Tropedia

  • Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed. Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Our policies can be reviewed here.
  • All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. Pages that don't do this will be subject to deletion, with or without explanation.
  • All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.

READ MORE

Tropedia
Advertisement
Farm-Fresh balance.pngYMMVTransmit blue.pngRadarWikEd fancyquotes.pngQuotes • (Emoticon happy.pngFunnyHeart.pngHeartwarmingSilk award star gold 3.pngAwesome) • Refridgerator.pngFridgeGroup.pngCharactersScript edit.pngFanfic RecsSkull0.pngNightmare FuelRsz 1rsz 2rsz 1shout-out icon.pngShout OutMagnifier.pngPlotGota icono.pngTear JerkerBug-silk.pngHeadscratchersHelp.pngTriviaWMGFilmRoll-small.pngRecapRainbow.pngHo YayPhoto link.pngImage LinksNyan-Cat-Original.pngMemesHaiku-wide-icon.pngHaikuLaconicLibrary science symbol .svg SourceSetting

Sokoban is a game invented by a Japanese company, "Thinking Rabbit". Essentially, it's the Block Puzzle of all Block Puzzles.

The idea is simple: Push all of the blocks inside a maze on their target positions, but there are two rules that make it tricky:

  • You cannot pull blocks; you can only push them.
  • You cannot push more than one block.

Suddenly a task that seems so simple becomes really challenging. In other words, the game can get very hard, very fast.

A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.


Sokoban provides examples of:

  • Back Tracking: Since you can only push one block at a time, you will have to traverse the map multiple times. This is amplified in some layouts (e.g. Level 20), where you need to traverse the entire level to get a box around a corner.
  • Block Puzzle: The ultimate.
  • Follow the Leader: Aside from thousands of straight remakes, the basic mechanics have themselves became a standard for most puzzle games with blocks.
  • Lost Forever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...
  • Unwinnable By Mistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.
Advertisement