Purple is a freeware platformer game by Stanislav Stoyanov ("Rolling Cat").
The game is about a purple Waddling Head who escapes from prison with his Precision Quided Frisbee, only to meet Satan-lookalike thereafter who teleports him to a faraway land. That's pretty much what is there about the plot.
Purple draws, as the author states, inspiration from Super Mario World and the MOTHER series. There are 6 straightforward worlds with occasional Bonus Stages where player can earn 1-Ups and points. Each new level introduces a new gimmick to the game (either an old recolored enemy or an object appearing only once). There's also a dozen of various weapons for the player to find.
This game is also very hard. The author also made a (somewhat self-depreciating) playthrough for anyone who thinks it's too hard.
Purple provides examples of:[]
- Acid Pools: In stage 2-5.
- Adventure Towns: World 3
- Auto Scrolling Level: Stages 2-3 and 5-2
- Background Boss: Mephistos after growing up.
- Band Land: In stages 3-2 and 6-6.
- Blackout Basement: Several caves are this, especially in night stages.
- Bonus Stage: One for each world. You can enter them by pulling a hidden trigger in one stage.
- Boss Corridor
- Boss Arena Urgency: When fighting Mephisto.
- Bottomless Pits
- Breather Level: World 6 has much shorter stages than earlier worlds, and then there's Final Destiny.
- Build Like an Egyptian: In World 4.
- Cats Are Mean: In World 5, you can meet cat-shaped demons who throw explosive threadballs at you.
- Cave Behind the Falls: If you find a waterfall, we advise you to enter it like a doorway.
- Chain Lightning: The Zapper weapon.
- Charged Attack: For every weapon you get.
- Check Point
- Continuing Is Painful: Choosing to continue the stage from the checkpoint will make you unable to earn 100% on that stage unless you start again from scratch.
- Convection, Schmonvection: At one point you have to jump across platforms that rapidly dip into the lava.
- Disconnected Side Area: Stage 2-3 has a chamber with a switch to Bonus Stage right above a room with a Check Point. The only way to reach the switch is somewhere in another stage.
- Down the Drain: Stages 2-2, 4-2 and 5-4.
- Drop the Hammer: One the most powerful weapons in the game.
- Eleventh-Hour Superpower
- Fireballs: You can throw them For Massive Damage.
- Freeze Ray
- Giant Space Flea From Nowhere: For a game where most bosses are humanoid, an eye on fire is rather... unexpected (unless you look into the game files).
- The Goomba: Slimes
- Goomba Stomp
- Green Hill Zone: Stage 1-1
- Gusty Glade: Seen around in World 5.
- Harmless Freezing: The only thing Freeze Ray does is freezing enemies for a maximum of 3 seconds, unless it's a boss, in which case the freeze ray can only harm them.
- Heart Container: You get one for defeating each boss.
- Hearts Are Health
- Heli Critter: The aqua-colored slimes.
- Hell Hotel: Stage 3-3
- Hundred-Percent Completion: Doing so may give you an award.
- Hyperactive Metabolism: Averted. Picking up food gives you only points.
- Ice Palace: Stage 5-5
- Inconveniently-Placed Conveyor Belt
- Interface Screw: Touching a certain object will cause the screen to shake and the left and right buttons to be reversed.
- Invincibility Power-Up: The moon power-up.
- Invincible Minor Minion: The barrel and trashcan enemies.
- Kill Streak: Stomp multiple enemies without touching ground to rack huge points and eventually extra-lives.
- Lava Pits: In stages 1-4 and 4-4.
- Leitmotif: If Fresh Juice is playing, expect to see an Auto Scrolling Level.
- Load-Bearing Boss: Demonic and Flameye
- Make My Monster Grow: Mephisto
- Man On Fire: Frow World 3 and onwards, you can encounter people with burning heads (and later, freezing ones).
- The Maze: Stage 4-4
- Mirror Match: Right before the final boss.
- Mirror World: World 6
- Mutually Exclusive Powerups: Picking up one weapon discard the other.
- Nintendo Hard: Expect to die a lot already on the first stage.
- No Name Given: Everyone except for the bosses.
- Number of the Beast: On the entrance to The Very Definitely Final Dungeon. You can even break it if you wish so.
- Our Demons Are Different: They are humanoid and possess same weapons player can do.
- Palmtree Panic: Stage 2-1 (no palmtrees though, just trees)
- Pipe Maze: Not so much mazes however (there could be mazes, but all alternate routes are blocked off).
- Precision Guided Frisbee
- Product Placement: In 3-2, you can see advertisements for Coca-Cola and Earthbound.
- Puzzle Reset
- Random Encounters: On the world map, stepping on the blank node may result in a battle with a demon.
- Recoil Boost: With Plasma Gun.
- Rewarding Vandalism: Destroying TVs may yield out some goodies.
- Save Game Limits: The game doesn't save progress you made within the world. It does, however, save the gems and records you got on each. The author admitted that it's horrible.
- Scoring Points: There's even a highscore screen which stands out a lot from other menus, as a left-over from work-in-progress version.
- Slippy-Slidey Ice World: World 5
- Sound Test: With each track unlocked as the player first hears them.
- Spikes of Doom: In three varieties. Short ones that merely hurt, long ones that kill instantly and retracting ones.
- Spread Shot: Spread Frisbee
- Springs Springs Everywhere: There are also green ones that mark the Level Goal.
- Stalactite Spite: Icicles in World 5.
- Super Not-Drowning Skills
- Timed Mission: Almost every level.
- Underground Level
- Underground Monkey: Slimes come in four variations. Green (the basic one), orange (jumps), teal (takes off and flies) and yellow (leaves spikes when killed).
- Underwater Boss Battle: Demonic can rise the water level in order to electrify you.
- Vaporware: This game has been in development for at least 2 years before being released in August 2009.
- The Very Definitely Final Dungeon
- Waddling Head: Most characters in the game, including yours.
- A Winner Is You
- Where It All Began: The cell from the intro is where you also fight the final boss.
- Wrap Around: In vertically scrolling areas.