most later ones), it's extremely fast, once one of the fastest.

Munchlax and Snorlax (Gonbe and Kabigon)[]

143-446 5251

Munchlax debuts in Gen IV

Snorlax is a large, gluttonous and lazy Pokémon, and because of that combination it tends to be responsible for the Broken Bridges in the games by falling asleep in the middle of roads. Of course this may have been a good thing since said solving said Broken Bridges gave the chance to catch one for yourself. Got a Pre-evolution in Generation IV in the not quite as large but still gluttonous and lazy Munchlax, who was notably harder to catch since it could only be encountered via Honey Slathering.

As with the Chansey evolutionary line, Munchlax is part of the "perfect attendance crew", while Snorlax is not. Unlike the Chansey evolutionary line, the Snorlax evolutionary line is also not obtainable in-game in Hoenn in generation 6 either.

  • Acquired Poison Immunity: one of their abilities is Immunity, owing to their tendency to try to eat anything that's edible.
  • Badass Normal : Its been OU in four generations, and its considered as the best pokemon in generation 2 even when compared to most Ubers Legendary. That says something.
  • Big Eater: Both forms. Munchlax is even called the Big Eater Pokemon.
    • Implacable Mon: nothing can stand in the way of a Snorlax's appetite; the only way for it to stop is when it's time to sleep.
  • Early-Bird Cameo: Munchlax appeared in Pokémon XD: Gale of Darkness before the Gen IV games came out.
  • Eyes Always Shut: Snorlax. Averted with Munchlax.
  • Gentle Giant: Snorlax has shades of this...
    • Berserk Button: ...as long as you don't interrupt its nap or get in its way when it is hungry.
  • Heavy Sleeper: Snorlax isn't called the Sleeping Pokemon for nothing.
  • Item Caddy: Munchlax
  • Keet: Munchlax, in stark contrast to when it evolves.
  • Mighty Glacier: Has very good HP, defensive stats (especially Special Defense), and Attack, but is one of the slowest Pokémon out there.
    • Using Curse forms the popular Curselax set, making it even more mighty but slower. The set is known for dominating generation 2.
  • Non-Elemental
  • Overshadowed by Awesome: Snorlax is a solid Pokémon, that's true, but the 4th and 5th gens introduced very heavy hitters that both made Blissey the only 100% reliable special wall, AND grabbed Snorlax's place as a heavy hitter.
  • Psychic Powers: They can be taught Psychic and Zen Headbutt. (The former uses more Psychic power)
  • Stout Strength
  • Unique Enemy: There are 2 in Red/Blue and one in Gold/Silver, all three blocking routes. That's all the wild Snorlax you'll find in the wild so far.
    • Metal Slime: And Munchlax is the only Pokémon in the franchise to be harder to find than Feebas, and involves at least 6 hours of just waiting. Most people got Munchlax by breeding one of the Snorlax from FireRed or LeafGreen.

Articuno, Zapdos, and Moltres (Freezer, Thunder, and Fire)[]

144-145-146 9467

A trio of Birds who are the very first legendary Pokémon to appear in the series, they represent Ice, Lightning, and Fire, respectively, and are considered to have a strong connection to Lugia.

Dratini, Dragonair, and Dragonite (Miniryu, Hakuryu, and Kairyu)[]

147-148-149 2097

A group of serpentine dragons, and the original dragon Pokémon, period. Dragonite is notable for having the highest Attack stat in Generation I.

