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Princess peach 01

Super Princess Peach is a Nintendo DS platform game spun off from the popular Super Mario Bros.. franchise. Though Peach has had playable appearances dating back to Super Mario Bros. 2, this is the first game where she is the central playable character.

In a reversal of the typical Mario tale, Bowser has kidnapped Mario and Luigi and hauled them off to Vibe Island, and is wreaking havoc on the inhabitants' emotions with a wand called the Vibe Scepter. Determined to rescue them, Peach sets off on a journey with the help of a magical talking parasol named Perry. Due to the influence of the Vibe Scepter, Peach also gains powers based on emotions (joy, anger, sadness and calm) that will help her solve some of the puzzles.

Tropes used in Super Princess Peach include:
  • Aborted Arc: There is abundant info about Perry's past in the game. Nothing comes of it at all.
  • Adjective Noun Fred: "Super Princess Peach"
  • Badass Princess: And how!
  • Badass in Distress/Distressed Dude: Mario and Luigi.
  • Baleful Polymorph: The main detail of Perry's backstory.
  • Big Boo's Haunt: Shriek Mansion.
  • Boss Dissonance: Kirby type, unusually for a game set in the Marioverse. The bosses are the only part of the game that present any real challenge.
  • Bragging Rights Reward: Endless Vibe, the most powerful ability in the game, allows you to use vibes at will without ever draining your vibe meter. The only problem? You don't get it until you've achieved 100% Completion - in other words, after you've already done everything there is to do in the game.
  • Bubbly Clouds: The Giddy Sky stage
  • Butt Monkey: Luigi. Bowser and Peach herself don't remember his name and call him the man in green.
  • Critical Annoyance: The alarm that goes off when you're down to one heart may be the real source of the game's ease — it's so annoying that you'll immediately regenerate health just to stop it.
  • A Day in the Limelight: Peach has been playable in a few RPGs and always is in the sports games, but this is her first solo mainline game.
  • Death Is a Slap on The Wrist: The game has no lives, though dying sends you back to the world map, and getting back to where you were can be an annoyance. You keep all the Toads and items you found before you died, however.
  • Does This Remind You of Anything?: Many subtle elements of the game are very reminiscent of their equivalents in Yoshi's Island — the inflating advice blocks, several of the graphic tiles, the action-freezing cut scenes (like waiting for a beanstalk to grow), and even the eerily similar appearance of the Koopa Troopas.
  • Dummied Out: Everyone's favorite Quirky Miniboss Squad, the Koopalings, were meant to appear in this game between Mario & Luigi: Superstar Saga and New Super Mario Bros. Wii. Even more interestingly, Morton's and Roy's shells were meant to be recolored green for this game, predating most of their shells getting recolored for the latter game.
  • Elemental Powers: Peach can use diffrent powers based on her emotions due to the influence from the Vibe Wand.
  • Elite Mooks: Of a sort. Due to everything on Vibe Island being emotionally unbalanced, you have superfast Goombas, charging Paratroopas, and Boos that approach when you look their way — in addition to the regular line-up of Mario series Mooks.
  • Empathic Weapon: Perry the Parasol.
  • Enemy Summoner: Army Hammer Bro.
  • Extreme Omnivore: Perry can swallow any enemy Peach can pick up whole. Doing so restores some vibe.
  • Falling Coconuts Of Doom: Some rather spiteful Coconuts in Wavy Beach detach from their trees and drop on Peach when she walks under them.
  • Free-Fall Fight: Hoo, the second boss, in his second phase.
  • Gender Flip: In this spinoff, Peach is the heroine trying to save Mario from Bowser.
  • Green Hill Zone: Ladida Plains.
  • Grievous Harm with a Body: Perry is a living umbrella. Peach hits enemies with him. She can also toss Koopa shells and other enemies.
  • Home Run Hitter: How Peach eventually finishes Bowser.
  • Hysterical Woman: Averted. Peach weaponizing her emotions is a form of control over them. Granted, she wasn't there when the Vibe Scepter went off, but it took the Toads and the Mario brothers out of the picture pretty quickly.
  • Lampshade Hanging:

Peach (end of level): "That was easy!"