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Rayman 2 - AllTheTropes Wikia

Rayman 2: The Great Escape, originally released in 1999, is the first 3D title in the Rayman franchise, bringing with it a fully 3D world, a wide variety of skills that the player character could do, and a much more fleshed-out and consistent backstory, to the point of (until the Arc Welding sequel Rayman Origins 12 years later) essentially being set in an Alternate Continuity from the first game altogether and setting the stage for the rest of the series to build upon.

The story begins when Rayman's homeworld, the Glade of Dreams, is suddenly invaded by an evil armada of Robo-Pirates from space, kidnapping the world's inhabitants en masse and using them as slave labor – including Rayman himself, who has lost all his strength after the Pirates destroyed the Heart of the World, shattering it into a thousand pieces. All hope is not lost, though, as Rayman's froglike friend Globox winds up captured too, smuggling a Silver Lum into his and Rayman's cell aboard the Pirates' prison ship, giving the two a chance to escape. Now Rayman is the Glade's inhabitants' only hope for defeating the Robo-Pirates, but he'll have to regain all his strength first – and to do that, he'll have to find the four magic masks that will awaken Polokus, a magic being who dreamt the Glade into existence.

If the above paragraph didn't clue you in, Rayman 2 is signifigantly Darker and Edgier than its predecessor, but most players will agree that the tonal shift was done particularly well, resulting in a game that's more or less split evenly between fantastical whimsy and dark, spooky bits. Combine that with sublime art design, tons of gameplay variety and a hauntingly beautiful soundtrack, and you can see why Rayman 2 still pops up on the occasional Best Games Of All Time list.

Rayman 2 is also particularly infamous for having been ported to countless platforms following its release: The game was originally released on the Nintendo 64, and since then has seen versions on PC[1], Play Station, Dreamcast, Play Station 2, Nintendo DS, Apple iOS and Nintendo 3DS, each version bringing at least some new features with them. Out of all these ports, the most comprehensive is the Play Station 2 version, retitled Rayman Revolution and featuring a whole new hub-world to explore, along with a graphical update and a slew of new minigames.


Rayman 2 (and any port or re-release thereof) contains examples of:
  • Where It All Began: In the final act of the game Rayman returns to the prison ship where he was at the start of the game.
  • You All Meet in a Cell: The game starts with Rayman and Globox reuniting in a cell on the prison ship.
  • Zero Effort Boss: One would expect Umber, one of the four Guardians (in this case, of the Sanctuary of Stone and Fire), to put up quite a fight. Instead, he simply waits for Rayman to jump onto on his head and then walks along the lava corridor and eventually is submerged completely, but not before enabling Rayman to jump off onto the platform bearing the mask Umber is supposed to protect. Umber explains this in the PS1 version: Ly contacted Umber, telling him about Rayman and his efforts to defeat Razorbeard. He knew Rayman was the chosen one without a doubt, and willingly gave him passage to the mask, where Rayman then met Razorbeard's robot pirates waiting to ambush him.
  1. Two PC versions even, because Technology Marches On --- the original 1999 release flat out doesn't work on 64-bit OSes; an issue that is the main fixing point of the 2011 digital rerelease by Good Old Games.
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