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One can achieve amazing things by properly training the body. Many works give the mystic training of the East far more powerful effects. In the real world, if you want to blow up a city or fly, you're out of luck without a bomb or an airplane, but in these worlds, train hard enough and it will come. Often overlaps with Martial Arts and Crafts and frequently includes the Dangerous Forbidden Technique.
Distinct from Kung Fu Wizard, which is when someone has martial arts and magic, but they're separate abilities.
Anime and Manga
- Dragon Ball: One of the best demonstrations of how it works was when Gohan was blackmailed by Videl to teach her how to fly. Trying to break it down for her, he found that she was able to learn to harness her own ki relatively quickly because of her own martial arts training.
- Ranma ½: Hard training will not only let you do Ki Attacks, but give you Super Strength, at the very least specific forms of Super Speed, make you Super Tough if not outright Nigh Invulnerable, massively amplify your recovery abilities and let you use even the most ridiculous things as lethal implements of destruction.
- One of the many ways chakra can be used in Naruto is to increase character's already considerable physical abilities like the chakra gates or the Akimichi clan's body expansion techniques.
- Saint Seiya. Train hard, and you too can reverse a waterfall by kicking it.
- Ku Fei of Mahou Sensei Negima is capable of killing demons barehanded.
- Not to mention Negi himself, who boosts his Kung Fu powers with magic.
- Fist of the North Star rivals Dragonball Z for being so brazen about cranking this up.
- G Gundam 's elite martial artists Domon Kasshu and Master Asia can catch bullets and destroy Gundam size robots! And their own Gundams are able to receive certain powerups based entirely on the strength of their awesomeness.
- Magical Girl Lyrical Nanoha ViVid introduced the "Strike Arts", a magic-augmented close-combat martial arts form. Later, a character appears with knowledge of the "Kaiser Arts", basically The Same but More from the Ancient Belkan era.
- Belkan magic in general is essentially weapon-using magical martial arts that started by augmenting the user's strength, speed and defense, later moving on to elemental energy. The focus on physical enhancement distinguishes Belkan magic from the Mid-Childan style of Full-Contact Magic.
- Yu Yu Hakusho explained that normal humans could never hope to match up with the tougher demons unless they learn to channel their spirit energy. Physical strength has its limitations, but spirit energy has none. That said, the strongest humans are leagues below the strongest demons in power.
- The Breaker (Manhwa) has a secret society of martial artists who are superhumanly strong due to their training to use their ki. Skills seen so far are Ki Attacks, Flash Step, Megaton Punch, and some martial artists also have a Healing Factor, essentially making it a Wuxia setting in modern day.
- Every single one of the many scions of the Immortal Weapons.
- Oriental Heroes, late of Jademan Comics.
- Weapons Of The Gods, likewise. There's a ton of Hong Kong comics revolving around supernatural martial arts, most of which have never made it to the US.
- In American Born Chinese, The Monkey King acquires numerous abilities through the mastery of various kung fu disciplines.
- G.I. Joe: When Larry Hama is writing, ninja characters are nearly invincible. Storm Shadow can disappear from locked rooms with no windows.
- Karate Kid from the Legion of Super-Heroes. despite much delusional fanboyism claiming it's all Charles Atlas Superpower, you can't say that someone who's genetically a baseline unmutated human who regularly spars with Daxamites or smashes glaciers and meteors with his bare hands doesn't have anything up his sleeve.
- Half of all the Kung-fu movies ever made, especially Wuxia.
- Crouching Tiger, Hidden Dragon.
- Hero involves fighting off a Rain of Arrows with their (granted incredibly long) sleeves. Amongst other things.
- Kung Fu Hustle is a Troperiffic Affectionate Parody and Indecisive Deconstruction of all the over the top supernatural martial arts films to ever come out of Hong Kong.
- Kung Fu Panda. Spoofed with the Wuxi Fingerhold in the final battle scene—flexing a single finger causes a massive blast wave that may or may not disintegrate the target. No one trained Po to use this hilariously inconsistent technique; he just "figured it out."
- There's also the paralyzing attack that causes brief flashes of light when hit.
- In the sequel, there's Po catching and throwing back cannonballs (well, explosive fireworks cannonballs, but still...) due to having achieved Inner Peace.
- The Gardella Vampire Chronicles.
- The little-seen ChayShan magic system in Elantris. Word of God says it looks like Tai Chi, but gradually getting faster as you go along.
- The martial art Sinanju in The Destroyer series. It's practically a Charles Atlas Superpower, as noted on that page.
Live Action TV
- Power Rangers Ninja Storm and Power Rangers Jungle Fury both feature organizations that teach Supernatural Martial Arts: students of Ninja Storm's Wind and Thunder Ninja Academies can pull off elemental effects, where the monks of the Order of the Claw in Jungle Fury are trained in the use of the Animal Battle Aura.
