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File:Ty the Tasmanian Tiger edit.jpg

Proto Man wants his scarf back.

Ty The Tasmanian Tiger is an Aussie-made video game series about Australia and its many wonderous (and often dangerous) things, utilizing Funny Animals.

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous Boss Cass from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those mammals who usurped the dinosaurs' place. In a complete coincidence, recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars.

The second game began with a full-scale assault and jailbreak, which of course went off with barely a hitch. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, ostensible girlfriend Shazza, and friends form the rather unfortunately named Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few boss battles and Mooks until he puts an end to Boss Cass's plans.

The third, and so far final, game has TY going to rescue the mysterious Bunyips from the Quinkan, and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in a small, run-down town, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY — as long as it's convenient and furthers his own plots — in getting rid of their evil overlords.

Tropes used:

  • Absurdly Spacious Sewer: It does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. Oh, and it's full of crocodiles.
  • Action Girl/Faux Action Girl: Shazza, flip-flopping between the two. Dear lord, Shazza. See "Distressed Damsel".
  • Adam Smith Hates Your Guts: Why is your brother charging you 75,000 opals for twin boomerangs?!
  • Advancing Wall of Doom: The Giant Stone Beetle of Rhinocarnook. Exactly What It Says on the Tin, coupled with Grind Boots. While moving toward the camera.
  • After the End: TY 3.
  • Amulet of Concentrated Awesome: The Bunyip Gauntlet in TY 3.
  • Apathetic Citizens: Oh, yes, Boss Cass has planned is planning to conquer us. Again. Ho hum. Though that does come back to bite them in the arse.
  • Arrow Cam: The camera follows the Doomerang as you control it.
  • Artificial Stupidity: Enemies will almost always run straight towards you, even if you are firing directly at them.
  • Australian Accent: Duh.
  • Awesome but Impractical: In TY 2 and 3, the Doomerang. Sure, it's remote-controlled, but you never need to snipe the mooks anyway. The Kaboomerang in TY 2 also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In TY 1, however, it's the best choice simply for how much damage it does.
  • Awesome Yet Practical: By comparison, Sly's Deadlyrangs in TY 2, once purchased from him. They explode for just as much damage as the Kaboomerangs, but fly quickly in a straight line as opposed to a slow, closing spiral, can be thrown individually, and come back much faster.
  • Bad Boss: Boss Cass, oh so very much. Physically abusing a Mook for suggesting an alteration to your plan, then going on to use his idea anyway?
  • Back Tracking: If you're a 100% completionist kind of person, anyways.
  • Barefoot Cartoon Animal: Ty.
  • Bizarrchitecture: In TY 2, Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the other buildings. Also, parodies and references to Australia's Big Things abound.
  • Boomerang Comeback: The opening cinematic in TY 1, it actually knocked Boss Cass out of his Humongous Mecha. Pity about his remote, really...
  • Cardboard Obstacle: Technically concrete, but it fences you off from getting the uber-rangs until about halfway through the second and third game.
  • Check Point: If you die, you simply pop out at the nearest... er, dunny. In the first game your exit out of the Aussie outhouse was preceded by a relieved sigh.
  • Cheeky Mouth: Just find a picture of Ty gritting his teeth the way he does in the above image, but facing head on.
    • Opening his mouth mid-bite attack does not count.
      • The 4th picture in the Picture Gallery on Ty 1 has him head on.
  • Chekhov's Boomerang: Perhaps an inexcusable use as a trope title given TY's weapon, but in TY 1, your father's Doomerang, seen in the opening cinematic and used in the final battle.
  • The Chosen One: TY in the first and third game. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
  • Classic Cheat Code: The Konami Code in the GBA version of TY 2.
  • Cloudcuckoolander: Gooboo Steve. He's less crazy than he seems. Unfortunately...
  • Collection Sidequest: Bilbies and Cogs and Gooboo Steve encounters and Frill Spies...
  • Combos: From the second game on. In the second game, they seemingly served no purpose, other than to record how many enemies you took down in quick succession. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense.
  • The Computer Is a Cheating Bastard: Only in the racing segments. While there's no Rubber Band AI, the karts are barely slowed by taking hits, whereas you will be spun into facing the wrong way while everyone passes you by.
