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  • Creator Backlash: Will Wright defended the changes in Societies, saying that the series had gotten far too complex, and he personally enjoyed each one less and less. The many gamers who actually thought complexity was the whole point were not satisfied.
  • Executive Meddling: According to Wright, the publisher refused to release the original SimCity as is, because they felt players would feel the need to have a win condition. Wright appeased them by including winnable scenarios - and of course, the scenarios were the least popular feature of the game.
  • No Export for You: The rare Sim City 64. It was released only in Japan due to it being for the Nintendo64 Disk Drive, a failed module which died within months of being released.
  • Port Overdosed: The original 1989 game is one of the most widespread games of the era, appearing on almost every computer platform available at the time, in addition to later console/handheld and cell phone ports.
  • Shrug of God: The developers of SimCity 2013 are on the record for saying they always anticipated traffic would be an added challenge in the game. Translation: "We're as stumped as actual city planners. Tough."