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The third and final entry in the Ratchet & Clank Future trilogy on the Play Station 3, after Tools of Destruction and Quest for Booty.

Dr. Nefarious returns to take control of the Great Clock, a "marvel of science and sorcery" that regulates time throughout the universe, and is located in the exact center of the universe... give or take fifty feet. As in Secret Agent Clank, the duo spends most of the game separated, trying to reunite and stop Nefarious, while they both learn the truth about their respective pasts.

Tropes used in Ratchet & Clank Future: A Crack in Time include:
  • All There in the Manual: Listening to pirate radio reveals that Angela Cross, from Ratchet & Clank: Going Commando, is indeed a Lombax and hints that she and the missing Max Apogee already used the Dimensionator to flee to the Lombax dimension.
  • Anti-Villain: General Azimuth, who risks destroying the universe in an attempt to bring back the Lombaxes using the Clock.
  • Apocalypse How: The initially harmless-seeming Fongoids caused a Class X-3 in the backstory, destroying 83 star systems. Dr. Nefarious' plan to misuse the Great Clock for his own benefit would instead have caused a Class X-4. General Azimuth very nearly DID cause one.
  • Art Shift: Flash Backs and photographs are typically drawn rather than CG rendered.
    • Arguably, the entire game's art style is one. Compared to ToD, it looks a lot more cell-shaded and cartoony.
  • Ascended Extra: The Groovitrons and Mr Zurkon, both just 'combat devices' in Tools, become fully fledged, upgradable weapons in this game. Given that both were major Ensemble Darkhorses, this comes as no surprise.
  • Back from the Dead: Via the "six minute rule" as mentioned by The Plumber, Clank is able to briefly use the clock to prevent Azimuth from killing Ratchet.
  • Bag of Sharing: While wandering the Great Clock, Clank can destroy boxes and repair things to earn bolts. That Ratchet can use to buy things.
  • Big Beautiful Woman: The Valkyries, despite being robotic. They're about 50% enormous butt.
  • Bread, Eggs, Milk, Squick: Fred's hobbies are listed as moonlight strolls along the beach, reading, and mauling unsuspecting enemies with brutal efficiency.
  • Bring My Brown Pants: "So much for clean underwear."
  • Continuity Nod: Due to being developed as a potential Grand Finale for the series as a whole, there are a lot of callbacks to other games, most prominently Up Your Arsenal and Tools of Destruction.
  • Cool Old Guy: Orvus. Guy saved the universe and created Clank. Loves puns. Also perhaps the most quotable character in the entire series.
  • Cosmic Keystone: The Great Clock.
  • Cutscene Incompetence: Near the end, Ratchet and Clank and Qwark are surrounded by guards and Dr. Nefarious and naturally surrender because, well, it's a cutscene. Never mind that there are only two guards, and they later fight Nefarious with basically the exact same level of preparation.
  • Damn You, Muscle Memory!: R1 was used to zoom in for the past games' Sniper Rifles. In this game, it's the fire button. Be prepared to waste a lot of ammo getting used to the Plasma Striker.
  • Developer's Room: The Insomniac Moon, unlocked by collecting all 40 Zoni and defeating Lord Vorselon for the final time. Filled with Dummied Out content.
  • Disney Villain Death: Cassiopeia. Though Lawrence has another theory on why she disappeared...
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Lawrence: Perhaps she thought about marrying you and decided to make a run for it.

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Orvus: Did you see what I did there?

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Cassiopeia: So, you...
Ratchet: Yeah, I know, another death trap.

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Ratchet: What is it this time Nefarious?
Dr. Nefarious: Part of me wants to let you live long enough to find out. But the other part of me really wants to kill you!
[A klaxon sounds off]
Ratchet: Well... now we know what he went with...

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Qwark: This Lombax is young. He does not understand that being a hero is 45% strength, 60% bravery, and 10% raw intelligence.
Ratchet: That's 115%!
Qwark: You're welcome.