  • Conjoined Eyes
  • Convection, Schmonvection: You wander around in volcanoes a little too often; guess what, the lava only hurts by contact damage!
  • Cosmic Keystone: TY 1's five Talismans.
  • Crate Expectations: Everywhere.
  • Darker and Edgier: TY 3. Where to begin? The player character is missing for six months, and in that time your hometown is completely razed, the survivors relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan.
  • Death Course: Some areas seem to delight in this.
  • Defeat Means Friendship: Sly and Fluffy.
  • Ditto Fighter: Sly in TY 1, CY in TY 2, the Quinking in TY 3.
  • Distressed Damsel: Shazza, in two of the three games. In the first one she was only in danger for a quick fight, in the third she was gone for half the game.
  • Dual-Wielding: Ty receives his second boomerang in the one of the first levels in TY 1. From there on he has at least two, sometimes more.
  • Easter Egg: Shazza's old, rickety Jeep has cameos in TY 2 and TY 3. In TY 3, Shazza's trusty Fourbie can be seen next to an decrepit building, completely stripped.
  • An Economy Is You: Crosses over with Adam Smith Hates Your Guts with some of the asking prices.
  • Eleventh-Hour Superpower: The Doomerang in TY 1, the Shadow Bunyip in TY 2, and the Shadowrang in TY 3.
  • Elite Mooks: The Uber Frills of TY 2 and 3. They're impossible to kill with a basic boomerang, though the upgraded rangs and Sly's Deadlyrangs cut right through them.
  • Escort Mission: Dennis, in all three games.
  • Everything Fades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
  • Everything's Better with Princesses: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through the Temple of Carnook.
  • Evil Is Hammy: What? How dare you imply that Boss Cass is the least bit hammy, you moronic nincompoop!
  • Evil Laugh: Boss Cass likes this, yes he does.
  • Evil Twin: In the first game, it was more Evil Big Brother. The next time around, it was a robot copy. First Sly, then a mechanical replica meant to help you improve your abilities. Even with five against one, they're still pretty pathetic...
  • Exploding Barrels: Technically boxes, but they still go boom. And how.
  • Fake Platform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
  • Fantastic Racism: More like Fantastic Speciesism, and related to the below Reptiles Are Abhorrent, you only see two frill lizards that are good. Shouldn't there be more lurking around somewhere?
    • The end of TY 3 averts this a little, as you see a young frill on the same playground as the mammals. For a fraction of a second.
  • Fire, Ice, Lightning: Your boomerangs come in, yep, fire, ice, and electricity, as did the Thunder Eggs and opals you collected in the first game. Interestingly enough, concept art for the opals showed one of the earth element, which might have matched up with the exploding Kaboomerang...
  • Flamboyant Gay: Dennis the cheapskate, I mean green tree frog. It's not stated, but he seems a safe bet. The same goes for his nephew...
    • Hinted at further when you retrieve a Thunder Egg in the third game. So far, they've all been color coded: red for fire, blue for ice, green for... electricity, and several gold ones were used as medals. The ones Dennis tasks you with finding? Pink.
  • Floating Platforms: Handwaved with them consisting mostly of a large fan encased in a rectangular safety grille. Power supply and fuel isn't addressed. Oh, and some are (mostly) invisible.
  • Follow the Money: Again with the opals!
  • Frictionless Ice: To a rather annoying extent in the first game. Trying to get Hundred-Percent Completion where you must slide over thin ice without adjusting your direction would be bad enough. The kicker is when you have to have the precise angle set up from a good two hundred feet away... on the slippery ice.
    • The thin ice doesn't shatter if you use the very slightest pressure on the stick, causing Ty to tiptoe. Still difficult, and rife with gnashing of teeth.
  • Furry Confusion: TY 1, in the Hub Level: "Aww, look at the cute little wallabies hopping around!" A single level later (the very first one!), you're whacking their sapient kangaroo cousins out cold. Let's not get into the lizards crawling about the place...
  • Gameplay Ally Immortality: Sure, your brother and your love interest are in Mini-Mecha, but yours is far superior — so why isn't that BFG killing them?
  • Genre Savvy: TY and Sly might have become this in the third game.

 Sly: So... a nuclear powered kart, huh?

TY: Yup!

Sly (After a short pause): Shouldn't we be freaked out by that?

TY (Frowning and scratching his ear): I think so. (Pauses.) Wanna just go?

Sly: Yyyyyyyyyep.