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Video Games[]

  • Cyberswine: While a cyborg having an 30 millimeter auto cannon sounds cool, it becomes a problem when he runs out of ammo because he forgot to reload it. To be fair, the auto cannon is built in, so it is hard to say if he could have reloaded it even if he found the right ammo for it.
  • Deadeus: The Jail Ending is the result of this trope. As the boy finds out the hard way, when you pull a knife on someone with intent to kill in front of multiple people in church, you will get caught and you will get sent to jail.
  • House of Rules: The woman thought that she could simply unscrew the steel bars blocking the door to Lady Jane's room with the screwdriver. Well, unfortunately, the screws are too rusted and stripped for her to get a good grip. That is what happens to screws when decades go by. Luckily, it is nothing that a rubber band used in conjunction with the screwdriver cannot fix.
  • The Final Boss of The Darkness, Uncle Paulie, is built up as the catalyst for all of the misery in Jackie's life, from the death of Jackie's girlfriend to getting blown out of a window by a bomb. Jackie finally makes it to Paulie, and Paulie goes down just as easy as the Mooks Jackie had been slaughtering to reach him. After all, Paulie's a normal human being, and a rather overweight one, at that. Jackie has the personification of all evil living inside of him. If anything, it's more of a Curb Stomp Battle Cutscene Boss than a final boss fight.
  • In Sonic the Hedgehog, with the addition of the Sonic Boost in recent games we see a more realistic take on what happens when an object gets hit by another object moving at the speed of sound.
  • In Luigi's Mansion, Professor E. Gadd attempts to capture a ghost despite his old age. Though he does reasonably well given the circumstances, he is ultimately unable to do so. As such, he decides he'll hand the Poltergust to Luigi, as they are alike in many ways and Luigi wishes to rescue his brother.
  • Most strategy games would make missions where you cause an enemy commander's Final Death to be long base sieges. Dawn of War sees the Imperial Guard's General Sturnn off in the middle of the Disorder campaign, at the start of a mission that gives the player only a standing force and no base to rush him with. There's a longer part of the mission afterwards, and his passing is barely mentioned subsequently. Only in a Crapsack World Half Empty like Warhammer 40000. Then again, it may be Justified; this is, after all, a setting where there are enough ranks above a "mere" General for even them to be open to the Commissars' field executions - in the fluff at least.
    • It's not even a particularly spectacular fight. Fight can be summed up as Gorgutz picking up Sturnn and beating him into bloody pulp. Then again, what you do expect from fight between beefed up Ork and normal human?
    • In a similar case is in Dawn of War II: Retribution in the Tyranids campaign Sgt Merrick is faced with the Hive Tyrant, and the Nid just hacks him in less than three seconds.
  • Played around with the Metal Gear Solid series a few times, although it's much more into CMOAs.
    • In Metal Gear Solid 3 Snake Eater there's a point where you see one of the Cobra Unit out in the open and defenseless. If you're quick, you can shoot him in the head, averting a boss battle with him later. Or, since he's old, you can just wait a week (according to the Play Station 2 internal clock) and he'll die of natural causes. On the other hand, the area is then manned by twenty guards instead of one boss character.
      • Metal Gear Solid 4 Guns of the Patriots's difficulty settings qualify for the trope: Even though one of the game's "features" was an expanded arsenal of firearms and associated controls, only on Liquid Easy (lowest difficulty) can he take enough damage to get away with anything approaching a stand-up or run-and-gun fight, as he's still one operator against however many enemies, whether human or GEKKO.
  • In Halo: Reach, almost everyone gets an over-the-top Heroic Sacrifice death with Jorge blowing up a Covenant supercarrier, Carter crashing a dropship into a Scarab, Emile falling over a ledge with the Elite who just impaled him with an energy sword, and Noble 6 getting a Last Stand and taking as many Covenant with him/her as he/she can. Kat... gets shot in the back of the head by a sniper in mid-sentence as she peeks her head out from behind some cover.
  • In Fable II, you can shoot the villain as he is doing his Motive Rant. If you hesitate, one of your companions (Karma Houdini Reaver) will pull the trigger.
  • Deus Ex, a minor patron saint of deconstruction, lets reality happen quite a few times. At one point, The Dragon decides that it's much, much smarter to just order his troops to kill you, rather than actually having to go through the complicated business of waiting for the Explosive Leash to kick in. (Notably, he also activates the Explosive Leash- which for newer models like you is a relatively slow and seemingly natural death rather than instant death by explosion.) At another point, you confront an enemy Obstructive Bureaucrat who realizes that trying to shoot the Super Soldier might not be such a good idea, so he waits until you turn around and leave, whereupon he shoots you in the back. At the "Realistic" difficulty level, there's a quite high chance that this will kill the player character in one shot. Of course, you can silently pick off the guards before he chance to sick them on you, resulting in a "You win this round, Denton."