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  • Macross Missile Massacre: The RYNO V.
  • Make Wrong What Once Went Right:
    • Dr. Nefarious' ultimate goal. Though spying on him makes it clear he only intends to rewrite time so he wins. He doesn't care one jot about the other villains.
    • A consequence of Azimuth's own plan to save the Lombaxes. If Ratchet is never sent to Veldin, he would never have met Clank, allowing Chairman Drek to succeed in the first game.
  • Memento MacGuffin: Azimuth's pocket watch becomes one after his Heroic Sacrifice. The hoverboots Azimuth gives Ratchet were originally Kaden's.
  • More Dakka: The 'Rapid Fire' mod for the Constructo Pistol. Shoots so quickly even tapping the fire button for a split second will fire off 2-3 shots.
    • Made even more ridiculous by the RYNO V, which (in V1) has 1500 ammo and goes through it in around one minute. It also plays the 1812 Overture whenever fired.
  • My Brain Is Big: Terachnoids. Loading screen trivia implies that they actually house multiple brains in their massive skulls, as the smartest was born with seven and a half.
  • My God, What Have I Done?: Alister Azimuth gets one of these moments after you defeat him, since he's about to get the entire universe destroyed.
  • My Greatest Failure: A big plot point in Tools of Destruction was that Tachyon was able to defeat the Lombaxes and conquer the galaxy due to having improved Lombax technology. Crack in Time reveals that Azimuth was the one who gave Tachyon access to the tech. (Ironically, he did so because he believed that Tachyon's improvements would help defend the galaxy.) This mistake weighs on Azimuth so much it drives him a bit insane, which comes to a head in the climax of Crack.
  • Mysterious Waif: Clank, more or less. Not a very standard one, but his backstory certainly fits.
  • The Problem with Licensed Games: My Blaster Runs Hot is a rare In-universe example.
  • Proud Warrior Race: Agorians.
  • Put on a Bus: While Talwyn doesn't appear in the game, she does get the occasional mention (For example Ratchet mentions her before crash-landing on Quantos, and she requests a song for Ratchet on Pirate Radio), suggesting that she simply didn't come with him on this particular mission rather than that she dropped off the radar entirely.
  • Recurring Boss: Lord Vorselon.
  • Redemption Equals Death: Alister Azimuth. Kind of crossed-over with Heroic Sacrifice.
  • Series Fauxnale: By the time the game ends, Dr. Nefarious appears to have been Killed Off for Real, Ratchet and Clank's origin stories have been revealed and there's a tease that the duo will still be out there, saving planets and going on more adventures. The game was designed to actually be the Grand Finale of Ratchet & Clank but it did so well critically and commercially that Sony insisted that the franchise continue.
  • Set Right What Once Went Wrong: Ratchet and Azimuth's motivation. Later subverted when it turns out it wouldn't really work and Ratchet and Clank must stop Azimuth.
  • Shout-Out:
  • Smoke Out: Unfortunately, Quark didn't realize the smoke bomb doesn't actually cause Offscreen Teleportation
  • Strong Family Resemblance: Azimuth figures out that Ratchet's a real Lombax instead of a holo-guised assassin due to his striking resemblance to his father, Kaden.
  • Tempting Fate: Discussed.
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Captain Qwark: "The key to surviving situations like this is to refrain from phrases like 'it's too quiet in here' and 'everything's gonna be alright'."

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  • Too Many Halves: In one of his many boasts, Qwark explains to Ratchet that "being a hero is 45% strength, 60% bravery and 10% raw intelligence". Ratchet doesn't fail to lampshade that something doesn't add up.
  • 2-D Space: Played straight to a ridiculous degree when there are force fields in a narrow ring around a planet that you can't get by without disabling.
    • More generally the space sections play like this - in comparison to the free-flying in Going Commando and the on-rails sections in Tools of Destruction, Size Matters and Secret Agent Clank, you can only fly on a flat, 2D plane.
  • Verbal Tic: All Fongoid males have one. The loading screen trivia mentions that scientists have no idea why it's the case, but also that the leading theory of time travel as the cause was dismissed as "both laughable and impossible" by the scientist who came up with it.
  • Villainous Breakdown: Azimuth begins to break down towards the end, attacking (and killing!) Ratchet to meet his goals. His ranting during the final boss battle is also increasingly unhinged; it takes a My God, What Have I Done? moment to bring him down to normal.
  • Villain World: What Nefarious hopes to create by manipulating the Great Clock, a timeline where Ratchet and Clank never defeated any of their enemies.
  • Vocal Dissonance: Libra, one of the three leaders of the Amazon Brigade, sounds suspiciously like Dr. Girlfriend.
  • The Walls Are Closing In: Happens at the beginning of the last mission, but Qwark can brace the walls forever, and all you have to do is just blow up some Mooks in the enclosed space before the trap is released.
  • We Have Reserves: Dr. Nefarious's response to accidentally killing his minion with an "unloaded" gun is to simply press a Big Red Button to call in the next (completely terrified) minion.
  • Well-Intentioned Extremist: General Azimuth after his Face Heel Turn.