  • Acrofatic: Dragonite is quite chubby, but isn't the slowest dragon around and learns ExtremeSpeed.
  • Badass Adorable: Dragonite.
  • Blow You Away: Dragonite. It even learns Hurricane.
  • Boss in Mook Clothing: Pokémon Black and White has a location where there is a very small chance of fishing up one. Wild Dragonite Appeared!
  • Confusion Fu : Thanks to its rather high defense and high offensive stats combined with absurd movepool, Dragonite is a subject of this in the competitive metagame, in a much more bigger extent than its counterparts(with the exception of Tyranitar, who is just as versatile).
  • Evolution Gives You Wings
  • The First Of These Is Not Like The Others: Dragonite is pretty much the only pseudo-legendary that isn't supposed to be some sort of savage predatory beast.
    • The Last of These Is Not Like the Others: Dragonite's more traditional dragon design differs a lot from the more serpentine look of its pre-evolutions, although its body is still serpentine; it's just hard to notice that because of the limbs and how wide it is in proportion to its length.
  • Gameplay and Story Segregation: Dragonair is said to be able change the weather at will, yet it needs to be taught the weather-changing moves via TM.
  • Gentle Giant: Dragonite is both one of the strongest Pokémon and one of the nicest...
    • Beware the Nice Ones: ...however, DON'T make them angry; their strongest move is called Outrage for a reason.
  • Instant Awesome, Just Add Dragons: The only Dragon-types in the first generation.
  • Infinity+1 Element: Dragon is just an awesome type, except for ...
    • For Massive Damage: Ice kills Dragonite. (But at least it takes it better than Salamence).
  • Jack of All Stats: Out of the pseudo-legendaries, Dragonite has the most balanced stats, and has one of the largest array of moves out of any Pokémon.
    • Mighty Glacier: The preferred way to use it, however is to take advantage of its bulk and reliable healing moves (Roost and the XD originating Heal Bell), and Dream World ability in generation 5 (Multiscale, reduces damage by half if at full HP, not compatible with Heal Bell), as a straight physical attacker is an inferior Salamence and a straight special attacker is now an inferior Hydreigon.
  • Mercury's Wings: Dragonair has these wings on it's head.
  • Name's the Same: Both Machamp and Dragonite are called "GUAIL" in the infamous Pokémon Vietnamese Crystal.
  • Our Dragons Are Different
  • Took a Level In Badass: If you got a Dragonite from the Dream World, it will have the ability Multiscale, which halves the damage it takes if it's at full HP. This is much better than Inner Focus.

Mewtwo[]

150 8851

Possibly the best-known legendary and the definitive "evil" Pokémon, Mewtwo was cloned from Mew to be the most powerful of all Pokémon. While it's now tied with several others, it does come very, very close. Even if not truly evil (and less so in the Anime, from where it goes from Woobie, Destroyer of Worlds to Type III Anti-Hero), it is stated to be the least compassionate Pokémon in existence, with its single objective being defeating its opponents. Also a huge fan favourite.

  • Artificial Human: Has some human material mixed into its genes in a few continuities, and mostly behaves like one, also leading to...
  • Badass: The only Pokemon stronger than it is basically GOD. And this is after it got nerfed.
  • Blood Knight
  • Bragging Rights Reward: Mewtwo in the original RBY was this for anyone who only played single-player (or with friends who banned it), as there is literally nothing left to do in-game after catching Mewtwo.
    • Unless you decided to use it in the Pokémon Stadium games or trade it over to the Generation II games.
  • Breakout Character: Like Pikachu, Charizard and (formerly) Jigglypuff, it's commonly regarded as one of the "staple" characters of the franchise due to its popularity and significance.
  • Cats Are Mean: It is stated to be the most savage and evil pokemon, though no explicit mention is made of its cat-like appearance
    • Subverted in the anime. Mewtwo is highly aggressive and is absolutely ruthless in battle to the point where it utterly lacks compassion while fighting. However, it simply wishes to be left in peace and protects its fellow clone Pokemon from harm.
  • Dark and Troubled Past: Was created by scientists in an attempt to create the ultimate Pokémon... and they succeeded. Mewtwo was enraged, and destroyed the facility before hiding in the Cerulean Cave.
  • Death Glare: Its glare is said to strike fear into its enemy.
  • Depending on the Writer: In the games Mewtwo is a simple Blood Knight while in the movies he started out as an Anti-Villain before his Heel Face Turn into an Anti-Hero who looks after his clone Pokemon.
  • Deus Ex Homine: Originated as "merely" a clone of the original Pokémon. Nowadays, it's even stronger than the avatars of land, sea, and balance, while equal to the avatars of the sky, time, space, and anti-matter as well as the embodiments of yin and yang. It's even in sight of the creator of the universe.
  • Divergent Character Evolution: In the first Gen, Mewtwo and Mew were the ultimate Pokémon (the former stronger than the latter anyway), and pretty much packed together, but each getting a somewhat different treatment. In the second gen, Lugia, Ho-Oh and Celebi were introduced; the first 2 got the treatment Mewtwo usually got, while Celebi got paired with Mew, and there was no exclusive treatment for Mewtwo and Mew that did not include the newer legendaries. Nowadays, Mewtwo will get the same treatment as the different legendary version mascots, while Mew gets lumped with newer event Pokémon that have the same balanced stats; the only things they seem to have in common is that they are Psychic Pokémon banned in the Battle Tower that learn Aura Sphere by level up. Until Gen V, where Mewtwo gets his own signature move and now has even more of a reason to be banned.
  • Expy: The original ultimate Pokémon looks quite a bit like Giegue, and also resembles Freeza.
  • For Science!: In the games, Blaine, Fuji, and the rest of the scientists had no real reason to create Mewtwo.
  • Gone Horribly Right: It even provides the page quote. Or, rather, the scientist who led the project that resulted in Mewtwo's creation does:
Cquote1

  Dr. Fuji: We dreamed of creating the world's strongest Pokémon...and we succeeded.