  • The agility and tenacity of the Game Breaker QAAMs' from Ace Combat may be what happens when you put a real-world (nigh-)undefeatable heater, a la Python 4/5 or AA-11/R-73 or AIM-9X, against planes that usually encounter missiles sloppy enough to be outflown without needing countermeasures. Also seen when Captain Bartlett in Unsung War draws a missile away from Nagase and the missile stays firmly on him despite his weaving here and there... and it proceeds to splash him. Must have been a QAAM. He gets better.
    • The Xbox 360 game Over G Fighters is essentially what happens when Reality Ensues on Ace Combat. Did you know that afterburner in the presence of heat-seeking missiles is a BAD thing? On the other hand, unlike Ace Combat, the player (though also enemies) can sometimes break missile locks by turning enough to reduce their plane's radar cross-section.
  • Mutant Uprising: This can happen depending on what decisions the player decides to make. Generally it's comedic in a dark sort of way. For example, when facing a mob of mutants, the player can try to beat them up with their "sheer manliness." This will result in the player being torn in half by a particularly muscular mutant.
  • Shadow Complex: The writers go through the trouble of fleshing out a personality for the evil quasi-Nazi Mad Scientist who has kidnapped your girlfriend...and instead of an epic boss fight or the scientist pulling out ninja moves or something to get away, he is Killed Mid-Sentence in one shot by the hero, right in the middle of saying that the hero "doesn't look like a killer".
  • The "good" ending of the recent reimagining of The Bards Tale ends with the Bard saving the world from an ancient and terrifying evil. However, as nobody aside from a small cult who don't really like him know this, he's soon back to hustling inns for free booze and sex.
    • The various "Chosen Ones" encountered during the game are victims of this. Bright, bold lads setting out to meet their destiny, they're quickly murdered by everything from wolves to trolls to zombies. One sheriff even took to locking them up for their own safety.
  • You can ignore the loyalty sidequests in Mass Effect 2, but what do you think will happen when you take a team of people who aren't properly motivated to fight millenia-old Eldritch Abomination servants?
    • Or if you ignore the upgrades, what do you think will happen when a mere frigate with little in the way of weapons and armor is going to do against a race of aliens that cleaved your ship in half at the beginning of the game? Or, if you feeling extra stupid, make dumb choices about the roles each of your teammates have during the final mission?
  • In Seiken Densetsu 3, Angela's prologue has her trekking through the aptly named Sub Zero Snowfield...in a highly Stripperiffic leotard. She doesn't get ten minutes in before she starts coming down with hypothermia.
  • Used wonderfully in Rudra no Hihou. A few days after the other protagonists have already received their magical Power Crystal, Surlent is still lacking his. Being a scholar, he finds it inside an ancient artifact he's set out to research. It promptly flies towards him to merge with his body... and the impact kills him. Instantly.
  • Used amusingly at the beginning of Resident Evil 4. How is the evil Umbrella corporation finally destroyed? Through a daring black-ops raid with soldiers fighting its myriad monsters in one final battle? Nah. The U.S. government freezes its assets in retaliation for the destruction of Raccoon City, and the highly publicized disasters plaguing the company cause its stock prices to drop, sending it into bankruptcy!
  • In Minecraft's Survival Mode, you need to gather natural resources to build into weapons (among other things). Swords can be made of (in order of ascending rarity) wood, stone, iron, gold, and diamond. For the most part, the rarer starting materials result in stronger weapons, except golden swords are functional identical to wooden swords. It came as quite a surprise when the players realized the second-rarest material made the weakest weapon, and a lot of people thought it was a bug... until they remembered gold is one of the softest metals in the world. Just like in real-life, gold weapons are only good for decorative purposes.
    • This was initially true of all items made of gold, but this made gold so worthless that it was changed for balance reasons. Although gold tools still count as wood for purposes of durability and what they can actually do (a Gold Pickaxe can only harvest the same materials as a wood pickaxe), they work incredibly fast - a golden pick or axe can chew through materials in no time flat, outclassing even the diamond tools of the same type.
  • The huge material properties overhaul in the latest release of Dwarf Fortress resulted in a few of these, as a simple damage multiplier for each metal was replaced with actual stats for tensile strength, shear and compressive yields and so forth. Adamantine turned out to be incredibly strong and lightweight, making for excellent edged weapons, but when players forged warhammers and maces from it the results were disappointing.
  • In Utawarerumono, the rabbit-people bring out their ultimate weapon: Humongous Mecha. The best anyone else has basically amounts to pointy sticks. They slaughter their enemies en masse, and are completely invulnerable to you, the player, fighting spirit be damned. Well, until you become a giant divine monster yourself.
  • In Splinter Cell: Chaos Theory, Sam is facing down Shetland on the rooftop, with their guns drawn. Shetland goes on a Motive Rant, ending it by saying that Sam "wouldn't shoot an old friend" and putting his gun away. Sam can, at this point, opt to put his gun away, triggering an I Surrender, Suckers moment where Shetland draws his gun and catches a bad case of knife in the heart for his trouble. The other option is to just shoot him in the face the moment he puts his gun away.
