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You've just beaten a level and a screen comes up tallying up the points you got from the coins you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with Scoring Points.
Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was really hard to get it even that quickly. So below your 48:13, is the developer's Par time: 1:45. Well, maybe not totally unreachable, you just do like Bill Murray in Groundhog Day when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."
In newer games, Scoring Points are often replaced with statistics and a rating of the player's performance. In this case, they're vulnerable to Rank Inflation.
- Contra
- Dance Dance Revolution, as well as its Korean simile, Pump it Up
- Elite Beat Agents, Rock Band, Guitar Hero... it's a must for any rhythm game.
- Doom. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
- Duke Nukem
- Dungeon Keeper
- Katamari Damacy
- Odin Sphere
- Paper Mario
- Sonic the Hedgehog, often with a distinctive "cash register" sound when the game finishes totaling your score.
- Super Mario World and various other games in the series such as
- Yoshis Island and its sequel Yoshi's Story
- Touhou Project
- Need for Speed Underground
- Blast Corps
- Star Fox
- The Gran Turismo series
- Professor Layton and the Curious Village
- Mega Man Zero.
- Early Fighting Games would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; Mortal Kombat dropped it after the first game, while Tekken never had it to begin with.
- Some modern games still use it. Soul Calibur IV is a fairly recent example. Of course there are other ways to score points. Clothing Damage, Flawless Victory and so on.
- Command and Conquer had this in every game. The first game had the best score screen, though. Great Shot playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
- Monster Hunter caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.
- Interestingly, Final Fantasy XIII. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.
- Balloon Kid for the Game Boy does it when counting the balloons Alice collected in each stage.
- The Battletoads Arcade Game tallied up the number of enemies of each type killed by each player at the end of each stage.
- Warhammer 40000 Kill Team has this after completing each level.
- Children of Mana, after defeating a boss.
- Critical Mass has one after every level.
- Pinball Games have a end of ball bonus don't tilt.