A 1991 Mac Shareware RPG by Glenn Seemann.
Not to be confused with Shadowkeep, a mid-1980s RPG by Trillium.
This game contains examples of:[]
- Cosmic Keystone (The Ankh)
- Dronejam
- Experience Points (Subverted; they're only good for Scoring Points)
- Evil Overlord ("The Evil Overlord")
- Fumbling the Gauntlet (Do not enter Shadow Keep with your weapon drawn)
- Healing Potion
- Hit Points
- Interchangeable Antimatter Keys ("Magic Keys")
- Nightmare Fuel (The laughing cartoon demon superimposed over the interface when you die)
- Plot Coupon (Several)
- Roaming Enemy (The outdoors is crawling with Giant Spiders, Scary Scorpions, and Goddamned Bats)
- Shareware (The author requests a "measly ten bucks" if you "don't want to burn in the fires of hell for all eternity")
- Shoplift and Die (The castle's treasure room)
- Shout-Out (John, the paper airplane enthusiast)
- Sword of Plot Advancement (The Black Sword)
- Trauma Inn
- Unicorn
- Universal Poison (Averted; spider and scorpion venom have separate antidotes)
- Walk It Off
- We Buy Anything (Averted; a shop will only buy the same sorts of items it sells)
- When Trees Attack
- Wide Open Sandbox
- Wizard Needs Food Badly
- Ye Olde Butcherede Englishe