- Exalted. There is literally a Supernatural Martial Art for everything. Bondage Fighting? Laughing Wounds. Turning yourself into a living golem with extendable magic claws? Prismatic Arrangement of Creation. Whether it's drowning someone in their own blood, ripping someone's soul out of their body, or simply hitting someone hard enough to knock them out, there's a martial arts style dedicated to the concept. This includes hitting someone so hard they contract a supernatural disease... And so does everyone else in a 15 mile radius. And Charcoal March of Spiders: when you absolutely, positively have to punch out everyone on the continent twice in the same instant (or turn them into a duck, or erase them from Creation, or...), accept no substitutes. Or for the more restrained, hitting a man so hard his girlfriend dumps him. Probably the Trope Namer, as the name is used in the game itself.
- Celestial Monkey Style could also qualify, although only if the target happens to be particularly brave.
- Exalted actually has a special metaphor for this: the Perfect Lotus. The soil it grows in is mundane martial arts like kung-fu and karate; they're a decent enough means of combat for mortals. The roots are the Terrestrial styles like Five Dragons, Seafaring Hero, Orgiastic Fugitive, Live Wire or Golden Exhalation. The stem is Celestial styles like Righteous Devil, Celestial Monkey, Laughing Wounds, Thousand-Wounds Gear and the various Celestial Exalts' personal Hero Styles. The actual flower -- described as completely separate from the soil from which the Lotus grows -- is the Sidereal styles, such as Kaleidoscopic Border of Logic, Charcoal March of Spiders, Obsidian Shards of Infinity, Citrine Poxes of Contagion, and Prismatic Arrangement of Creation (most of which do something horrible to Exalted's already-wounded game balance—Obsidian Shards has moves that let you guarantee the future, while Kaleidoscopic Border has a move that gives you a mind-control stare).
- There's a whole Splat of these guys in the Old World of Darkness game Mage: The Ascension, the Akashic Brotherhood. They are (mostly) Asiatic monks with a specialty in Mind magic who weave their spells through various meditation techniques and practice a specific type of kung-fu magic called Do, which they claim is the martial art upon which all others are based.
- Werewolf: The Apocalypse includes the Stargazers who, in addition to being one of the more mystical werewolf tribes, invented a martial art, Kailindo, which incorporates a werewolf's shapeshifting abilities and bits of wind-magic.
- Old World of Darkness vampires could learn Kibatsumejutsu, "the art of fighting with claw and fang". It was mentioned in the Combat sourcebook, and quickly forgotten, it seems.
- The spiritual successor to the Akashic Brotherhood in the New World of Darkness is the legacy of mages called the "Perfected Adepts". They harness spiritual energy in order to enhance their bodily performance. One of the Sourcebooks also has details of a magical fighting style known as "The Adamant Hand".
- Shadowrun's Adepts can exemplify this as well; they can have any of a number of innate magical powers, many of which are linked to their combat skills.
- Western example, sort of: Dungeons & Dragons.
- The Tome of Battle. Some Diamond Mind maneuvers allows you to slow time down by being really focused and good at hitting people with swords. The Desert Wind maneuver group, which creates fire (usually). The Shadow Hand maneuver group, which allows you to turn invisible, teleport, walk through walls, and create illusions by being really focused.
- The monk from 3.5e has a rather eclectic collection of abilities stemming from what amounts to training hard and channeling ki. Said abilities include moving fast, surviving crazy falls, dodging fireballs, immunity to diseases and poisons, resistance to magic, teleportation, turning into a ghost, speaking with any creature with a language, killing people with a touch and ceasing to age. Train hard kids, and all this will be yours!
- Death Fist from GURPS: Martial Arts combines martial arts and chi powers then backs up all of that with magic that allows you to alter yourself and opponent. There's also Dragon-Man Kung Fu where you learn to breathe fire.
- GURPS Lensman. The Adepts of North Polar Jupiter are said to use the martial art "Thuleschlag", which at higher levels allows the user to become invisible and blind or kill an opponent by touching them.
- Feng Shui's various fu powers allow a martial artist to do a variety of effects, like setting someone ablaze with your fists, creating a blade out of pure darkness, stopping bullets, and making spectacular flying leaps.
- Weapons Of The Gods is all about this trope. Martial arts techniques at the low end let you do things like run up walls, freeze people with a punch, or turn nigh-invisible. At the high end, they let you fly for miles, wipe out a horde of Mooks with one attack, or kill someone nine times over.
- Anima: Beyond Fantasy has a whole system for building from scratch any kind of Supernatural Martial Arts technique. The official techniques are a varied bunch; among the weirdest we find a Rose-themed style of fencing and a Kill Sat invoking martial art.
- Mysticism in RuneQuest is all about supernatural martial arts, usually gained by giving in to temptation while trying to Ascend to a Higher Plane of Existence. (Frankly, a lot of monastic disciples are really there just to advance to the point where the temptations offered are really good.) Some non-mystic religions offer similar powers; notably, in Mongoose Publishing's Second Age books there's a brawler who can literally hit you so hard your parents die.
