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The series as a whole:[]

  • Creator Backlash: Miyamoto was not pleased with Lost Levels, due to it being a blatant rehash of the original game, as well as too difficult for its own good. He much preferred the US Super Mario Bros. 2.
  • No Export for You:
    • The Japanese version of Super Mario Bros. 2, the Mission Pack Sequel of Super Mario Bros.. Nintendo of America was concerned that the game's increased difficulty would alienate the players in the Western markets, so they decided to do mod the previously Japan-only Doki Doki Panic as the international version of Super Mario Bros. 2. instead. The Japanese version of Super Mario Bros. 2 was remade for the West as part of Super Mario All-Stars, where it was titled Super Mario Bros.: The Lost Levels. A somewhat altered port was included on Super Mario Bros. Deluxe for the Game Boy Color. The Famicom Disk System version was eventually released on the Wii's Virtual Console service outside of Japan and is sold as The Lost Levels, though the actual game is unaltered (i.e. the title screen still says "Super Mario Bros. 2").
    • As Japan already had its own Super Mario Bros. 2 (Super Mario Bros: The Lost Levels), the international version of Super Mario Bros. 2 wasn't released in the country until 1992, as Super Mario USA.
    • Super Mario All-Stars + Super Mario World was released in North America and Europe but not in Nintendo's home country.
    • Up until New Super Mario Bros. U Deluxe in 2019, none of the Super Mario platformer games were published in China by iQue, except... for a very rare release of New Super Mario Bros. for the DS in 2009. However, New Super Mario Bros. Wii did get a release in China in 2017, but in a PC port for the NVIDIA Shield...
      • Speaking of New Super Mario Bros. sub-franchise, New Super Mario Bros. U for the Wii U was never released in South Korea, due to the unavailability of Wii U there. (The Nintendo Switch port, New Super Mario Bros. U Deluxe, did get released in South Korea.) New Super Mario Bros. U + New Super Luigi U was released in North America, Europe and Australia, but not in Japan.
    • Super Mario RPG was initially never released outside of Japan and North America and the RPG Mario games outside of these two regions started with Paper Mario, which of course made the call backs confusing. As a result, in those regions Paper Mario is often used to describe the series. The original 1996 Super Mario RPG did, with a little bit of bowdlerising, eventually make it to PAL regions... in 2008, on the Wii Virtual Console. Three generations and three sequels later.
      • In South Korea, played straight for a few more generations. The first two Paper Mario games, as well as Super Mario RPG, do not get exported to South Korea. As a result, South Koreans started Mario RPG at Super Paper Mario. Averted in 2023 with the release of the remake of Super Mario RPG on Switch. The 2024 remake will see Paper Mario: The Thousand-Year Door arriving into South Korea.
    • Mario Super Sluggers for Wii was never released in Europe or Australia.
    • Most Mario games aren't exported South Korea. However, there are some exceptions, including Super Mario Bros., Super Mario Bros 2, Super Mario World, Super Mario All-Stars, and Super Mario 64.
    • Mario games (as well as Nintendo as a whole) are a hard sell in the former Soviet Union, except in the Baltics. Nintendo attempted to enter the Russian market in the 1990s with joint agreement with a Russian distributor to distribute the Super Nintendo Entertainment System in the former Soviet Union countries, however the plan was cancelled to "save money." It took until 2011 to get Nintendo games finally having official releases there. As a result, children in the post-Soviet states who are fan of video games during the 1990s are more likely to be fond of violent games that are rated T or M by the ESRB, or even Konami games that were not officially released in Russia at all but were found through piracy.
    • The Super Mario Bros. Movie is the only piece of Mario media to ever get released in India.
  • Talking to Himself: Yes, most characters are Heroic Mimes, but nonetheless, Charles Martinet voices both Mario brothers, their baby versions, and both "Wario brothers".
  • Throw It In: Blocks which release multiple coins were originally the result of a glitch and not intended to be in game, but were kept since they were liked.

The NES Game:[]

The Cartoon Series:[]

  • Fan Nickname: Particularly among The Annotat Xperiment, the song "Mega Move" is known as "the surf(ing) music" because of its first appearance during a beach scene in Super Mario Bros. 3.
  • Old Shame: The Super Mario Bros. 3 cartoon has an episode centered around the Princess going to a Milli Vanilli concert... HaHA, that's so Nineties...

The film:[]

  • Creator Backlash: Averted. Shigeru Miyamoto actually admitted that he liked how the movie took creative liberties.
  • Creator Killer: Roland Joffe (The Killing Fields), the producer of the film, never really recovered from the film's failure, though his adaptation of The Scarlet Letter certainly didn't help.
  • Executive Meddling: The script by writers Dick Clement and Ian la Frenais was so sophisticated and intelligent that it inspired Bob Hoskins, Dennis Hopper and Fiona Shaw to sign onto the project. However, the producers feared it wasn't kid-friendly enough, so they forced heavy re-writes and barred directors Rocky and Annabel from contributing to them.
    • Further changes to the script in terms of special effects and character-development severely limited their vision even further.
    • In the end, over 20 minutes of footage was cut to get Mario and Luigi into the parallel world sooner while the atrocious animated intro was inserted to make up for it.
  • Fake American: Bob Hoskins does such a good job at playing one that between this movie and Who Framed Roger Rabbit?, many American kids were genuinely surprised to discover that he's actually British.
  • Hey, It's That Guy!: Alternative Rock musician Mojo Nixon plays Toad.
  • Hey, It's That Voice!:
  • Money, Dear Boy: Dennis Hopper and Bob Hoskins did it for the paycheck.
  • Old Shame: John Leguizamo's film debut. His next film, To Wong Foo, Thanks For Everything, Julie Newmar earned him a Golden Globe nomination for Best Supporting Actor. Bob Hoskins and Dennis Hopper as well, though they were both well into their careers.
    • Conversely, many of the non-leads have stated it was one of their favorite movies to work on. Some even say it is their favorite movie.
  • What Could Have Been: Multiple figures were once involved in the project, from the directors wanting Kevin Costner for Koopa, Dustin Hoffman lobbying for the chance to play Mario as a treat for his kids, and Harold Ramis, the producer's original choice for director (contrary to popular rumor, Danny DeVito was never a choice for the role of Mario).
    • An early draft of the script shows that Bowser only disguises himself as a human in his first two scenes, the Princess character is named Hildy and Bowser wants to marry her in attempt to obtain the Crown of Invincibility with which to take over the Mushroom Kingdom. Actual game enemies such as Piranha Plants and Thwomps make appearances, Toad accompanies the Mario Bros. throughout their journey as a main character, a baby dinosaur named Junior thinks Mario is his mother, Luigi gets Raccoon Power at one point, one of Bowser's lackeys tells Mario "Your Princess Is in Another Castle", Mario and Luigi sing a Villain Song for Bowser, Bowser ends up falling into a pit of lava... In other words, this draft is much more faithful to the games.
    • Five early scripts, including the aforementioned Fantasy script, can be read on The Super Mario Bros. The Movie Archive's Scripts page.
    • According to this issue of TV Guide, the movie was originally planned to be released in 1991 and would have been animated.
    • Jerry Goldsmith was attached to score the film but pulled out due to scheduling conflicts.