Cquote2
  • Infinity+1 Sword
  • In Name Only: Mewtwo isn't related to mythology. It might have a few Urban Legends floating around about it.
  • Jigsaw Puzzle Plot: The exact details about its backstory in the game are quite vague, with hints being scattered here and there throughout the generations.
  • Lack of Empathy: It's said to have the most savage heart among Pokémon, having no compassion and only thinking of defeating its foes.
  • Leitmotif: It doesn't have one per se, but is strongly associated with the Kanto wild Pokémon music, down to getting remixes of it.
  • Lightning Bruiser: Its weak point are its defenses. They are on par with those of the starters labeled as Mighty Glaciers. (They have been nerfed a bit since Gen I...)
    • Glass Cannon: {{Averted Averted Trope}} Compared to other Pokémon that fit that criteria, Mewtwo ends up as being somewhat like this, with his defenses being its weak point. Although its bulky enough to run a defensive set and having the right move to do the job.
  • No Biological Sex: Since it's a clone of Mew, which also has no defined sex either. It's treated as male
  • Pint-Sized Powerhouse: Only slightly taller than the average human, but short (or even minuscule) compared to other Pokémon of its power rank.
  • Power-Up Letdown: The super secret Dream World ability for this incredibly powerful Pokémon? It prevents opponents from eating berries. That's it.
  • Psychic Powers
  • Punny Name: Well, not exactly punny, but the fact that it sounds quite similar to "mutant" managed to stop English-savvy Japanese from looking for a certain "Mew One" until GameFreak started the rumors. That included Nintendo itself.
  • Purple Eyes
  • Purple Is Powerful
  • Purposefully Overpowered: And it still remains as such AFTER its type got Nerfed. The games actively limit its use in the Battle Tower, most cups in 3D fighters, most official tournaments, and random Wifi.
  • Real Genderless Yet Masculine Legendaries Are Pale Lavender
  • Shout-Out: This picture sums it up...
  • Signature Move: Psystrike, introduced in Generation V, much to the fans' delight: It's a Special attack... which deals Physical damage. Now the very thing it feared most (special walls, AKA Blissey) will flee on sight instead of laughing in its face or forcing Mewtwo to detonate.
    • Most of Mewtwo's Purposefully Overpowered brethren have higher special defense than physical defense, making Psystrike a very powerful move even against opponents who don't use Blissey.
  • Single Specimen Species: The scientists at Cinnabar'll probably won't be making any more of these.
  • Urban Legend of Zelda: There was an infamous rumor back in the Red/Blue/Yellow days that you could evolve Mewtwo into "Mewthree" by smashing the rocks (A move which would not even exist until later generations) and picking up a non-existant item.
    • Another rumor was that Mewtwo could learn a move called "Tombstone" which would One Hit KO any Pokemon instantly. Such a move does not exist.
  • You Are Number Six

Mew[]

151 6933

Mew is Pokémon #151. It set a trend which would later be followed by Celebi, Jirachi, and others as a rare and cute-looking Legendary Pokémon that was unable to be obtained outside of promotional events. Though its stats might be lacking compared to other Legendary Pokémon, it's notable in that it is compatible with every single TM. As its name might suggest, it's related to Mewtwo; indeed, Mewtwo was cloned from its DNA, though the games seem to imply that this was done through Mew giving birth (just like real-life cloning procedures), while the anime implies that Mewtwo's DNA was extracted directly from Mew's hair and grown independently.