- Stars Without Number sourcebook Mandate Archive: Martial Arts has two styles with each level to be learned in the style requiring mastery of psychic disciplines on the same skill level. Mindwall style (Precognition and Telekinesis) uses swords and staves, and allows to stop and deflect projectiles. Hmm. Red Dawn Style (Precognition) is an unarmed combat style that allows to act quickly in general (Initiative bonus) and exploit openings the practitioner can see before they happen in particular.
- The Mortal Kombat series of video games. Characters can hurl fireballs and even shoot lasers from Ki attacks. In Mortal Kombat: Deadly Alliance, characters can still fight on despite having what looks like a giant World War 1 trench sword sticking out of them from an "impaling" move.
- In Chrono Trigger, Ayla embodies this. She fights bare handed and when fully leveled, does by far the most damage in the game --- even the game's Big Bad (a time travelling, planet consuming parasite) dies in 3 critical hits.
- Jade Empire, in addition to more conventional martial arts, has Ki-powered styles that involve throwing fire from your hands, bringing down storms of hail, and causing localized earth tremors, among other things. Even one of the "conventional" Martial Styles lets you grow Wolverine-like claws out of your knuckles.
- And don't forget the martial arts that turn you into various monsters.
- Street Fighter games let you throw fireballs, or even make your body a fireball.
- Starting with the Final Fantasy VI, the Final Fantasy franchise makes its Bare Fisted Monks as supernatural as its magic users, often granting them Super Strength, Super Speed, and improbable agility.
- Sabin Rene Figaro and Duncan Harcourt can punch hundreds of times per second, smash foes with beams of Battle Aura, release fiery clones of themselves, shed their Life Force to heal others, fling Razor Wind with their hands, and split themselves into many copies to pummel an enemy from all directions. Oh, and suplex runaway trains.
- Tifa Lockhart (and probably her master Zangan) can lift and toss Humongous Mecha, and unleash gigantic explosions of Battle Aura with a single punch. And summon dolphins!
- Zell Dincht can crack open yawning chasms with a punch, turn himself into an energy missile that can go through enemies, somersault-kick enemies high up into the stratosphere, and run around the world in less than five seconds as wind-up for an explosive punch. He can also do the now-famous "lift and toss mountain-sized enemies."
- Monks in Ivalice can resuscitate fallen comrades with a shout, punch people without coming into physical contact, rend the earth, heal injuries or status effects with their Battle Aura, or kill with a touch.
- Basch is shown as being capable of punching reality with his Limit Breaks. Makes one wonder how he managed to get captured so easily... Of course Vayne can do the same thing with a similar attack. Fran also has two Limit Breaks but hers cause explosions and a Razor Wind.
- Snow doesn't even know any martial arts, but he can beat gods to death by kicking and punching them. And this is before he gets his phlebotinum powers.
- Phantom Dust has the ki school as one of its five skill sets. In addition to basic punches and kicks strong enough to put holes in solid conrete walls, it allows the player to jump thirty feet in the air, dash at lightning speeds, fire ki blasts, enhance their strength and walking speed, brush aside speeding fireballs and laser blasts, regenerate health, and apparently punch the memories out of their target, making them forget their skills.
- Ganondorf in Super Smash Bros.
- In the online game, Urban Rivals, the Fang Pi Clang is made up of many different martial artists.
- Power Fist techniques in Disgaea allows for such various techniques as teleportation, the Megaton Punch, and, at maximum levels, punching a hole in the universe and making a black hole.
- Taking the Unarmed skill tree in Dungeons of Dredmor rewards you with bonuses to Magic Power and Aethereal Damage once you reach the highest levels.
- El Goonish Shive: Anime-Style Martial Arts. Later revealed to be the characters unconsciously using their latent magic abilities to enhance their strength (and make themselves glow).
- Seeing how it's set in Exalted's Creation, Keychain of Creation naturally has this. There are plenty of more action-packed scenes over the course of the comic, but this filler strip probably sums it up best in only three panels.
- Avatar: The Last Airbender and The Legend of Korra are something between this and Full-Contact Magic, as bending is basically regular, real-world martial arts moves used by people who can cause movement of a certain element to utilize the element more efficiently. All four bending styles are based off of real-world Chinese martial arts; Waterbending is Tai Chi, Airbending Ba Gua, Firebending Northern Shaolin Kung Fu, and Earthbending Hung Gar. Also as with real-world martial arts, they evolve and change over long periods of time, with new schools spinning off of the ancient traditions.
Katara: It's not Magic, it's Water Bending.
- Kim Possible's Ron Stoppable and his Mystical Monkey Powers.
- One Celestial Monkey style charm permits you to make a called shot to the area that represents someone's primary virtue. Temperance is the head, Conviction the guts, Compassion the heart, and Valour the groin.