  • Many of the cutscenes in Dynasty Warriors 7 invoke this with Annoying Arrows. In one scene, Pang Tong succumbs to a wound that resulted from taking an arrow intended for Liu Bei, Zhou Yu dies in a similar fashion, and another cutscene has the famous Eye Scream scene with Xiahou Dun (at least as much as can be shown in a T-rated game). To say nothing of Wu.
  • For Max Payne, not so much. But reality ensued all over poor Vinnie, a mob lieutenant with more enemies than friends and such an incurable fanboy for a cartoon Kid Hero that he'll cosplay without hesitation. Doing so straps him into explosives, and since that puts him in an Enemy Mine situation with Max, you figure The Hero should be able to save his life. And he did. Temporarily.
  • In Grand Theft Auto IV, the game's Final Bosses (which differentiate depending on which ending you take are hardly any tougher than any of the other random Mooks you've been killing. They have slightly more health thanks to body armor, but other than that, they're no tougher, and will likely go down quickly.
  • In Batman: Arkham Asylum and Batman: Arkham City, Batman can take out dozens of prisoners with delicate uses of flips, jumps, punches, and Batarangs. But try to take on a group of gun wielding goons head on, and Batman will quickly be turned into Bat-paste. Especially true in the sequel, where he fights mooks with high-powered sniper rifles.
  • In the backstory of Portal 2, Cave Johnson is the Crazy Awesome Pointy-Haired Boss of Aperture Science, who has no qualms whatsoever about working with hazardous experimental substances, and wildly misapplies potentially revolutionary scientific breakthroughs because he doesn't realize what they could do. Unfortunately, it's not a cartoon, and these practices have the same result they would in real life, i.e., he dies slowly and agonizingly from exposure to dangerous chemicals while his company collapses into financial ruin.
  • In Peasant's Quest, the humble peasant hero Rather Dashing goes through a bunch of trials to prepare himself to fight Trogdor the Burninator. When he finally reaches Trogdor's cave he's immediately flash-fried, because he's one ordinary guy trying to fight a giant fire-breathing monster. Truth be told, the Knight standing outside would have stood a better chance.
  • Police Quest 3: Sonny can choose not to arrest a deranged man who bathes outside in his underwear...but that will result in him attacking a nearby family, along with Sonny being suspended from the LPD. Furthermore, the police chief will note that if Sonny can't handle an unarmed man, he won't stand a chance against armed criminals.
  • In Ghost Tricks, making a hard hat hit a guy in the face with the force of a moving bullet leads to exactly what you think will happen happening. Also, if you trick an item in front of Yomiel, he will notice and respond.
  • Shin Megami Tensei V: Sahori shouldn't have allowed her anger and hatred to boil inside of her, as it caused her to do horrible things and ended up putting her entire school in danger. And it led to her to hunt down and murder two defenseless girls in cold blood, regardless of them bullying her mercilessly. (She literally begged for them to stop.) There was a demon involved, of course, but it’s realistic nevertheless.

Visual Novels[]

  • Despite passionate pleas, Masayuki in A Profile is ultimately completely unable to make Miou's parents reconcile. As he says to Miou, it's not like a kid like him can do much to convince adults of anything serious like that. On the other hand, it's not completely without results in that it made her father approve of him, whereas until then he was judging Masayuki as the street punk he used to be.
  • Each of the Danganronpa games has at least one Ultimate who resents their status. In Trigger Happy Havoc, Leon hates being the Ultimate Baseball All-Star and he doesn't like the sport, but the contracts make him enough money to help his true dream of being a musician. Hiyoko in Goodbye Despair resents being the Ultimate Traditional Dancer because she has to face petty sabotage near-daily, which is why she's become such a witch as a defense mechanism. In Killing Harmony, Shuichi's talent as the Ultimate Detective was tanked when the first case he busted open turned to be a Sympathetic Murderer who killed an Asshole Victim. Despite being praised by the police, he was weighed down by the moral quandary of the situation too much to develop into his talent. At the end of the day, all three of these show that, just because you're the "best" at a given thing, it doesn't mean you're going to like the given thing that you're best at.
    • After the first trial in Goodbye Despair is over and everyone has seen how insane Nagito is, he is immediately restrained and put under constant watch for being a clear and present danger to everyone else.
    • A highly contagious disease that can alter people's personalities is the motive of Goodbye Despair's third chapter, so Hajime sends Mikan to take care of those infected with the disease. Mikan ends up catching the disease after spending several days in close proximity to the infected, turns into an Ultimate Despair and murders two of her patients. Nice job, Hajime!
    • Ryoma Hoshi in V3 is a Death Seeker Desperately Looking for a Purpose In Life after killing the mafia goons who murdered his family and lover and spending time in prison. Someone like him doesn't last long in the killing game. In fact, his is the first real murder to occur.
    • Not as bad as Nagito, but in 'Trigger Happy Havoc', the group (outside of Toko) stop listening to Togami's cynical spiel until they decide to join forces against him.


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