  • Blue Eyes
  • Confusion Fu: With stats that favor no one skillset and the ability to learn every TM and HM, good luck predicting its moves.
  • Cute Bruiser: It looks like a cross between a cat and a jerboa. Above average stats in everything, can learn very nearly everything, and via Metronome can certainly use everything.
  • Cats Are Mean: Subverted as well. In the first movie, Mew's reasoning for fighting Mewtwo was because it felt clones were inferior to natural-born Pokemon. However, its feelings towards clones were more misguided than downright malevolent.
    • Likewise, Mew is shown to have a rather playful and child-like personality compared to Mewtwo's more agressive nature.
  • Disc One Nuke: Know the glitch? You can get it before beating Misty. Have fun wiping the floor with everyone in your way.
    • You can even get a second one by the time you reach Celadon City if you know the glitch well enough.
  • Divergent Character Evolution
  • Cute Kitten: Or rather what appears to be a mix between a kitten, a jerboa, and a fetus.
  • Fantastic Racism: In the subbed version of the first movie, it thinks clones are inferior.
  • Fetus Terrible: Kind of-it's primarily based off a fetus, and while not evil it's certainly powerful and dangerous to its enemies.
  • Fountain of Expies: Celibi, Jirachi, Shaymin, Manaphy, and Victini.
  • Infinity+1 Sword: You cannot get it during normal gameplay.
    • Good Bad Bugs: But you can exploit a bug to get one in the first gen games.
  • Killer Rabbit
  • Lightning Bruiser: Its stats are equal, but high.
    • Jack of All Trades: Can learn everything, has good stats for anything. Versatility, thy name is Mew.
  • Mythology Gag: Mew is said to be the ancestor of all Pokémon, and it happens to be the first one whose trademark was registered.
  • No Biological Sex: Though one Mew is described as giving birth, implying that it's either truly asexual/hermaphroditic (reproducing asexually) or female. And it's voiced by Koichi Yamadera in the anime (though his performance does sound convincingly like a small, cute pink creature).
  • Olympus Mons: The ancestor of all Pokémon.
  • Overshadowed by Awesome: In the Uber tier (and OU in Generation V), there are things so much better at offense or defense, that Mew's role is pretty much Min-Maxing and passing large stat boosts to something stronger. And now it's fallen to under used. How the mighty have fallen...
  • Pint-Sized Powerhouse
  • Psychic Powers
  • Purposefully Overpowered: Like its clone above, it has its use restricted in the Battle Tower, most cups and tournaments, and random Wi-fi.
  • Voluntary Shapeshifter: Can learn Transform.

Missingno. and 'M[]

Some of the variations of Missingno.. The top left is the most common and iconic.

Some of the variations of Missingno.. The top left is the most common and iconic.


The most popular and well known "glitch" Pokémon. To encounter it, the player must talk to the Old Man in Viridian City and watch his Pokémon-catching demonstration. Because of limited memory space and the need to display a name other than the players the player's name ("OLD MAN"), the player's name is temporarily held in the memory slot where wild Pokémon encounter rates are held. Normally this isn't an issue (the data is loaded, then overwritten when the player enters a new area, while the current area has no places to encounter wild Pokémon), but flying to Cinnabar Island means it is not overwritten and is read as encounter data.

The resulting gobbledegook has three types of encounters: Pokémon from whatever normal encounter zone you were just in, Pokémon over level 100, and this guy [12]. An encounter with Missingno. causes the item in the sixth slot to gain 128 copies. Comes in several different forms, with two main variants: Missingno. and "(glitchy block)'M(glitchy block)", or M-Block/'M for short.

They're Bird/Normal types (not Flying/Normal), but as "bird" lacks programed weaknesses/resistances, Missingno. is functionally a normal type except when dealing with the "Move Zero" and "Cool T" glitch attacks.

  1. The only Charizard card considered competitively useful was the one from the Arceus set, which actually had attacks with weaker base damage.
  2. making Charizard a Dragon would get rid of its weakness to Water, thus breaking the Rock-Paper-Scissors starter type trio which was later broken anyway by the 4th gen starters
  3. At the time, the Dragon type was intended to be an Infinity+1 Sword exclusive to the Dratini line.
  4. Originally stood for Fucking, Evil, Annoying, Rodent.
  5. one of GameFreak's previous games
  6. Were you expecting "Pippippi"?
  7. Cloud Nine, which can be possessed by other mons
  8. 300 is considered to be "super-genius", and the scale is constantly adjusted so that 100 is the average intelligence of the world population; furthermore, this constant adjustment means that an IQ of 150 from 10 years ago might be something more like 135 now
  9. Note that that's Electric Pokémon; Porygon has had it since Gen II, and a number of other non-Electrics have gotten it since
  10. any of a diverse group of large, flightless birds of Gondwanan origin, such as ostriches, emus, cassowaries, kiwi birds, rheas, etc
  11. At 90 power boosted to 135, Sludge Bomb is the second-strongest attack Gengar has access to short of Hyper Beam, the first being Sludge Wave with 95/137.5 power. However, Poison isn't really a good offensive type. Shadow Ball on the other hand is 120 power and really wrecks the day of Psychics and Ghosts.
  12. What exactly makes up the Pokémon over level 100 is dependent on the player's name, but Missingno. is spawned by the bit that indicates the end of the player's name and any blank spaces, so it will always appear.
  13. Alakazam has a 135 special attack, while Dragonite has an Attack base stat of 134