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The second Spyro the Dragon game, released on the Play Station in 1999. Known as Spyro 2: Gateway to Glimmer in PAL territories.

Spyro and Sparx decide they need some well-deserved R & R, so head off to the restful Dragon Shores. But their vacation is abruptly interrupted when an intrepid professor and his faun assistant, Elora, suck them to a far-off land called Avalar. The Professor's tinkering also released an evil sorcerer called Ripto, and they needed to find a Dragon to defeat him! Spyro's a bit smaller than they expected, but he'll do nonetheless--now the intrepid dragon needs to defeat Ripto so he can get back to his vacation!

Not to be confused with Spyro 2 Season of Flame.

This game contains examples of:[]

  • Hundred-Percent Completion: Awards the supercharged breath attack. It can even be used in a New Game+.
  • Bragging Rights Reward - The infinite superpowered flame powerup. Getting all the orbs and gems in the game awards Spyro with a more powerful flame ability, but after completing everything, the only real use to this is making some of the completely optional Skill Points easier to get.
    • However, if you get the perma-fireball (or load a saved game with it) then quit game, and start a new game (without turning off your Playstation) you get the fireball from the start of the game, making some puzzles and levels (notably Aquaria Towers) much easier.
  • Busman's Holiday: Spyro just wanted a nice, relaxing vacation at the seaside. But no, he got roped into saving the world AGAIN...
  • But Thou Must!: Lampshaded in the beginning.
Cquote1

 Elora: Spyro's going to help us collect the talismans.

Spyro: I am?

Hunter: He is?

Cquote2
  • Disc One Final Boss: Gulp.
  • Double Agent: Spyro in the second game. He fights forces of Breeze Harbour when he travels to Zephyr. Guess what he does when he travels to Breeze Harbour. Done later in the game with the Robotica Farms/Metropolis battle.
  • Eleventh-Hour Superpower: The final battle.
  • Everything's Even Worse with Sharks: The mechanical sharks found underwater levels.
  • Everything's Louder with Bagpipes: Fracture Hills has Spyro freeing satyrs from stone, who would then blast away a rock wall surrounding the end of the level with bagpipe music.
  • Fauns and Satyrs: Ripto's Rage/Gateway to Glimmer has both fauns and satyrs. In addition to primary character Elora, there are humanoid-looking fauns and satyrs in the Fracture Hills, and more monster-y looking fauns in the Magma Cone. Exactly what differentiates them is not entirely clear. It's also worth noting that the Fracture Hills fauns, and to a lesser extant Elora, aren't all that humanoid to begin with. The ones in Fracture Hills in particular look more like anthropomorphic wolves with goat legs.
    • The fauns all appear to be female. The satyrs all appear to be male.
  • Gotta Collect Them All: Gems, talismans and orbs.
  • Green Hill Zone: Summer Forest.
  • Just Eat Him: Dragon-eating bushes in Fracture Hills.
  • Lethal Lava Land: Magma Cone and Canyon Speedway in Spyro 2.
  • Minecart Madness: One of the orb challenges in Breeze Harbor requires you to ride along a track collecting gears, whilst avoiding various pitfalls.
  • Never Say "Die": Averted. Ripto says the word "kill" at least twice in the game's cutscenes.
  • Nintendo Hard: Collecting all of the Skill Points in this game, to the point that Year of the Dragon made collecting them easier.
  • Palmtree Panic: Sunny Beach.
  • Perpetual Frowner: Spyro himself during gameplay. Cutscenes avert this.
    • Somewhat justified as he missed out on his vacation.
  • Shifting Sand Land: Scorch.
  • Super Not-Drowning Skills: Gained in this game, even before learning to swim.
  • Tomorrowland: Robotica Farms, Metro Speedway, and especially Metropolis. Although there are many modern elements in the other games of the original trilogy (the industrial sites of Gnasty's World come to immediate mind) these areas are much more in-your-face about their advanced technologies compared to nearby areas.
  • Your Princess Is in Another Castle: After you defeat Gulp (the second boss) you see Big Bad Ripto fall into an abyss, Elora congratulates Spyro and you have already collected all 14 Talismans, the game's standard reward for completing worlds. Then - just when it looks like Spyro might return home - Ripto comes back and there's a whole new home world with five new Talisman-free worlds.